Skyrim Special Edition
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CaesarTheRome

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CaesarTheRome

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27 comments

  1. RestitutorOrbix
    RestitutorOrbix
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    Might you be willing to make this torch craftable so as not to have to use console commands?
    1. CaesarTheRome
      CaesarTheRome
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      I can certainly figure that out, give me a bit of time after this work week and I'll update you!
  2. RayvenFeather
    RayvenFeather
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    ah thanks so much for this! i have complete crafting overhaul which modifies vanilla torches so the standard infinite torch mods don't work with them. sure i could try and fix it myself using modding tools but i'm kinda terrible at it! appreciate the work!
  3. thedaniel1998
    thedaniel1998
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    Does not work. I'm using anniversary edition, and none ''adventure's torch'' ID appears when I search for help torch. Using game torchs also do not last more than 4 minutes.
  4. andymash70
    andymash70
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    Your discription lacks of video demostration.
    You should have all the available options in video, to show us what each option does.
  5. ZoroarkSLE
    ZoroarkSLE
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    Newbie question: is there a way to make the radius even bigger? like go in and change a number somewhere??? i like the infinite torch idea but i think if the radius was bigger i could see even more at the dead of night

    EDIT: I FOUND OUT HOW AND IM LEGIT SO EXCITED RIGHT NOW. apparently its as easy as using the sseedit thing. 
    if anyone wants to see:
    https://www.nexusmods.com/skyrimspecialedition/articles/88/?
    the only difference is u look for THIS mods torch name (adventurers torch)
  6. ForgottenLore
    ForgottenLore
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    I have a bit of experience modding, so I do know how to add a crafting recipe and how to make merchants carry an item.

    Adding a crafting recipe is pretty straightforward if you can find decent instructions, so I'll just direct you here.

    Making merchants carry an item is also pretty easy, if perhaps a bit less intuitive. The game uses "leveled lists" (see the UESP page) to determine what loot you find. A leveled list is essentially just an item pool, except that each item in a given leveled list is associated with a minimum player level; only items with levels less than or equal to the player's level can be randomly selected. However, these leveled lists also apply to certain things other than loot, such as merchant inventories. If you add an item to, say, the leveled list of ingot-type items, then (once you reach the item's associated level) that item can appear anywhere where you might find an ingot. That includes merchant inventories. I wouldn't recommend classifying your torch as an ingot, of course. Just pick what seems like the most appropriate leveled list and add an entry for your torch. If you don't want it to be level-restricted, just set the minimum level to 1.
  7. cooperbh
    cooperbh
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    DL'd the vanilla radius file. Not working for me, unfortunately. Entering the player.additem command returns the following message:

    "Item 16000D62 not found for parameter ObjectID"
    1. FifthDreamToday
      FifthDreamToday
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      Same, but with 16000D63.
    2. CaesarTheRome
      CaesarTheRome
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      May I ask what your install method was? 
    3. CaesarTheRome
      CaesarTheRome
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      What method of installation did you use?
    4. cooperbh
      cooperbh
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      Mod Manager Download option using Vortex for me.
    5. CaesarTheRome
      CaesarTheRome
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      Perchance have you enabled the mod in both the "mods" section and the "plugin" section on vortex? after removing it from my vortex, and reinstalling, testing all three versions, all of them work for me personally.
    6. cooperbh
      cooperbh
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      Yes, plugin is enabled and showing no conflicts in SSEedit.
    7. CaesarTheRome
      CaesarTheRome
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      cooper, have you tried the "help torch" in the command?
    8. cooperbh
      cooperbh
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      I have. The adventurers torch does not appear in the list.

      I'll try reinstalling the next time I boot up the game and report back.
    9. CaesarTheRome
      CaesarTheRome
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      Ok, sorry for the trouble. I've updated all files to be flagged as ESL so the ID's have likely changed.
    10. cooperbh
      cooperbh
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      Found it. Stupid me, I didn't think to page up after entering the help command. The correct ID is FE01AD62.

      It works perfectly, BTW. You have my thanks and endorsement.
  8. Vlad254
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    Nice mod. Works like a char.m
    1. CaesarTheRome
      CaesarTheRome
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      Thank you!
  9. JCThunder
    JCThunder
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    Gona try it  and hope it works cause none of what we have older mods work  as its supposed to !

    Thanks
    1. CaesarTheRome
      CaesarTheRome
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      No problem, please let me know how it works!
    2. JCThunder
      JCThunder
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      It worked so far .. but its an ESP file could this be made ESL ??
    3. CaesarTheRome
      CaesarTheRome
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      I'm deeply sorry but unfamiliar with converting the files to ESL, let me mess around and see if I can figure it out, if not you are more than welcome to use the files and convert yourself, again, this mod is nothing ground breaking so mess with it as you see fit.
    4. Vlad254
      Vlad254
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      Works fine and yes, can be flagged as .esl
    5. CaesarTheRome
      CaesarTheRome
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      Vlad and JC, all files should be flagged as ESL now.
  10. CaesarTheRome
    CaesarTheRome
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    If anyone has issues please feel free to let me know.