You think you could add a patch for Inventory Interface Information Injector so the Pickaxe actually shows up as a Pickaxe in the inventory? I've been trying for a while now but I can't get it to show up correctly. Perhaps the formID is wrong because the Pickaxe is animated?
Maybe I don't understand something, but in my game I don't need to have Ancient Dwarven Pickaxe to extract Aetherium Vein. In Aetherium Vein I mine gem fragments as well as still mine normal soul gems (very often), large amounts of soul game dusts, I even mined a black soul gems. However, I didn't get Aetherium Ore at all (use Ancient Dwarven Pickaxe)..
Your Mod brings something more lore-friendly than they way it was implemented in Vanilla. Congratulations and thank you. With your mod, Aetherium becomes a standard material ore for gear.
Hi, Andrealphus - I am not yet on .1130, and don't have the latest USSEP. I am using a mod called Greatpicks - Two Handed Pickaxes ( https://www.nexusmods.com/skyrimspecialedition/mods/96310 ) which changes some mining mechanics, including the amount of ore obtained. Could you check for conflicts, please? I assume that there will be, since your mod changes what is obtained from the three deposits.
I've been looking for a mod like this for a couple of years now, thank you! I don't know why it doesn't have more popularity, because it's a fantastic addition to Skyrim. It needs a better name, though. I finally found it when looking for something about geodes dispensing soul gems in Blackreach. Maybe include something about the Necromancer's Moon or Mannimarco.
That is correct about the cell information and being marked as an ESL. ESL's cannot have cell data so ANY mod with cell data in it cannot be an ESL.
BTW neat mod! Is that pick axe included in the mod? I think it would look pretty nifty if it were tweaked for animation in first and third person POV on the gears and an ENB Light mesh edit for the blue stone in the center in the hilt. I wish I could do it.
Lorkhan's Legacy: An Overhaul of Magical Mining and Soul Gems ? Gives it a name with some gravitas to it and makes it easier to find. Name simply chosen because of the number of things affected in the mod that could reasonably fall under being related, even through far reaching tangents, to Lorkhan specifically (ebony being his spilled blood, Dwarves disappearing because of his heart and having the connection to the aetherium ore, Heartstones likely being named such because of being related to his heart...)
36 comments
You think you could add a patch for Inventory Interface Information Injector so the Pickaxe actually shows up as a Pickaxe in the inventory? I've been trying for a while now but I can't get it to show up correctly. Perhaps the formID is wrong because the Pickaxe is animated?
SKSE/Plugins/InventoryInjector/More Lore-Friendly Soul Gems.json
{
"$schema": "https://raw.githubusercontent.com/Exit-9B/InventoryInjector/main/docs/InventoryInjector.schema.json",
"rules": [
{
"match": {
"formType": "Weapon",
"formID": "More Lore-Friendly Soul Gems.esp|A0812"
},
"assign": {
"subType": "Pickaxe"
}
}
]
}
Edit: On second though, you can leave out the 0x. It can just be 812.
Edit: I ended up modifying the .esp and added 'WeapTypePickaxe' as a Keyword and changed the WeapTypeWarAxe to WeapTypePickaxe.
Maybe I don't understand something, but in my game I don't need to have Ancient Dwarven Pickaxe to extract Aetherium Vein. In Aetherium Vein I mine gem fragments as well as still mine normal soul gems (very often), large amounts of soul game dusts, I even mined a black soul gems. However, I didn't get Aetherium Ore at all (use Ancient Dwarven Pickaxe)..
This isn't how it's supposed to work, is it?
There are two mods out there that bring Aetherium as a crafting material:
Aetherium Armors and Weapons Compilation
Legends of Aetherium
Could you please provide us a patch for them?
Edit: My bad, needs a new game to work.
Did you modify the .esp files or the scripts in this update (besides ESL-fying the.esps)? Or did you just add content?
BTW neat mod! Is that pick axe included in the mod? I think it would look pretty nifty if it were tweaked for animation in first and third person POV on the gears and an ENB Light mesh edit for the blue stone in the center in the hilt. I wish I could do it.
E's & K's!
I have been thinking about a more fitting title for this mod, since it goes beyond just soul gems.