Skyrim Special Edition

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Mharlek1

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Mharlek1

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  1. Mharlek1
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    Patches being made by release order:

    • Jk Skyrim - completed
    • Paradise Skyrim - completed
    • Sky City -  completed
    • auto-undress scripts for the bodies of water - completed
    • Mirai - completed
    • Dawn of Skyrim - DC version - does not need a patch
    • Open cities - offsite - use hishy´s converter to make a patch by applying its sseedit script to this esp
    • Ultimate Markarth - completed
    • Markarth mossy af - lite uses same patch - completed
    • Markarth City of Stone - Compatible - needs a windows addon
  2. Mharlek1
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    Grab this fix made by olivierbest
  3. Poellafrire
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    Hi,

    I created an addon for the JK's Skyrim patch here. There were still some clutters which cliped with JK's ones in the original patch (on the ramp which leads to MarkarthKeep location). I also made sure that these modifications are compatible with my patch for Spaghetti's Markarth and JK's Skyrim in order to be able to use the three together.
    1. Mharlek1
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      Hello. Thank you for that! I´ll have to revisit jk skyrim patch then.
    2. Poellafrire
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      It was nothing. You can merge my file in yours if you want. It would be better if it were on your page. In addition, my modifications make it compatible with my patch between JK's Skyrim and Spaghetti's Markarth, which allows to use your mod and these at same time.
    3. cuddm
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      Is Markarth Side natively compatible with Spaghetti's Markarth (without JKs), or would it need a patch?
      Also, do any of the added structures block the entrance to The Dibellan Baths (aka, this added door)?
      Thanks!
    4. Mharlek1
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      That door is unblocked by the version of this mod with the added structures.
      I would load this after spaghettis since this mod replaces the dead trees and shrubs, the changes here would remain. For the added structures you best compare the image section to find any conflict. Shouldnt be the case for it because I do not change vanilla more than flora and afaik spaghettis does not add structures.
  4. mikelit2021
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    Patch for Realistic Water Two?
    1. Mharlek1
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      It does not need a patch, afaik.
  5. growling
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    any chance of a patch for seasons of skyrim? 
    1. Mharlek1
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      Sorry, I do not know how to make it, or if it is needed.
    2. growling
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      thats a pity. Sorry for disturbing you.
    3. Mharlek1
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      Ah, its always okay.
  6. c1ph3n
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    any chance of a patch for nesbit's markarth?
    1. Mharlek1
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      this one https://www.nexusmods.com/skyrimspecialedition/mods/51351 ?
  7. JonThackery
    JonThackery
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    Hi, i have no CC Fishing, and it's required for Ultimate Markarth patch, any idea...?

    Thanks.
    1. Mharlek1
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      Hello. Why does it require cc fishing ?
    2. JonThackery
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      No idea, just installed your mod (fine) then Ultimate Markarth patch from your files and it suddenly requires cc fishing (master missing).

      Your mod looks great. I'm installing a Markarth Outskirts/Ultimate Markarth/your Markarth Side/Blubbos.
    3. Mharlek1
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      I´ll look into it.
      That is overkill for Markarth.
      Don´t forget Clouds over Markarth and Rainbows over waterfalls for it ;)
    4. JonThackery
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      Ok thanks man.

      Your cloud mods are already installed, do not worry (a LOTR vibe those clouds...pretty much like them).

      Will see the rainbow stuff, and thanks for all your mods man, especially Beards of Power (by the way if you are interested in some of my presets for you BoP-SoS NPCs replacers, do not hesitate).
    5. Mharlek1
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      Thanks, I appreciate that!
  8. Skinjack
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    Another question. Does the Markarth Side - Trees Only - JK Skyrim Patch work ONLY if you have  the Trees Only version? I prefer to use the whole Resort mod, but I'm not sure if that patch works if you have the Trees Only PLUS JK's Skyrim, or if it will work if you only have JK's Skyrim.
    EDIT: Right now MO2 gives me a warning saying Markarth Side - Trees Only.esp is missing. How much of the Resort mod goes missing if I use just the Trees (and Windows) Only version?
    1. Mharlek1
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      Yes, trees only for trees only patches.
      The whole resort is patched for JK Skyrim. And is not be used with the trees only patch. 
      For JK Skyrim the new structures, waterfalls and trees are patched.
      I am not sure that if using the alternate location + the trees only patch would suffice for JKs Skyrim. That would defeat the purpose of the default JK Skyrim patch for it.
      Now that I read it it sounds confusing ;)
    2. Skinjack
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      That's ok. I think I got it. I wasn't aware the resort was patched for JK's. Thank you again.
  9. Skinjack
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    Can this be used with BOTH Jk's Skyrim and Ultimate Markarth? I see they are individually patched, but I'm not sure if using the Alternate Location Patch for JK's Skyrim will affect what Ultimate Markarth adds. I prefer this version of Markarth and would like to return to it, but I think I may still have some modlist issues I'm trying to clear up today.
    1. Mharlek1
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      From the top of my head, the alternate location is much more compatible with other mods, the structure is anexed to a sidewalk where new mod additions are very unlikely. I think the patch that changes more is the Jk patch so I would try and load it after the ultimate Markarth patch and get all the changes.
    2. Skinjack
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      OK, thank you. All of my major Markarth mods load before JK's patches anyway since I put most of them near the end, so I'll see what happens.
  10. Squibster99
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    this looks just the inviting revamp the city needs! Just wondering how this'll play with rextectures to the city stonework etc. I have Markarth reflective experience and one for the ruins
    https://www.nexusmods.com/skyrimspecialedition/mods/35412?tab=files
    https://www.nexusmods.com/skyrimspecialedition/mods/43864

    thanks for the mod
    1. Mharlek1
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      Thank you! It will look fabulous!! ;)
  11. zinghunt
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    Hi, 
    great mod, I love the refreshed atmosphere. I have to use the Trees only version for now, but the patch for Sky City requires the main version as master. 
    1. Mharlek1
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      Hello. Thank you. And thank you for letting me know! I'll upload it soon.
    2. Mharlek1
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      Uploaded.
    3. zinghunt
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      It was fast :)
      I' ve spent the last 3 days in Markarth testing Mossy, Sky City, Outskirts etc altogether so I'll head back there and let you know if I see anything weird ! I've just found a patch for Sky City and Outskirts too in comments section, I'll check if they work well together too.
      Thank you !
    4. Mharlek1
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      Thanks. The patches here can be used with each other, just a heads up.
    5. Squibster99
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      have a similar city build so intrigued to hear too! curently exploring but will look forward to seeing for myself once I'm back that way...
  12. goat9988
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    Hello,

    woudl you mind to do a little patch for Markarth Mossy Lite which is very simiar to Markarth Mossy AF?

    Thanks!
    1. Mharlek1
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      Just checked. Use the same patch.
      Without a patch is fine too, its a couple of very small adjustments.
    2. goat9988
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      Got it thanks!