As a regular magic/staff user, I love the idea of this mod. It looks really nice! However...
Is it completely compatible with True Directional Movement WITHOUT Disable Turn Animation? True Directional movement has an MCM option where the character doesn't turn when the camera rotates if I'm not mistaken.
It's been several years, but do you know if you could potentially fix the sheathing animation for rh staff lh spell? It switches from both hands on the staff to both hands up in the air like i'm casting two 1h spells, then going back to the idle animation.
Hi, know it's been a long time since any questions were asked but still hoping for an answer.... does the mod itself make an equipped but sheathed staff appear on your character's back? If not then could you tell me which mod you use to have a staff on your back? I've been looking around for one and can't decide which one to use, as a lot of the mods for stuff like that are overhauls that use favorites or seem to equip everything at once. Or seem a little too buggy...
Sometimes it just seems like there is so much choice for even simple stuff like that. Which is great, but can be a little confusing. Good to know it's standard for XP32 though, and I'll look at immersive equipment.
Thanks again for the answer and sorry for a late reply
Thank you so much for recommending Immersive Equipment Display! I've been looking for a mod to display staves, but I didn't like the idea of All Geared Up. Kudos!
I have an issue with the mod where some vanilla staffs are positioned too low in the hands, such that they hold it near the top, yet the effects from the staff remain in the original location, so it creates an ugly visual effect. I use Elemental staffs, Mysticism, sorcerer, and staff enhanced magicka, with this mod lowest in the load order to overwrite them. None of my animation mods affect magic or staves, and they are all above this one in the load order. The staff that caused me to discover this issue is the one you gain from the college of winterhold after defeating the boss in front of the eye of magnus. It is held so low that it touches the floor, whereas the visual effect of the staff is much higher up.
I have this issue where if wielding a weapon in RH and Staff in LH the attack animations stop working and I idle until unequipping both hands I can't sheath either and also I'm using MCO
I have the same issue, but it was like that even before this animation mod. Do you also have dual sheath mod? I'm guessing there is just no animations for staff drawing/sheathing anywhere
This isn't so much this mods fault but base Skyrim's fault. There is no animation for drawing a staff in vanilla Skyrim but if you do some digging around, i'm sure you'll find some if you haven't already.
I have trouble with that one too. The only animation "working"(kinda.) is when I equip staff in left hand but even so the animation is not sincred when unsheathe which make seem staff teleporting on back and the hand reach the back 2 seconds later. When in right hand however... is a pure mess (it does the unequip dw spells animation).
if anybody has the answer to this please help, im currently trying to diagnose my staves not showing up in hand at all when equipping from back with IED, not sure if this has anything to do with this mod, but im looking everywhere
188 comments
Is it completely compatible with True Directional Movement WITHOUT Disable Turn Animation? True Directional movement has an MCM option where the character doesn't turn when the camera rotates if I'm not mistaken.
Thank you.
Thanks
Sometimes it just seems like there is so much choice for even simple stuff like that. Which is great, but can be a little confusing. Good to know it's standard for XP32 though, and I'll look at immersive equipment.
Thanks again for the answer and sorry for a late reply
I can't sheath either and also I'm using MCO