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Tate Taylor

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67 comments

  1. EpicCrab
    EpicCrab
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    Locked
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    nice
  2. Ryokhan
    Ryokhan
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    Hi, can I suggest a couple more Wyrmstooth locations that could benefit of this mod?
    1. TateTaylorOH
      TateTaylorOH
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      I can look into them and see if they'd be a good fit or not.
    2. Ryokhan
      Ryokhan
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      It's actually the Southroad Pass and the Abandoned Lighthouse, just south of Forth Valus https://imgur.com/a/HkISDQv
      After re-establishing Fort Valus (the house of Wyrmstooth, editorID of the quest "WTPlayerHome"), would be cool if the Southroad Pass (actually an Archway with guard tower) could be secured and the Abandoned Lighthouse re-activated.

      In Southroad Pass spawn random mobs (draugr or bandits, usually), in the Abandoned Lighthouse there are some Frostbite Spiders, between the two there is a spawnpoint (mostly witches)
    3. TateTaylorOH
      TateTaylorOH
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      I feel like there was some issue that prevented Southroad from being turned into a claimable spot. I'll look into it again though.
    4. Ryokhan
      Ryokhan
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      If it's not possible, it's not a problem. This mod is all good work anyway. ^^
  3. urbon
    urbon
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    Love you. Thanks!
  4. IrilethIsABadAss
    IrilethIsABadAss
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    Are there any plans to fix it so the east empire company can actually spawn at these locations when choosing the banner for them? Same with The Thalmor Camp, I see no East Empire company npcs there, Unless all that is intentional.But if it was Intentional then it would've been practical to give an option for the Empire to claim The Thalmor Camp since The East Empire company never spawns there when choosing the banner
  5. Mikazan
    Mikazan
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    Good day!
    I want to ask - is there any way to get this wonderful EECo banner as a furniture without installing this mod? To use with Jaxons Positioner? 
    1. hermh666
      hermh666
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      Mowa o pozycjonerze Jaxons. Wiem, że jest dostępny tylko w wersji LE. Czy to działa dobrze w SE/AE?
  6. Imperial9070
    Imperial9070
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    Is CoMap required to used this mod?
    1. Erin7
      Erin7
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      It's tagged as optional if you open the requirements tab on the main page.
  7. spongebobananapants
    spongebobananapants
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    Claiming for the skaal would have been a cool option aswell. *EDIT wrong mod should have commented on the solstheim module.
  8. SefaAlaz
    SefaAlaz
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    I once wrote an article about Wyrmstooth on reddit. I did a good review.
    https://www.reddit.com/r/skyrimmods/comments/lz3qku/wyrmstooth_a_true_masterpiece/
    I love the mod and was thinking how nice it could be with another excellent mod. You've officially done it :) Thank you. If you have an idea to explore locations in Skyrim or add new safe zones to the world in Wyrmstooth, I'm by your side anyway. Lawbringer is a mod that really needs to be used and expanded. Thanks again :)
    1. TateTaylorUSA
      TateTaylorUSA
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      This is only the initial release. There are plans to expand functionality to a few other locations, tackle Cragwater Cavern with a special type of claim, and add support for Vigilant claims for the few vampire lairs across the island.
    2. SefaAlaz
      SefaAlaz
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      Excellent. We are looking forward to it :)
    3. changestorm
      changestorm
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      If this can be made to work in LE, it sounds great!
      I believe Airships & Archaeology, The Northern Cardinal, and a wyrmstone+brimstone crafting mod still work with the latest wyrmstooth LE, hopefully I can add Lawbringer to the list.
    4. zoneofdarkness
      zoneofdarkness
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      Excited to see Cragwater Cavern get tackled. I'd love to help set up an underground outpost for one of the factions.
  9. Totbringer
    Totbringer
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    Hi could you maybe make an version for the locations claimed by the stormcloaks in which they actualy capture them maybe after solitude were capured by them. Some Guilds and or other factions like the companions, dawnguard or Vigiliants of Stendar would also be nice to see anywhere there.
  10. tehfrithzor
    tehfrithzor
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    Any updates on the, well, update? No worries if not, you just said if it was coming Monday, which was yesterday, and I'm just wondering if its still coming ^^;
    1. uoavatar
      uoavatar
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      I just did some playing around in SSEEdit, and if I did it right, its not that difficult.  Its two reccords that need (the same) three updates.
      The last three - and the only unknown/broken links in
      DES_LCO_SimpleController_WT "This Area"
      and 
      DES_LCO_SimpleControllerNoStorm_WT "This Area" 
      should be - 

      LCO_StandardGTDelay
      LCO_NoClaim
      LCO_StandardRTDelay


      The rest aren't broken links.  Its possible a renumbered ID just happened to complete another FORMID incorrectly.
    2. TateTaylorUSA
      TateTaylorUSA
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      There is more to it than that, but making these changes will make the mod function... just not in the way I intend to.
    3. tehfrithzor
      tehfrithzor
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      Thank you for the option but considering the posters reply I think I'd rather wait for the update ^^
  11. Milo49
    Milo49
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    So I just played through Wyrmstooth, and a couple of the locations didn't work for me. The Waylayer's Watch and Ruined Homestead weren't clearable for me.
    1. TateTaylorUSA
      TateTaylorUSA
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      Make sure Wyrmtamer is loaded towards the bottom of your load order. If you have generated Occulation.esp it may be causing issues.
    2. Milo49
      Milo49
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      I did a bit of searching through xEdit and found that it is missives conflicting. Loot placed missives after this one. I think I'm good now!
    3. TateTaylorUSA
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      Yeah that will do it.

      FYI: Lawbringer needs to assign some new keywords to locations to work. So if another mod overrides a location record then you will no longer be able to place claims. This is a common issue with Occlusion.esp when it doesn't forward location data correctly. Very annoying.
    4. uoavatar
      uoavatar
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      I noticed that when I was doing manual conflict resolution post Bashed Patch.  So you're saying make sure you move the keywords to Occlusion.esp