I compared the file in this mod to the original (default settings for 1.0_Beta4) ImprovedCamera.ini file, and here is a list of the relevant changes I found, in case anyone is curious, and for documentation's sake (please correct any mistakes you find):
?; Enables a visible body when the console is open bEnableFirstPersonBodyConsole=1 (not really certain this affects TDM in any way, but it still is a difference from OG file)
; Settings to hide weapons on back when in first person to prevent camera clipping bHide2HWeaponFirstPerson=1 bHideBowFirstPerson=1 bHideQuiverFirstPerson=1
; Faces the camera forward when mounting a horse bFixHorseMountCamera1st=0
; Used to match camera rotation for 3rd person when switching pov back to 1st person ; X - Up/Down rotation, Z - Left/Right rotation bSwitchPOVMatchCameraRotX=0
; Enables compatibility with 360 animations mods bFix360Animations=1
; Enables first person during events where the game normally switches to third person bFirstPersonSitting=0 bFirstPersonCrafting=0 bFirstPersonKillmove=0 bFirstPersonKillmoveBow=0 bFirstPersonKnockout=0 bFirstPersonDeath=0 bFirstPersonCannibal=0 bFirstPersonVampireFeed=0 bFirstPersonHorse=0 bFirstPersonHorseTransition=0 bFirstPersonDragon=0 bFirstPersonDragonTransition=0 bFirstPersonWerewolf=0 bFirstPersonVampireLord=0 bFirstPersonTransform=0 bFirstPersonRestrained=0 bFirstPersonDontMove=0 bFirstPersonIdleAnim=0 bFirstPersonPairedAnim=0
; Enables first person for when the camera is forced into 3rd person by script ; This also enables compatibility with transform into creature mods bFirstPersonScripted=0
Thank you for the mod. Really appreciate the time and effort it must have taken to test these settings out.
Really need this, works well with TDM, but... it won't let me go to first-person during Flower Girls animation, the only "workaround" is by using the free camera. Any idea to fix this permanently?
Thanks, I don´t use Flower Girls mod but for what I understand, the issue is related to the first person body not visible in some situation, more specifically when the character sits. You can try to change to 0 the following parameter in the ini file, I hope it works
Unfortunately, it doesn't work, but I just found out there is Improved Camera for Flower Girls, but since I need your mod more than FG, then I will just stick with your mod. Thanks again for the mod!
What about both? Use improved cam for fg ini and edit these settings like this bSwitchPOVMatchCameraRotX=0 bSwitchPOVMatchCameraRotZ=0 it might not work but definitely worth a try
is there anyway to make helmets invisible in first person. I have a horned helmet and can see the horn on my screen, however its blocking my view when I turn my head.
Well this is why helmets with big and heavy horns were not used for real combats in the ancient time . You can fix it by: 1) using one of the existing mods which can hide or show the helmets, I suggest this.
2) trying to fix the view as explained below. Please note that by doing so, you will change the position of the "head camera", so any change in the view will affect any action in first person. It´s a matter of trial and error.
??the fix is not complicated, you should adjust the position of the camera by changing these settings in the INI file:
; Sets camera position relative to the head node ; Note: Only moves the camera if head bob is enabled, otherwise moves the body fCameraPosX=0.0 fCameraPosY=10.0 fCameraPosZ=1.0
positive Y values move the head forward, while Z is the height axis so increasing this value means head camera in a higher positioning.
2) disabling the head node, in this case look for these lines and change the 1 to 0: ; Enables the head node when in first person (may make hair visible) bEnableHeadFirstPerson=1 --->0
The line to edit to make the magic aim properly is ; Used to match camera rotation for 3rd person when switching pov back to 1st person ; X - Up/Down rotation, Z - Left/Right rotation bSwitchPOVMatchCameraRotX=0 bSwitchPOVMatchCameraRotZ=0
I was using x Rotation at 1 and it was causing magic to cast on the ground
Nice mod. cannot decide between this and JOP. problem with jop is some armors turn my body invisible but with this i can see inside my shoulders when looking down a bit. anyone know a fix?
the fix is not complicated, you should adjust the position of the camera by changing these settings in the INI file:
; Sets camera position relative to the head node ; Note: Only moves the camera if head bob is enabled, otherwise moves the body fCameraPosX=0.0 fCameraPosY=10.0 fCameraPosZ=1.0
positive Y values move the head forward, while Z is the height axis so increasing this value means head camera in a higher positioning.
