I understood our character would receive the ability to "knock out" enemies while using one of the 3 available tools (club / spell / arrow effect) but I've been noticing something curious happening for the past couple days:
Sometimes when engaging in fights with enemies (bandits mostly) they'll get knocked out cold and put to sleep, either by me or my followers. And no, that was not the desired outcome I was expecting because I did not have the club equipped (nor the other tools) but average weapons. I also use that other mod "Yield to Me" which forces them into a submission dialogue when below 10% health, and now Blackjack is hacking the system and taking over EVEN when the tools are not equipped, hahah...
Has this happened to anyone else? Most importantly, how to tell Blackjack to behave and wait its turn so YTM mod can be the norm? Maybe load order?
There should be no way the scripts from my mod are firing without the use of the tools from my mod. The scripts are specifically attached to the magic effects of the club enchantment, poison, and spell. The only exception I could possibly think of is if another mod is distributing the tools to your followers, and they are using them without you realizing. That wouldn't be the fault of my own mod, though, because it doesn't have such functionality built-in.
Looking at the Yield to Me modpage, however, the thing that caught my eye is this. Copied from the description:
Next time this happens (and it could happen soon, as I play daily) I shall pay extra attention to the dialogue box when they fall asleep/unconscious. Then I'll compare the dialogue box to "Blackjack" and "Yield to Me" and see which one is causing it. Most likely it really is YTM then, as they too have an option to do that, though its hard being a level 100 Dragonborn and avoid 1-hitting everybody, hahaha. Hence, that is why I got myself the "Blackjack" club to aid in specific covert missions.
I shall return with more info. Thanks a lot for your answer, mate!
Such a good mod, I'm not a fan of other knockout methods that require going through context menus or getting locked into a clunky animation. Just bonking someone is so much more smooth.
Could you make another model for the Blackjack? The spikes look like they could do real damage and The OG Blackjack from Thief was a wooden club wrapped in heavy cloth.
Sorry, I don't do model/texture work. I'm about as artistic as a lobotomized toddler. :) That's why I used this model: it was free to use and someone else made it.
sorry for my poor english.All of what I said was translated by Google. I mean if I hit a dead character with Blackjack, that character becomes undead. The operation is the first hit to knocked out state, then hit the second, the character will come back to life.
Okay, so for dead characters, the effect just doesn't do anything. I also just tested it now to be sure it's not a bug I overlooked.
I think you mean unconscious, though, if I had to guess based on the rest of your comment. If you do mean unconscious, then that is not a bug; that is by design. Any hit will wake up an NPC that is knocked out via the Blackjack.
I know what the problem is. First, you need to add backstab perk or Assassin’s Blade perk in sneak. Since Blackjack does zero damage, it becomes a health bonus.
This mod is great. A small feature request, the Blackjack and the potion should be illegal and confiscated if the player gets arrested. Also, having a blackjack equipped in front of guards should make them suspicious of the player and force them into dialogue to confiscate the item.
Why would a club and a nonlethal poison be contraband or suspicious when equipped whilst, say, a dagger and a lethal poison are not? Sure, you can argue that the tools included in this mod are mostly meant for nefarious purposes, but if you're being arrested or having to pay a fine, you're already in trouble with the law, so it would be a safe assumption that any weapon or poison on your person could also be used for nefarious purposes and should, therefore, be confiscated too. If you're not in trouble, and you just have the item equipped... Why's that more suspicious than a blood-soaked dagger on your hip?
It's not a bad idea... I just feel like what you're asking for is outside of the scope of this mod; it'd make more sense if a whole new mod was made that treated weapons and poisons as a whole as contraband when you're in trouble with the law. :) I'll leave this idea here for anybody to claim if they want; I have other projects on my plate at the moment, so I don't see myself making such a mod. At least not in the near future, but I'd be happy to see someone else do it.
87 comments
I understood our character would receive the ability to "knock out" enemies while using one of the 3 available tools (club / spell / arrow effect) but I've been noticing something curious happening for the past couple days:
Sometimes when engaging in fights with enemies (bandits mostly) they'll get knocked out cold and put to sleep, either by me or my followers. And no, that was not the desired outcome I was expecting because I did not have the club equipped (nor the other tools) but average weapons. I also use that other mod "Yield to Me" which forces them into a submission dialogue when below 10% health, and now Blackjack is hacking the system and taking over EVEN when the tools are not equipped, hahah...
Has this happened to anyone else? Most importantly, how to tell Blackjack to behave and wait its turn so YTM mod can be the norm? Maybe load order?
Thanks in advance.
Looking at the Yield to Me modpage, however, the thing that caught my eye is this. Copied from the description:
Are you sure it's not just that?
Next time this happens (and it could happen soon, as I play daily) I shall pay extra attention to the dialogue box when they fall asleep/unconscious. Then I'll compare the dialogue box to "Blackjack" and "Yield to Me" and see which one is causing it. Most likely it really is YTM then, as they too have an option to do that, though its hard being a level 100 Dragonborn and avoid 1-hitting everybody, hahaha. Hence, that is why I got myself the "Blackjack" club to aid in specific covert missions.
I shall return with more info.
Thanks a lot for your answer, mate!
p.s you're humble fan
I mean if I hit a dead character with Blackjack, that character becomes undead. The operation is the first hit to knocked out state, then hit the second, the character will come back to life.
I think you mean unconscious, though, if I had to guess based on the rest of your comment. If you do mean unconscious, then that is not a bug; that is by design. Any hit will wake up an NPC that is knocked out via the Blackjack.
Why would a club and a nonlethal poison be contraband or suspicious when equipped whilst, say, a dagger and a lethal poison are not? Sure, you can argue that the tools included in this mod are mostly meant for nefarious purposes, but if you're being arrested or having to pay a fine, you're already in trouble with the law, so it would be a safe assumption that any weapon or poison on your person could also be used for nefarious purposes and should, therefore, be confiscated too. If you're not in trouble, and you just have the item equipped... Why's that more suspicious than a blood-soaked dagger on your hip?
It's not a bad idea... I just feel like what you're asking for is outside of the scope of this mod; it'd make more sense if a whole new mod was made that treated weapons and poisons as a whole as contraband when you're in trouble with the law. :) I'll leave this idea here for anybody to claim if they want; I have other projects on my plate at the moment, so I don't see myself making such a mod. At least not in the near future, but I'd be happy to see someone else do it.