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LilBadJj

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LilBadJj

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21 comments

  1. ThatOneGuy10130
    ThatOneGuy10130
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    I'd LOVE some walking animations for these!! Please consider it!
  2. sreo3
    sreo3
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    Is it just me or are these reversed? The sword combat is down and non-combat is on shoulder, whereas the axe combat in on shoulder and non-combat is down. Seems like the axe is backwards no?
    1. LilBadJj
      LilBadJj
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      yesssss the sword (heavy blade if thats what wer talking about, the combat idle is down and non combat is over the shoulder because i felt as playing as the Character Guts in his relaxed not combat state, he would  have the sword over the shoulder and no the axe is straight
    2. LilBadJj
      LilBadJj
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      yesssss the sword (heavy blade if that's what we are talking about, the combat idle is down and non combat is over the shoulder because i felt as playing as the Character Guts in his relaxed not combat state, he would  have the sword over the shoulder and no the axe is straight
    3. Legend323232
      Legend323232
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      I finally know which is which now. TY
  3. CrackJacks
    CrackJacks
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    Got a question. If Im using SCNCA, and using the third file, during installation for SCNCA, do I choose None?
  4. BoneJesus
    BoneJesus
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    I'm kinda dumb. What order are the pictures in compared to the file type (i.e. "Battle Axe A" and "Battle Axe B")? Or are they in the respective order? Just want to make sure I am downloading the right idle anim.
  5. deleted102999753
    deleted102999753
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    Loving the mod so far! Where's that super sweet looking axe in the pictures from?
    1. LilBadJj
      LilBadJj
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      • 420 kudos
      BDOR Pack by Team Tal. Cleads Battleaxe
    2. GhostXR
      GhostXR
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      Seems the mod was taken down so RIP.
    3. dylanmh3
      dylanmh3
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      no its out there, i found his complete set. its like 60 armors all with physics and weapons to go with
  6. Psykrom
    Psykrom
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    • 8 kudos
    It's fantastic! Can you do a one-handed mace next please?
  7. Accrossa
    Accrossa
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    Is there a way to make this work with Combat Gameplay Overhaul? Whether it be a sseedit fix or a patch?
    1. LilBadJj
      LilBadJj
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      i have no idea, i gave up on that mod after downloading because switching grip never worked and i could use the old zweihander mod. buttttt ill check it out
  8. Skinjack
    Skinjack
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    So do I need Option A or B if I am using the Combat Non-combat Idles? Or are they different versions? I like the axe over the shoulder like you show, and have ever since YY Zweihander, but DAR animations interfered with that and I'm not inclined (yet) to get it back running Nemesis PCEA for it alone.
    1. LilBadJj
      LilBadJj
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      if you have smooths mod like I do then A or B is not required haha, just the combat noncombat version. also I think ill be doin updates to all the idle mods over time. mainly to add new ones instead of creating a whole ass post, but who knows
    2. Skinjack
      Skinjack
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      Cool. Thanks. I have them downloaded anyway to add to my LilBadJj library.
  9. Kellhus2019
    Kellhus2019
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    Your animations are great. Been using some of them on my custom animation compilation.
    P.S. What with those trees in the horizon? They look split in half.  Were they cut by the axe ? :)
  10. awesome !  link armour please ?