JOP is compatible with Improved camera, you should install JOP first thant IP , but JOP needs patches for many mods and has some incompatibility with others - so imho is nice but complicated to manage. The choice is yours.
I'm having an issue with OStim, where the first person mode doesn't work, always instantly switches back to third person. I'll try the "; Enables first person for when the camera is forced into 3rd person by script ; This also enables compatibility with transform into creature mods bFirstPersonScripted=0" portion.
Keep the OStim improvedcamera.ini and change to match this line from this mods edit.
; Used to match camera rotation for 3rd person when switching pov back to 1st person ; X - Up/Down rotation, Z - Left/Right rotation bSwitchPOVMatchCameraRotX=0
I am having issues with my character sprinting in first person, I can see the inside of their head. I switched back to my original INI and did not have the issue.
31 comments
?; Enables a visible body when the console is open
bEnableFirstPersonBodyConsole=1 (not really certain this affects TDM in any way, but it still is a difference from OG file)
; Settings to hide weapons on back when in first person to prevent camera clipping
bHide2HWeaponFirstPerson=1
bHideBowFirstPerson=1
bHideQuiverFirstPerson=1
; Faces the camera forward when mounting a horse
bFixHorseMountCamera1st=0
; Used to match camera rotation for 3rd person when switching pov back to 1st person
; X - Up/Down rotation, Z - Left/Right rotation
bSwitchPOVMatchCameraRotX=0
; Enables compatibility with 360 animations mods
bFix360Animations=1
; Enables first person during events where the game normally switches to third person
bFirstPersonSitting=0
bFirstPersonCrafting=0
bFirstPersonKillmove=0
bFirstPersonKillmoveBow=0
bFirstPersonKnockout=0
bFirstPersonDeath=0
bFirstPersonCannibal=0
bFirstPersonVampireFeed=0
bFirstPersonHorse=0
bFirstPersonHorseTransition=0
bFirstPersonDragon=0
bFirstPersonDragonTransition=0
bFirstPersonWerewolf=0
bFirstPersonVampireLord=0
bFirstPersonTransform=0
bFirstPersonRestrained=0
bFirstPersonDontMove=0
bFirstPersonIdleAnim=0
bFirstPersonPairedAnim=0
; Enables first person for when the camera is forced into 3rd person by script
; This also enables compatibility with transform into creature mods
bFirstPersonScripted=0
Thank you for the mod. Really appreciate the time and effort it must have taken to test these settings out.
i wanted to know if your updating this mod for AE 1.6.640
thank you
You can try to change to 0 the following parameter in the ini file, I hope it works
Use improved cam for fg ini and edit these settings like this
bSwitchPOVMatchCameraRotX=0
bSwitchPOVMatchCameraRotZ=0
it might not work but definitely worth a try
1) using one of the existing mods which can hide or show the helmets, I suggest this.
2) trying to fix the view as explained below. Please note that by doing so, you will change the position of the "head camera", so any change in the view will affect any action in first person. It´s a matter of trial and error.
; Enables the head node when in first person (may make hair visible)
bEnableHeadFirstPerson=1 --->0
; Used to match camera rotation for 3rd person when switching pov back to 1st person
; X - Up/Down rotation, Z - Left/Right rotation
bSwitchPOVMatchCameraRotX=0
bSwitchPOVMatchCameraRotZ=0
I was using x Rotation at 1 and it was causing magic to cast on the ground
; Sets camera position relative to the head node
; Note: Only moves the camera if head bob is enabled, otherwise moves the body
fCameraPosX=0.0
fCameraPosY=10.0
fCameraPosZ=1.0
positive Y values move the head forward, while Z is the height axis so increasing this value means head camera in a higher positioning.
JOP is compatible with Improved camera, you should install JOP first thant IP , but JOP needs patches for many mods and has some incompatibility with others - so imho is nice but complicated to manage. The choice is yours.
; This also enables compatibility with transform into creature mods
bFirstPersonScripted=0" portion.
Never mind. It still doesn't work.
; Used to match camera rotation for 3rd person when switching pov back to 1st person
; X - Up/Down rotation, Z - Left/Right rotation
bSwitchPOVMatchCameraRotX=0