Hi, this mod looks like it could benefit from using Skypatcher for better compatibility. Personally I struggled a great deal with face-related bugs because EasyNPC and Synthesis both seem to improperly carry over the changes from this mod and I end up having NPCs with floating eyes/mouths for faces for most of the NPCs touched by this mod.
Really? I won't disagree if you don't think it would work since you would know your mod better than I do but what I have been doing is manually forwarding DFNF's records into the NPC Merge patch (from EasyNPC) and Synthesis patch for the NPCs that didn't get their records forwarded properly by EasyNPC/Synthesis and that seemed to fix any floating eyes/mouth issues. I thought Skypatcher would do the same but at runtime.
Confused on how Erikur is getting the black face bug. He has no other mods impacting him other than yours. I use Nordic Faces so I assume it's a facegen conflict or something, but since there is nothing else happening in xEdit, I have no clue how to fix it.
EDIT - unpacking the DFF .bsas and dropping them to the bottom of my MO2 left pane solved the issue - I believe there was a conflict with facegen data from Nordic, but because Nordic doesn't have a plugin and also has a .bsa, there was no conflict showing in MO2 or xEdit.
Thanks for this mod! Question about the CC content, I have SkyrimSE 1.6 but not the AE content, i.e. only the 4 free creations like Fishing. I see the optional file DFNF - CC FULL.esp has The Fishing CC as master, but how can I get those without needing the full AE and all its CC content?
If you were interested in fixing it in this mod and your other Dremora mod, EncDremoraMissile01(00025D1C) uses the MaleNord voicetype instead of the regular Dremora voice.
It seems all the EncDremoraMissile (01 to 06) are affected by this. I'll fix this in DFNF next week. My other mod, Additional Dremora Faces, doesn't touch those.
There were several instances of those NPCs in the world, so instead of seeing the same face on each of them, I replaced them with several alternatives, so keep them all unique.
I was actually just tweaking a mod and wondering why it wasn't well-known that Gilfre's race is a bug. But of course I should have considered that you, of all people, might have done and shared something about it.
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EDIT - unpacking the DFF .bsas and dropping them to the bottom of my MO2 left pane solved the issue - I believe there was a conflict with facegen data from Nordic, but because Nordic doesn't have a plugin and also has a .bsa, there was no conflict showing in MO2 or xEdit.