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Simon73

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31 comments

  1. Riokalu60
    Riokalu60
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    I compared the file in this mod to the original (default settings for 1.0_Beta4) ImprovedCamera.ini file, and here is a list of the relevant changes I found, in case anyone is curious, and for documentation's sake (please correct any mistakes you find):

    ?; Enables a visible body when the console is open
    bEnableFirstPersonBodyConsole=1 (not really certain this affects TDM in any way, but it still is a difference from OG file)

    ; Settings to hide weapons on back when in first person to prevent camera clipping
    bHide2HWeaponFirstPerson=1
    bHideBowFirstPerson=1
    bHideQuiverFirstPerson=1

    ; Faces the camera forward when mounting a horse
    bFixHorseMountCamera1st=0

    ; Used to match camera rotation for 3rd person when switching pov back to 1st person
    ; X - Up/Down rotation, Z - Left/Right rotation
    bSwitchPOVMatchCameraRotX=0

    ; Enables compatibility with 360 animations mods
    bFix360Animations=1

    ; Enables first person during events where the game normally switches to third person
    bFirstPersonSitting=0
    bFirstPersonCrafting=0
    bFirstPersonKillmove=0
    bFirstPersonKillmoveBow=0
    bFirstPersonKnockout=0
    bFirstPersonDeath=0
    bFirstPersonCannibal=0
    bFirstPersonVampireFeed=0
    bFirstPersonHorse=0
    bFirstPersonHorseTransition=0
    bFirstPersonDragon=0
    bFirstPersonDragonTransition=0
    bFirstPersonWerewolf=0
    bFirstPersonVampireLord=0
    bFirstPersonTransform=0
    bFirstPersonRestrained=0
    bFirstPersonDontMove=0
    bFirstPersonIdleAnim=0
    bFirstPersonPairedAnim=0

    ; Enables first person for when the camera is forced into 3rd person by script
    ; This also enables compatibility with transform into creature mods
    bFirstPersonScripted=0


    Thank you for the mod. Really appreciate the time and effort it must have taken to test these settings out.
  2. jadefamily
    jadefamily
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    hi
    i wanted to know if your updating this mod for AE 1.6.640

    thank you
  3. dulipat
    dulipat
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    Really need this, works well with TDM, but... it won't let me go to first-person during Flower Girls animation, the only "workaround" is by using the free camera. Any idea to fix this permanently?
    1. Simon73
      Simon73
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      Thanks, I don´t use Flower Girls mod but for what I understand, the issue is related to the first person body not visible in some situation, more specifically when the character sits.
      You can try to change to 0 the following parameter in the ini file, I hope it works
      Settings for hiding the body
      bHideBodySitting=1
    2. dulipat
      dulipat
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      Unfortunately, it doesn't work, but I just found out there is Improved Camera for Flower Girls, but since I need your mod more than FG, then I will just stick with your mod. Thanks again for the mod!
    3. lolcubaran20
      lolcubaran20
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      What about both?
      Use improved cam for fg ini and edit these settings like this
      bSwitchPOVMatchCameraRotX=0
      bSwitchPOVMatchCameraRotZ=0
      it might not work but definitely worth a try
  4. TheLoneWolf449
    TheLoneWolf449
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    is there anyway to make helmets invisible in first person. I have a horned helmet and can see the horn on my screen, however its blocking my view when I turn my head.
    1. Simon73
      Simon73
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      Well this is why helmets with big and heavy horns were not used for real combats in the ancient time . You can fix it by:
      1) using one of the existing mods which can hide or show the helmets, I suggest this.

      2) trying to fix the view as explained below. Please note that by doing so, you will change the position of the "head camera", so any change in the view will affect any action in first person. It´s a matter of trial and error.
      ??the fix is not complicated, you should adjust the position of the camera by changing these settings in the INI file:

      ; Sets camera position relative to the head node
      ; Note: Only moves the camera if head bob is enabled, otherwise moves the body
      fCameraPosX=0.0
      fCameraPosY=10.0 
      fCameraPosZ=1.0

      positive Y values move the head forward, while Z is the height axis so increasing this value means head camera in a higher positioning.
      2) disabling the head node, in this case look for these lines and change the 1 to 0:
      ; Enables the head node when in first person (may make hair visible)
      bEnableHeadFirstPerson=1 --->0
    2. TheLoneWolf449
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      Thanks for the respnse, I decided to disable the head node. I'd use a different helmet, but it was my starting gear for LAL starting as Companion.
  5. Lifeless999
    Lifeless999
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    The line to edit to make the magic aim properly is 
    ; Used to match camera rotation for 3rd person when switching pov back to 1st person
    ; X - Up/Down rotation, Z - Left/Right rotation
    bSwitchPOVMatchCameraRotX=0
    bSwitchPOVMatchCameraRotZ=0

    I was using x Rotation at 1 and it was causing magic to cast on the ground
  6. DK662
    DK662
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    Ît breaks the Improved Camera "First Person Crafting, Riding and Transformation" settings.
  7. WhiteGX
    WhiteGX
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    Whats ur ENB tho, looking bussin
  8. dr0hummus
    dr0hummus
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    Nice mod. cannot decide between this and JOP. problem with jop is some armors turn my body invisible but with this i can see inside my shoulders when looking down a bit. anyone know a fix?
    1. Simon73
      Simon73
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      the fix is not complicated, you should adjust the position of the camera by changing these settings in the INI file:

      ; Sets camera position relative to the head node
      ; Note: Only moves the camera if head bob is enabled, otherwise moves the body
      fCameraPosX=0.0
      fCameraPosY=10.0 
      fCameraPosZ=1.0

      positive Y values move the head forward, while Z is the height axis so increasing this value means head camera in a higher positioning.

      JOP is compatible with Improved camera, you should install JOP first thant IP , but JOP needs  patches for many mods and has some incompatibility with others  - so imho is nice but complicated to manage. The choice is yours.
    2. dr0hummus
      dr0hummus
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      thanks brah <3
  9. CyborgArmGun
    CyborgArmGun
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    I noticed this issue, thanks for the fix.
  10. MarcosPereira5
    MarcosPereira5
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    I'm having an issue with OStim, where the first person mode doesn't work, always instantly switches back to third person. I'll try the "; Enables first person for when the camera is forced into 3rd person by script
    ; This also enables compatibility with transform into creature mods
    bFirstPersonScripted=0" portion. 

    Never mind. It still doesn't work. 
    1. Simon73
      Simon73
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      Sorry, I don’t use Ostim so i cannot give any useful hint 
    2. rickyralph
      rickyralph
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      Keep the OStim improvedcamera.ini and change to match this line from this mods edit.

      ; Used to match camera rotation for 3rd person when switching pov back to 1st person
      ; X - Up/Down rotation, Z - Left/Right rotation
      bSwitchPOVMatchCameraRotX=0
  11. InfinityATX
    InfinityATX
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    I am having issues with my character sprinting in first person, I can see the inside of their head. I switched back to my original INI and did not have the issue.
    1. Simon73
      Simon73
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      Related to the head position settings, easy to fix. Witch file is causing this? With the “vanilla 1.2” should not happen