1.2 update -added Shrouded Set (robe version not included), Thieves Guild Set (all variations), Nightingale Set and Vampire Set bonus, all armor types should now be covered -tweaked and switched some bonus -Imperial Set now includes Penitus Oculatus armors -fixed some inconsistencies
*Some armors have 2 keywords (e.g. vampire armors have both leather and vampire) which means if you wear 2 vampire pieces and 1 leather piece you will still get the Leather Set bonus. However, if you wear 3 vampire pieces, you will not get the Leather Set bonus and only get the Vampire Set Bonus. This includes: -steel plate pieces with both steel and steel plate -scaled pieces with both hide/fur and scaled -vampire pieces with both leather and vampire -nightingale pieces with both scaled and nightingale
Is it possible to make the bonus apply for individual pieces so you can mix and match? The bonuses per piece could be reduced to continue to incentivizing wearing a full set.
It's lightweight and adress one of the biggest issue Skyrim armor system has adding more armor rating to Heavy armor :D Though some heavy armor set are forgotten in the list :(
I wish all heavy armor won at least +40 Rating, to really make a difference with light armors. I wish it was also patched to work with some famous custom armors mod, like Immersive Armor, Spellknight set etc
Also making it working on NPC was mandatory, so thanks youfor this anyway Rayacre :)
This is a really cool concept but I tend to play a mage/alchemist and I know things for them can come enchanted but maybe it can come with drawbacks as a trade off? Like take away stamina-regen in exchange magicka-regen as an example?
Also have an idea for something else anyone can benefit from, the 'clothing rich' keyword could be used to apply speech for buying and selling more (maybe something else for NPCs who wear this sort of thing since they wouldn't really benefit from speech skill, like stamina/stamina-regen so they can run away from conflict more easily lol). Even 'clothing poor' could apply debuffs like -cold resist and -speech for role-play flavor. I might try to add these myself in the near future but wanted to hear what you thought of these ideas.
Would you consider releasing a simplified version without the WACCF dependency? Also, mage gloves and boots aren't normally pre-enchanted, I think giving mage clothing a set bonus could compensate for that.
Hey there good sir! Any chance that you would include the source script on the next update? For personal purposes, I would like to add my own set bonuses on my modded armours. (You can also pm it to me if you like) TIA
58 comments
-added Shrouded Set (robe version not included), Thieves Guild Set (all variations), Nightingale Set and Vampire Set bonus, all armor types should now be covered
-tweaked and switched some bonus
-Imperial Set now includes Penitus Oculatus armors
-fixed some inconsistencies
*Some armors have 2 keywords (e.g. vampire armors have both leather and vampire) which means if you wear 2 vampire pieces and 1 leather piece you will still get the Leather Set bonus. However, if you wear 3 vampire pieces, you will not get the Leather Set bonus and only get the Vampire Set Bonus. This includes:
-steel plate pieces with both steel and steel plate
-scaled pieces with both hide/fur and scaled
-vampire pieces with both leather and vampire
-nightingale pieces with both scaled and nightingale
The bonuses per piece could be reduced to continue to incentivizing wearing a full set.
I would also suggest making a similar mod that applies a bonus based on your weapon.
It's lightweight and adress one of the biggest issue Skyrim armor system has adding more armor rating to Heavy armor :D
Though some heavy armor set are forgotten in the list :(
I wish all heavy armor won at least +40 Rating, to really make a difference with light armors.
I wish it was also patched to work with some famous custom armors mod, like Immersive Armor, Spellknight set etc
Also making it working on NPC was mandatory, so thanks youfor this anyway Rayacre :)
Also have an idea for something else anyone can benefit from, the 'clothing rich' keyword could be used to apply speech for buying and selling more (maybe something else for NPCs who wear this sort of thing since they wouldn't really benefit from speech skill, like stamina/stamina-regen so they can run away from conflict more easily lol). Even 'clothing poor' could apply debuffs like -cold resist and -speech for role-play flavor. I might try to add these myself in the near future but wanted to hear what you thought of these ideas.
Also, mage gloves and boots aren't normally pre-enchanted, I think giving mage clothing a set bonus could compensate for that.
Just add the new keywords with the same FormID that WACCF uses and then copy over the rest of the data.