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Exalderan

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  1. Katoasumas
    Katoasumas
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    y no fnis support </3
    1. Exalderan
      Exalderan
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      Because that's not what FNIS is for. I actually tried to and followed the FNIS guide:
      How to create an FNIS dependent mod
      1. Create your animation folder
      meshes/actors/character/animations/. should be the name of your mod's .esp file (without ".esp").
      2. Place all your animation files in this animation folder.
      3. Create an animation list (AnimList)"
      [...]

      The problem here is FNIS for modders is a tool to generate a behavior file from animations.
      My mod doesn't contain any animations, it edits a vanilla behavior file.
      The only tool that solves compatibility between conflicting edited behaviors is Nemesis or the ancient mods fore (the author of fnis) himself provided the patches for.

      So you see it is not my unwillingness to provide a FNIS patch -
      It is IMPOSSIBLE for any other person than the author of FNIS to do so.


      TL;DR:
      FNIS works with animation mods? -yes
      FNIS works with new (post 2019) behavior mods? -no
      NEMESIS works with animation mods? -yes
      NEMESIS works with behavior mods? -yes
    2. tauiin
      tauiin
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      Also a good idea to mention that FNIS isnt maintained anymore
    3. YESiamaBK
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      Because 1. Nemesis  2, FNIS isnt maintained 3. The creator of FNIS is a tool and shouldnt be used anyways. 4. Nemesis
    4. Katoasumas
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      thanks for the information :) might have to switch over to nemesis then
    5. foo777
      foo777
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      I know FNIS isn't maintained anymore, but I read somewhere that the author of Nemesis has abandoned modding as well. Is this true? The latest Nemesis version is from over a year ago and the author seems to have disappeared. 
    6. Kedavix
      Kedavix
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      I read somewhere that the author of Nemesis has abandoned modding as well. Is this true? The latest Nemesis version is from over a year ago and the author seems to have disappeared.
      @foo777 That is simply not true. ShikyoKira is still very much active in the community, especially on their Discord server. They offer support to users on a daily basis. The latest version of Nemesis is a functional release, despite its age. Please don't allow the beta tag to concern you.
    7. VampiresZombiesLiches
      VampiresZombiesLiches
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      The author of finis is like 70 years old now last i heard he retired
    8. diomedcoolbro
      diomedcoolbro
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      Something I've learnt, when you switch to Nemesis and have some FNIS depended mods, when you run Nemesis it will create a placeholder plugin - FNIS.esp in your plugin pane so those mods can reference to it in order to not show conflict
    9. Siberyon
      Siberyon
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      FNIS is last gen Skyrim, Nemesis is new gen Skyrim. We are deep into the Skyrimverse,
  2. Night4Razor
    Night4Razor
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    Should this overwrite nemesis output or not?
    1. Exalderan
      Exalderan
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      nope
    2. Night4Razor
      Night4Razor
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      so put this before nemesis output in load order?
    3. Exalderan
      Exalderan
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      Yes
  3. matias552
    matias552
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    i have conflict with archery gameplay overhaul, charge after this mod or before?
  4. detings
    detings
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    i have this issue where i attack but my character doesnt step at all they're just stationary, anyone else familiar with this issue and how if at all did u resolve this?
    1. Nebulastarmoon1
      Nebulastarmoon1
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      same here but for stationary Drawn Bow Sneak animations, can't walk forward unless you are already walking forward with drawn bow it is jarring. looking for solution now.
      best report it as a bug if it stops when you uninstall EVE's Skating mod.
      it might be this mod Draw fix
  5. Nebulastarmoon1
    Nebulastarmoon1
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    I'm wondering if you could confirm something here and tell me if this mod Vanargand Animations Sneak Thrust is the culprit for making my character stay in place after animation play of this file sneak_1hmattackintro.hk

    inside that mod?
    1. Exalderan
      Exalderan
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      It can't be this mod since it doesn't touch anything related to that animation.
    2. Nebulastarmoon1
      Nebulastarmoon1
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      ..
  6. Euphan
    Euphan
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    Hi can I request a patch with Unarmed Weapon Speed Scaling and Unlocked Movement?
    Thanks.

    Edit: NVM, they are compatible by default.
  7. Jayombie
    Jayombie
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    This conflicts with : Turning animation won't affect upperbody

    Which one should take priority ?


    Thanks.
  8. Arthenin
    Arthenin
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    Thank you! :)
  9. Shadownetone
    Shadownetone
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    Can we please have permission to port to ps4 credit will be given?
  10. dzazbo
    dzazbo
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    I wasn't able to generate any animations for this mod using Pandora Behavior Engine Plus, but somehow it still works.
  11. Danna233
    Danna233
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    It still skates. Or is this mod not for these skates? Or does it not work with DAR animations?

  12. captainlei1993
    captainlei1993
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    I don't know you fix the Dual Wield Dagger attack speed on your end since the culprit is Nemsis' retimed hit frame patch . Deleting #2976.txt in Nemesis_Engine\mod\rthf\1hm_behavior should fix the problem.
    1. Exalderan
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      It's fixed on my end yes. Old nemesis version also put that file in every mod one created and since I used an old version the first time I had to update and remove the bugged file in version 1.4. If you use newer nemesis version it should not get created again on your end too.