Is it just me or are these reversed? The sword combat is down and non-combat is on shoulder, whereas the axe combat in on shoulder and non-combat is down. Seems like the axe is backwards no?
yesssss the sword (heavy blade if thats what wer talking about, the combat idle is down and non combat is over the shoulder because i felt as playing as the Character Guts in his relaxed not combat state, he would have the sword over the shoulder and no the axe is straight
yesssss the sword (heavy blade if that's what we are talking about, the combat idle is down and non combat is over the shoulder because i felt as playing as the Character Guts in his relaxed not combat state, he would have the sword over the shoulder and no the axe is straight
I'm kinda dumb. What order are the pictures in compared to the file type (i.e. "Battle Axe A" and "Battle Axe B")? Or are they in the respective order? Just want to make sure I am downloading the right idle anim.
i have no idea, i gave up on that mod after downloading because switching grip never worked and i could use the old zweihander mod. buttttt ill check it out
So do I need Option A or B if I am using the Combat Non-combat Idles? Or are they different versions? I like the axe over the shoulder like you show, and have ever since YY Zweihander, but DAR animations interfered with that and I'm not inclined (yet) to get it back running Nemesis PCEA for it alone.
if you have smooths mod like I do then A or B is not required haha, just the combat noncombat version. also I think ill be doin updates to all the idle mods over time. mainly to add new ones instead of creating a whole ass post, but who knows
Your animations are great. Been using some of them on my custom animation compilation. P.S. What with those trees in the horizon? They look split in half. Were they cut by the axe ? :)
21 comments
P.S. What with those trees in the horizon? They look split in half. Were they cut by the axe ? :)