I have been needing a simple way to manage inventory. THANK YOU!!!
The xGSxXtraGeneralStoreMasterACTfilledChest did not include the weapons and armor. This is resolved by adding the following code to xgsxsortingchest.pex. I am looking at adding the vanilla jewelry to this as well.
Do you need to adjust your mod in regards of Skyrim AE and all the new items and other stuff from Creation Club? Seems the sorting is not always correct.
for some reason, after literal years of using this mod, it stopped working.
casting it produces the summoning effect, fine, but there is no chest. not an invisible chest, nothing. nothing to be interacted with. no object at all. nothing.
"Do not summon a physical chest. Make it ethereal; Otherworldly."
The chest is physical, it blocks movement and you can summon it to act as a barrier to block enemy movement, and Skyrim's pathfinding AI doesn't allow them to walk around it :P
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The xGSxXtraGeneralStoreMasterACTfilledChest did not include the weapons and armor. This is resolved by adding the following code to xgsxsortingchest.pex. I am looking at adding the vanilla jewelry to this as well.
Function QuickStore(
akActionRef.RemoveItem(xGSxArmorAllFLST, iCount, True, xGSxArmorREF)
akActionRef.RemoveItem(xGSxWeaponTwoHandedFLST, iCount, True, xGSxWeaponsREF)
akActionRef.RemoveItem(xGSxWeaponTwoHandedNewFLST, iCount, True, xGSxWeaponsREF)
akActionRef.RemoveItem(xGSxWeaponStaffFLST, iCount, True, xGSxWeaponsREF)
akActionRef.RemoveItem(xGSxWeaponStaffNewFLST, iCount, True, xGSxWeaponsREF)
akActionRef.RemoveItem(xGSxWeaponArcheryFLST, iCount, True, xGSxWeaponsREF)
akActionRef.RemoveItem(xGSxWeaponArcheryNewFLST, iCount, True, xGSxWeaponsREF)
akActionRef.RemoveItem(xGSxWeaponOneHandedFLST, iCount, True, xGSxWeaponsREF)
akActionRef.RemoveItem(xGSxWeaponOneHandedNewFLST, iCount, True, xGSxWeaponsREF)
casting it produces the summoning effect, fine, but there is no chest. not an invisible chest, nothing. nothing to be interacted with. no object at all. nothing.
The chest is physical, it blocks movement and you can summon it to act as a barrier to block enemy movement, and Skyrim's pathfinding AI doesn't allow them to walk around it :P
[Update]
After a while playing and loading last game, I recognized, they are back in my inventory?
Thanx so much for this <3
I only wish you could walk through the ethereal chest while it's placed
I think you need to correct your mod title...
i see it some days ago, and cannot found it because i search for "Ethereal".
Great Mod idea otherwise... thank you !
Thank you!