I'm a newbie and I don't know how to get the current family to move to Angel's Crater, the option to move to a new place doesn't appear when I interact with a child or wife. can you help?? I already have the whiterun house.
in a new game the magic of claiming the house appeared ^^'
How do you open the door called " The Vault" that is under the bridge right in front of the house, it says it requires a key to open and I cannot seem to find it anywhere.
I downloaded the NO NPC file. It worked, however, the item slots for special item does not work - like where you put the black books, the claws, the insects in jars, etc. Is this suppose to happen? or am I doing something wrong?
There shouldn't be any problem with the item slots. It's literally the exact same file as the original, with just the NPC's removed. Does anyone else have this problem? Did you install the original, and then only replace the .esp file? Or did you uninstall the original? Because you do need the original file for it to completely work. The no-NPC is ONLY the esp, not the scripts / meshes / textures etc.
Game crashes whenever I get into the area. MO2 says that it cannot find the _ANG_AngelsCrater.esp. It is there, tho. I tried to install manually, but it still crashes. is there any fix? out of all the custom mod homes and castles, I consider this the best and straight forward design. hope it can be fixed.
Crashes my game when I look at it & idk how it came in my game but it dowloaded itself since Ive never even seen this mod before...had to walk backwards to not look at it to see what it was called & delete it
same. tried top install manually, but it still crashes. is there any fix? out of all the custom mod homes and castles, I consider this the best and straight forward design. hope it can work out.
Well, I'm not sure what is interfering with the mod, I had it running in a different load order with no issues, so I am currently trying to figure out where the issue lies; If I figure it out I will let you know! I've experienced multiple CTD events outside Riverwood. The only conflicts I've found using SSEEdit were with Update.esm and UnofficialSkyrimSpecialEditionPatch.esm but I did not have issues with these in my other load order/save.
It's the facegen data that crashes everything, don't know why either. Just uploaded a newly generated file, with all newly generated facegen data. Also added a patch to remove NPC's, since they cause the problem.
I don't understand how this keeps happening. Maybe I just need to re-build facegen data every time I upload the mod. It still has the same files though. I'll rebuild and re-upload. Should be online shortly.
Just uploaded 0.3.4b, all newly generated files. If that doesn't work, I also added a patch to remove NPC's. I know, it's not a real solution, but at least the rest should work, and you gain 3 follower beds in the stables ;)
Unfortunately I am having the same issue, CTD I can't even look in the direction of it and I crash. If I teleport to Riverwood it CTD immediately. I had this Mod for a long time and then got AE upgrade and it stopped working that was middle of last year. I noticed it had been updated so I tried it again, instantly can't log in then and it crashed to desk top. Please fix this MOD if Possible. If not can you or someone make a new MOD like this I am a collector of followers and things from my Journeys. Right now I have about 60 Followers. I switch off followers depending on quests. Would Love to have a castle type Home to house all my followers and a nice pool and all the amenities to go with like cloud chest auto sort and kids adoption and beds . Just something that is easy to traverse. I used Whiterun Valkyrian Castle which you can't get anymore. If I was younger and could do mod making I would attempt it my self but have no clue how to make a mod or the coding that goes into it. I am 60 and I have trouble doing computer stuff like that. I know its a lot of work making one " a mod " that is. Being disabled and chair and bed ridden for the most part Skyrim is my favorite game to play to pass time. Thank you in advance if your can give me any ideas to get it to work or if some one has any other ideas on house mods I can try.
sorry for the late reply. I'll see what I can do. I know what the problem is, but not quite sure why it keeps returning. I'll upload the latest files, with freshly generated facegen data. There's also a patch now to remove NPC's from Angel's Retreat, if the crashing is still a problem. I also started work on a follower collector mod "Camp Loyalty". It has 45 beds for followers, a recreational area and an administrations office. The idea is that you can register a follower at the administrations office to automatically give them all the info to live at the camp, but I don't know how to script it yet :p I'll probably upload it even without script when it's nice enough to be playable ;) Can take a while though. This is just a hobby after all.
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in a new game the magic of claiming the house appeared ^^'
Does anyone else have this problem?
Did you install the original, and then only replace the .esp file? Or did you uninstall the original?
Because you do need the original file for it to completely work. The no-NPC is ONLY the esp, not the scripts / meshes / textures etc.
Just uploaded a newly generated file, with all newly generated facegen data.
Also added a patch to remove NPC's, since they cause the problem.
crash report says it has something to do with facegen.
Maybe I just need to re-build facegen data every time I upload the mod. It still has the same files though.
I'll rebuild and re-upload. Should be online shortly.
If that doesn't work, I also added a patch to remove NPC's.
I know, it's not a real solution, but at least the rest should work, and you gain 3 follower beds in the stables ;)
Thank You, D. Drew
I'll see what I can do. I know what the problem is, but not quite sure why it keeps returning.
I'll upload the latest files, with freshly generated facegen data.
There's also a patch now to remove NPC's from Angel's Retreat, if the crashing is still a problem.
I also started work on a follower collector mod "Camp Loyalty". It has 45 beds for followers, a recreational area and an administrations office.
The idea is that you can register a follower at the administrations office to automatically give them all the info to live at the camp,
but I don't know how to script it yet :p
I'll probably upload it even without script when it's nice enough to be playable ;) Can take a while though. This is just a hobby after all.