Skyrim Special Edition
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skypia

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  1. skypia
    skypia
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    I can not speak English very well.
    It is difficult to answer the question.
  2. Darvete
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    I've tried for hours to figure out how to use hkanno, but I have no idea how to use it. Can't figure out how to generate the annotations and I can't understand the readme or the mod page description for it. Anyone know if there's a guide or something I can use to figure out how to work hkanno? 

    Edit: After hours of digging through the oldrim thread of hkanno and realizing I wasted hours trying to wrap my head around the useless "readme" in the special edition version of hkanno, I've figured out how to do it myself for anyone interested. 

    Part A: Convert animations from SE to Oldrim
    1. Go to this link https://www.nexusmods.com/skyrim/mods/104459 and follow the instructions CAREFULLY. Make sure you go to the comments and download the havok tool or else it won't work. (You also need this for Part B too, so don't miss this)
    2. Take the animations you want to apply Skypia's tweak to and place them all in the HKX batch converter folder. (If you're using Mod Organizer 2, right click the mod and click "open in explorer" to find the .hkx files
    3. Run the "converttoskyrim.bat" file. 
    4. (Optional) Copy/cut and paste these files to a separate folder titled "broken anims". I'd also recommend you make a separate subfolder within with the name of the moveset you want to tweak.

    Part B: Editing the Annotations
    1. Go to this link https://www.nexusmods.com/skyrim/mods/89435?tab=files and manually download the file "hkanno with tutorial". 
    2. Extract the "hkanno-001-tutorial" folder somewhere on your computer
    3. Drag any ONE of the animations (hkx file) you want to tweak into the hkanno tutorial folder
    4. Drag and drop the hkx file (your file, not the one in the folder) to the "dump.bat" file
    5. Hkanno should generate a file called "anno.txt". Open the file and copy/cut the text within it. (If the text file is empty, it means you either didn't install the havok 2010 tool properly or your animation wasn't properly converted to LE) 
    6. Paste the text you just copied into "anno_AttackRight.txt". 
    7. From here, follow Skypia's instructions on how to tweak the annotations. If the file name has "power" in it, you should follow his instructions for power attacks. Otherwise, follow the instructions for normal attacks.
    8. After you finish, save the changes you made to the text file and save it. 
    9. Drag the skysahkx file into the "Update_AttackRight.bat" file. 
    10. (Optional, but highly recommended) Drag the skysahkx file into the dump.bat again. If the changes you made in "anno_AttackRight.txt" are the same as this newly generated annotation, it means you've successfully edited the annotation. Also highly recommended is to make a separate folder labelled "fixed anims" with separate subfolders for all of the movesets you've tweaked
    11. Repeat steps 3-10 for all animations within the moveset. 

    Part C: Convert animations back from Oldrim to SE
    1. In MO2, right click the skysa moveset and click "open in explorer" 
    2. Copy and paste the edited hkx files from Part B where the original hkx files are. Overwrite all files (Make sure you have a backup just in case). Afterwards, copy the file path of the mod (e.g. C:\Users/Local\ModOrganizer\Skyrim Special Edition\mods\(SKYSA) Moveset)
    3. Manually download "Cathedral Assets Optimizer" (CAO): https://www.nexusmods.com/skyrimspecialedition/mods/23316 and extract its contents to any folder
    4. Run "Cathedral_Assets_Optimizer.exe" 
    5. Uncheck all of the options in the "BSA", "Meshes", and "Textures" tab.
    6. Under the "Animations" tab, make sure you check "Necessary Optimization" 
    7. Paste the file path you copied in step 2 into CAO
    8. Click the "Run" button
    9. Check the "log" tab. CAO should tell you you've successfully converted all of the animations. If so, you're done!
    1. xkillx
      xkillx
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      thank you for explaining the steps clearly for noobs like me
    2. aribaripapa
      aribaripapa
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      You are GOD
  3. bustanaut
    bustanaut
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    I take it this is specifically for the stock SkySa animations and then we have to do it manually for any replacers?

    Because with JH animations the combo gets stuck in a loop

    Thanks for your work I'll see if I can do it myself
    1. skypia
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      The modifications of JH animation pack were uploaded to the blog separately.
      https://smooths.tistory.com/42
    2. raylanbr
      raylanbr
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      Thank you
    3. RespectGaming
      RespectGaming
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      My deepest bow and sincere gratitude for this fix, comrade
    4. ICRAVEFORGRAVY
      ICRAVEFORGRAVY
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      YOU ARE AN ABSOLUTE GOD FOR THIS IV'E LITERALLY HAVE SPENT LIKE 6 HOURS TRYING TO GET RID OF THIS BUG WHILST USING JH ANIMS
    5. Balamb56
      Balamb56
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      Do I need to download both the Skysa and JH fixes or just the JH one?
    6. nanashi50
      nanashi50
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      Is the JH animation fix for JH v0.80b?
    7. deleted75168388
      deleted75168388
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      @skypia you got one for Elder souls?
    8. delitbfh
      delitbfh
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      +1
    9. sizzleXe
      sizzleXe
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      -deleted-
    10. neddardz
      neddardz
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      the link for jh animation doesnt work anymore
  4. JonSnow007
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    I have this problem now with ADXP... anyone have any idea how to solve?
    1. 8Glitch8
      8Glitch8
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      ever figure it out?
    2. urbon
      urbon
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      SAME fuck. It was working all right before. Can't find a proper fix. 
  5. AeresTargarien
    AeresTargarien
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    Is this bug still a thing with SkySA 2.8?
  6. aribaripapa
    aribaripapa
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    We Need Elder Souls Version ;)...
    1. Alagard176
      Alagard176
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      +
    2. YingWolfyy09
      YingWolfyy09
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      +
    3. YingWolfyy09
      YingWolfyy09
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      this
  7. romaera
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    Please someone knows if skysa is compatible with controller? Thanks in advance!
    1. papaquan
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      try using adxp from distar it works great on controller just hit download and  I use tudm with spid patch
       for a dodge mod  and tdm aswell works great run nemesis if using all these of course 
  8. TenkatsuQ
    TenkatsuQ
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    Mabye reasonable to create bat, or little soft for automate animations fix?
  9. KawaiiWarriors
    KawaiiWarriors
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    Can you do for LE please?
  10. RasenSOR3
    RasenSOR3
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    Does anyone know how to disable the inputs that displays on the console (~key) ? 
  11. 835m6893564h8j45
    835m6893564h8j45
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    You are a fucking champion, I tried to fix this for so long. Also, does anyone know how to change direction mid-animations, or are all AMR+DAR+SkySA animations committed to one direction? I saw a Farron GS mod an the guy was skating/changing direction the whole 4-hit but mine doesn't, SkySA moveset.
    1. RasenSOR3
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      That was probably ABR. Skysa only has forward and backward attacks. 
  12. KainDracula
    KainDracula
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    Hi, just out of curiously did you give permission for for this mod to be uploaded to xbox?
    In case you didn't and you are unaware someone has https://bethesda.net/en/mods/skyrim/mod-detail/4264926