Q: I want to unlock Class X can I do that via the console? A:You can use: setpqv R959Class*AddClassnameHere* possible true setpqv R959Class*AddClassnameHere* locked false Q: Can I add a Class Level via Console? A:You can use: set R959Classes*AddClassnameHere*lvl to *AddNumberHere* Afterwards press the Update Button in the MCM.
Leveled Thief and Warrior to 5 and no new classes either, I don't have "scrambled bugs" mod as it's incompatible with another mod I have. Unsure what happened, this mod worked in a Nexus Collection a few months ago.
EDIT: I did NOT install PapyrusUtil SE or UIExtensions. My other setup has these and it works so I assume it could be 1 or 2 of these optional mods. Unsure. Will update again and let you know.
for all the people who want to disable the Scamp... i found a Solution. just write in the console command:
Player.RemoveSpell xxxxx ( "xxxxx" its de ID for the Scamp spell summon, you can write "Help R959ScampControllerSpell" to find the ID )
the same for the spell to call him. [ Help "Calling the Scamp" ] then Player.RemoveSpell xxxxx
and thats it, just Disable him or wait to some enemy to kill him. The Scamp will not appear again. Edit: Never mind.. the Scamp apears whe i load the game, its better to just Disable the entire Perk:
Help "Scamp Pal" (to find the perk id) then "Player.RemovePerk xxxxx"
Hi great mod I love it and will keep using it as long as I play Skyrim.
My only issue is that I would like to use the prestige classes as more of a passive bonus rather than having to equip them to get the bonus. I know that might make them unbalance or too op but am also playing at a higher difficulty so yeah. I would just like to know what I would have to do to make the equipped powers from those prestige classes to like standard powers that can be mastered.
Quick drive-by thought: Every class name except Wise is a noun, while Wise is an adjective. Perhaps Sage or Scholar would work better? It seems appropriate with their Scroll bonuses.
I don't know if it's been asked before, but do the Bear Traps placed by the lesser power 'hunter's trap' synchonize with the bear traps perks from Ordinator?
You guys (i mean, every one that see this comment) think would be possible to make a mod like this but within the skyrim's skills menu, like ordinator but the perk trees are tied and you can't chose another one without loosing the perks from the tree you are unless you master it and every perk tree is named like a class and hidden/blocked until you progress on the first tier class and so, like Dragons's Dogma/FF Tactics. It would be one of the best perk and game changer mod displacing even ordinator i think, and if someone know of a work like this in progress or will start something like this please count with me to help. I'm thinking of a mod like this for a while and found this one with is exactaly like i fought but not within the skill menu, thank you for your hard work and the excelent idea Robin959.
Anyone running into an error where the MCM is empty? Sets of Skills shows up in the MCM, but when it is clicked on, it's empty. I have to use the Wheel to use the mod.
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A:You can use:
setpqv R959Class*AddClassnameHere* possible true
setpqv R959Class*AddClassnameHere* locked false
Q: Can I add a Class Level via Console?
A:You can use:
set R959Classes*AddClassnameHere*lvl to *AddNumberHere*
Afterwards press the Update Button in the MCM.EDIT: I did NOT install PapyrusUtil SE or UIExtensions. My other setup has these and it works so I assume it could be 1 or 2 of these optional mods. Unsure. Will update again and let you know.
Player.RemoveSpell xxxxx ( "xxxxx" its de ID for the Scamp spell summon, you can write "Help R959ScampControllerSpell" to find the ID )the same for the spell to call him. [ Help "Calling the Scamp" ] then Player.RemoveSpell xxxxxand thats it, just Disable him or wait to some enemy to kill him. The Scamp will not appear again.Edit:
Never mind.. the Scamp apears whe i load the game, its better to just Disable the entire Perk:
Help "Scamp Pal" (to find the perk id) then "Player.RemovePerk xxxxx"
My only issue is that I would like to use the prestige classes as more of a passive bonus rather than having to equip them to get the bonus. I know that might make them unbalance or too op but am also playing at a higher difficulty so yeah. I would just like to know what I would have to do to make the equipped powers from those prestige classes to like standard powers that can be mastered.