Version 1.1. Forgot to run Nifoptimizer after Nifskope. Fixed. Can be used with Immersive Laundry Improvement ILIM by Pfuscher. Load it like this: 1° Immersive Laundry 2° Immersive Laundry by Pfuscher - Overwrite first. 3° Immersive Laundry mesh fixes SSE Port - Overwrite both. Or just simply download it manually, delete the meshes folder from the zip file and install it. You will get the textures of Pfuscher and these corrected meshes.
Always loved laundry mod and always incorporate it with the improved textures. But, the wonky meshes always bugged me. Was heart broken when I saw the rainbow meshes. Glad it was fixed so quickly. Thank you for so much for creating this mod. perfection! Can almost smell the soap.
Fadinsignal told you " It will work just fine in SE without conversation though. Just a mesh, no ESP." So no need to do a real port. Use Cathedral Asset Optimizer, really simple software to use, it take 2 seconds to optimize the meshes and textures for SSE.
With this mod installed (or the original for that matter) and loaded after Immersive Laundry, the laundry becomes invisible, only the laundry line is still there and is artifacting, any idea why?
Definitely something off, either with the mod or something in my load order, because when installing this all the laundry becomes tattered and prismatic. I'm thinking that's not the intended effect. So, not for me, I think.
Nice one, that weird looking older mesh was the reason I never used the mod, with the physics defying rugs lol - but you (and others) fixed it. Good job!
15 comments
Can be used with Immersive Laundry Improvement ILIM by Pfuscher. Load it like this:
1° Immersive Laundry
2° Immersive Laundry by Pfuscher - Overwrite first.
3° Immersive Laundry mesh fixes SSE Port - Overwrite both.
Or just simply download it manually, delete the meshes folder from the zip file and install it.
You will get the textures of Pfuscher and these corrected meshes.
Use Cathedral Asset Optimizer, really simple software to use, it take 2 seconds to optimize the meshes and textures for SSE.
By port he meant NIF optimizaton I believe.
Either converting plugins or converting meshes/textures, is a port. xD
Good having this ported