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Change-LOG
Version 1.4.2 - Fixed the FOMOD installer.
Version 1.4.1 - Merged the bloodpool normal hotfix into the corresponding main files. No visual changes between v1.4.0 and v1.4.1.
Version 1.4.0 - Performed clean-up. Added Fomod for all versions.
Version 1.3.1 - Fixed another bugged normal map. Download the v1.3.1 hotfix.
Version 1.3.0 - Fixed more 8K related crashes. Mod now contains two dark versions, which are more similar to EBT. Uploaded comparison pictures to the modpage images.
Version 1.2.1 - Fixed the 8K (SSE only) crashing issue.
Version 1.2.0 - As per requests; 512 and 1K packs have been added. This includes default, 50% and 70% versions.
Yes it will work, both SPID and Standard version uses same textures, and this mod only changes the texture, you can verify by opening the installer of EBT.
Hi, I'm just using the LITE version of the main mod. Would it be possible to download only these textures in 4K or 8K in even darker? That would be great... data limited...
I know its not this mod's fault (since it happens with any blood texture mod I use), but does anyone know how to fix the major color difference between blood on NPCs and blood splatters on the ground? The blood that appears on the player and NPCs is so dark that it looks black, while the blood elsewhere is noticeably brighter.
Picture of what I'm experiencing: https://imgur.com/a/pjOqIhk
Thanks for the wonderful retexture! However, I do have some inquiries and observations to share. Not sure if it's just me but here you go:
Looking at both your files and EBT to compare them, I noticed something EBT does. Basically, all decals\wounds textures are always brighter than the splatters\pools in EBT. I think it's because of how decals apply to body and become darker by default, so they had to be "compensated" by making it brighter? Anyway, in your files, you match all textures to the same brightness selected equally.
As a result, if I choose "even darker" the blood on the ground looks nice to me, but the blood on the body will look almost pitch black, especially without ENB. I think I can see that even in your screenshots (blood on the ground is much brighter than blood decal son the bodies). To avoid that, I selected "Even Darker" option for blood, and then manually selected the decals/wounds in the "Default" folder to replace the ones from "Even Darker". Results on my end is that the ground and body decals finally match properly on your mod. With and without ENB. If I use your default settings, then it would be mismatched as I described earlier.
Anyway it's just some observations I saw. All in all I really love your retexture, especially the "line spraying".
I think the issue here is that this is how EBT textures are already packaged by default, and your retexture doesn't match that status quo.
I'm guessing you just didn't notice that EBT packages the textures this way, which is why Mur4s4me is bringing it to your attention but ofc, this issue is able to be circumvented by the user as described above, by installing your retexture twice and manually moving the files to fit EBT's intended structure.
So you shouldn't feel pressured if it's too much work on your end; like Mur4s4me said, your mod is great and it's just an observation. You're already giving us new textures for free, so the least we can do is move some files around if we feel the need.
Hope that added some clarity! Thanks again for your retex
I am not sure if i can notice much of a difference between 516 vs 1K. But i am playing at 1080p and full quality ENB plus Texture mods so the blood textures blend too well with the ground and all the Sharpening effects to notice the difference. I am on 8VRAM and an NVME so performance wise no difference either. However the Even Darker version looks best at the Ground. There's also some Blood ''Wet like'' Reflection when using Reflections from ENB which is the closest to mimic a ''Blood Pool'' effect and becomes noticeable if light is reflected upon it. The 2K version looks better on the Blood Pool Reflections. Using it with Dirt Blood HD Retexture Dark option (The Blood retexture only and 2K same resolution as Dirt & Blood Default texture) Its all looking very nice and matches.
164 comments
Feel free to join the community.
Change-LOG
Version 1.4.2
- Fixed the FOMOD installer.
Version 1.4.1
- Merged the bloodpool normal hotfix into the corresponding main files. No visual changes between v1.4.0 and v1.4.1.
Version 1.4.0
- Performed clean-up. Added Fomod for all versions.
Version 1.3.1
- Fixed another bugged normal map. Download the v1.3.1 hotfix.
Version 1.3.0
- Fixed more 8K related crashes. Mod now contains two dark versions, which are more similar to EBT. Uploaded comparison pictures to the modpage images.
Version 1.2.1
- Fixed the 8K (SSE only) crashing issue.
Version 1.2.0
- As per requests; 512 and 1K packs have been added. This includes default, 50% and 70% versions.
Version 1.1.0
- Fixed missing mipmaps.
Version 1.0.0
- Initial release.
WoundArrow.dds
WoundClaw.dds
WoundGeneric.dds
WoundUnarmed.dds
decalbloodbladecut01.dds
decalsbloodsplatter01_n.dds
decalsbloodsplatterblend01.dds
hitsplatters.dds
hitsplatters_n.dds
screenbloodalpha01opt.dds
screenbloodcolor01opt.dds
I know its not this mod's fault (since it happens with any blood texture mod I use), but does anyone know how to fix the major color difference between blood on NPCs and blood splatters on the ground? The blood that appears on the player and NPCs is so dark that it looks black, while the blood elsewhere is noticeably brighter.
Picture of what I'm experiencing: https://imgur.com/a/pjOqIhk
Looking at both your files and EBT to compare them, I noticed something EBT does. Basically, all decals\wounds textures are always brighter than the splatters\pools in EBT. I think it's because of how decals apply to body and become darker by default, so they had to be "compensated" by making it brighter? Anyway, in your files, you match all textures to the same brightness selected equally.
As a result, if I choose "even darker" the blood on the ground looks nice to me, but the blood on the body will look almost pitch black, especially without ENB. I think I can see that even in your screenshots (blood on the ground is much brighter than blood decal son the bodies). To avoid that, I selected "Even Darker" option for blood, and then manually selected the decals/wounds in the "Default" folder to replace the ones from "Even Darker". Results on my end is that the ground and body decals finally match properly on your mod. With and without ENB. If I use your default settings, then it would be mismatched as I described earlier.
Anyway it's just some observations I saw. All in all I really love your retexture, especially the "line spraying".
I'm guessing you just didn't notice that EBT packages the textures this way, which is why Mur4s4me is bringing it to your attention but ofc, this issue is able to be circumvented by the user as described above, by installing your retexture twice and manually moving the files to fit EBT's intended structure.
So you shouldn't feel pressured if it's too much work on your end; like Mur4s4me said, your mod is great and it's just an observation. You're already giving us new textures for free, so the least we can do is move some files around if we feel the need.
Hope that added some clarity! Thanks again for your retex
Thanx for pointing me in this direction ;)
But i am playing at 1080p and full quality ENB plus Texture mods so the blood textures blend too well with the ground and all the Sharpening effects to notice the difference. I am on 8VRAM and an NVME so performance wise no difference either.
However the Even Darker version looks best at the Ground.
There's also some Blood ''Wet like'' Reflection when using Reflections from ENB which is the closest to mimic a ''Blood Pool'' effect and becomes noticeable if light is reflected upon it. The 2K version looks better on the Blood Pool Reflections.
Using it with Dirt Blood HD Retexture Dark option (The Blood retexture only and 2K same resolution as Dirt & Blood Default texture)
Its all looking very nice and matches.
Quite Bloody actually.