There is a serious issue that wipes Draugr from the map.
I suspect it has something to do with it's conversion from LE to SE.
Again, DO NOT USE THIS MOD UNTIL IT IS UPDATED. RESTART ALL SAVES BACK TO AN EARLIER POINT AND WIPE FROM YOUR MODLIST.
UPDATE: Mod should be working again, nice and proper. Thank you to Elephant42 for the fixes! I have no idea how I did what I did, but I'm 100% convinced it was the conversion that fucked everything.
Nice work sir! Simple, nice little story in it, nothing tricky which I honestly prefer. Puzzles are painful often and I appreciate a good bang through dungeon :)
However, since you asked for feedback, here are 2 ways it can b improved:
The dungeon is too brightly-lit. It breaks immersion because it doesn't feel much like a dungeon that way. You have enough torch lighting from the sconces on the wall, so use them instead of flooding the entire rooms with daylight.
The dungeons lack clutter. It doesn't look ancient if there is not a lot of clutter laying about, such as embalming tools, linen wraps, and other Nordic dungeon paraphernalia.
Before anyone adds this to their load order I strongly suggest they examine it with SSEEdit first - it deletes hundreds of static object forms in half the cells in Tamriel.
@UmbraDrake613 - I'm not sure how you made this mod - assuming you used the CreationKit I'm at a loss to understand what you did to delete so many records. I strongly advise you to download SSEEdit and learn how to use it to see what your mod is actually doing.
Okay so, I have no fucking idea what's happened, there's every chance the compression I used to make it light has SERIOUSLY fucked everything. Stand by while I use the old version and see if it's still happening.
Here you go, I've cleaned it up for you Cleaned File.
What I did: Removed all the dirty records. Rebuilt the external navmesh, the internal navmesh was fine. Tested in game - all my followers came inside with me so I think it's good to go. I haven't gone very far in yet so don't know if there are any other issues further in but I'm pretty confident that it won't break anyones save anymore.
14 comments
There is a serious issue that wipes Draugr from the map.
I suspect it has something to do with it's conversion from LE to SE.
Again, DO NOT USE THIS MOD UNTIL IT IS UPDATED. RESTART ALL SAVES BACK TO AN EARLIER POINT AND WIPE FROM YOUR MODLIST.
UPDATE: Mod should be working again, nice and proper. Thank you to Elephant42 for the fixes! I have no idea how I did what I did, but I'm 100% convinced it was the conversion that fucked everything.
However, since you asked for feedback, here are 2 ways it can b improved:
@UmbraDrake613 - I'm not sure how you made this mod - assuming you used the CreationKit I'm at a loss to understand what you did to delete so many records. I strongly advise you to download SSEEdit and learn how to use it to see what your mod is actually doing.
Can you give me some examples of whats been deleted? I saw nothing during testing.
What I did:
Removed all the dirty records.
Rebuilt the external navmesh, the internal navmesh was fine.
Tested in game - all my followers came inside with me so I think it's good to go. I haven't gone very far in yet so don't know if there are any other issues further in but I'm pretty confident that it won't break anyones save anymore.
Good luck with your further development efforts.
As soon as I have time to play it, will give you some feedback. :)
This mod looks really cool to try, but I have a heavily modded game and running out of plugin space.
I see that this mod has no script to it, and it's a very small mod.
Are you able to make this an ESP-FE file where it is flagged as an ESL where it won't take a plugin space?
Thanks for your time.
You are the best!!!
I will download this now, gave you a Kudo point, and will endorse it 15 mins from now.