What does the Real Rabbits HD patch actually do? I'm just confused because that mod doesn't touch living rabbits, and this mod doesn't touch hanging ones. Why is a patch needed?
Meshes\Actors\Ambient\Hare\Character Assets\Rabbit.nif is causing repeated CTD's in my game for some reason, remove it and it ceases I have no idea why. Crashlogger always mentions the same things: Possible relevant objects (7) { [ 128] hkpRigidBody(Node: `NiNode(Name: `NPC L Hand [LHnd]`)`) [ 209] hkpRigidBody(Node: `NiNode(Name: `RabbitTail1`)`) [ 210] hkpRigidBody(Node: `NiNode(Name: `Frame01`)`) [ 278] NiNode(Name: `RabbitTail1`) [ 297] NiNode(Name: `RabbitHead`) [ 313] NiNode(Name: `RabbitRLegToe`) [ 374] hkpRigidBody
I will do my own Static Mesh Improvement Mod Improvement Mod Improvement Mod to outclass all of you! Jokes aside, thanks, will endorse in 15 minutes :D
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Is this safe to install mid-playthrough?
Possible relevant objects (7)
{
[ 128] hkpRigidBody(Node: `NiNode(Name: `NPC L Hand [LHnd]`)`)
[ 209] hkpRigidBody(Node: `NiNode(Name: `RabbitTail1`)`)
[ 210] hkpRigidBody(Node: `NiNode(Name: `Frame01`)`)
[ 278] NiNode(Name: `RabbitTail1`)
[ 297] NiNode(Name: `RabbitHead`)
[ 313] NiNode(Name: `RabbitRLegToe`)
[ 374] hkpRigidBody
Jokes aside, thanks, will endorse in 15 minutes :D
Was it intentionally or accidentally removed?