Hello! I have a long time to use this mod, so I wanted to ask some questions.
Does this mod work as a standalone? Or does it require any of the Skyrim Uncapper versions to work with? I am using the anniversary edition of the game, and I have seen many versions of the Skill Uncapper mod. Which one is the correct?
thank you for the help!! Where is the skill uncapper.ini generated? I mean which is its path? (sorry I am a little noob on these, too many folders LOL )
Works just fine with the legendary system :) It's been a while since I looked at this but I think there might be an option in the .ini to disable the legendary system altogether. I can't remember if I turned that off, so it would be worth looking and changing it yourself if thats the case
Thank you very much! I see those options under Legendary skill tab
#This option determines whether the legendary feature will reset the skill level.Set this option to true will make option "iSkillLevelAfterLegendary" have no effect. bLegendaryKeepSkillLevel = false #This option determines whether to hide the legendary button in StatsMenu when you meet the requirements of legendary skills.If you set "iSkillLevelEnableLegendary" to below 100, the lengedary button will not show up, but you can make skills lengedary normally by pressing SPACE. bHideLegendaryButton = true #This option determines the skill level required to make a skill legendary. iSkillLevelEnableLegendary = 100 #This option determines the level of a skill after making this skill legendary.Set this option to 0 will reset the skill level to default level. iSkillLevelAfterLegendary = 0
I don't know what they mean or what should be changed, so that this mod won't affect the legendary system.
if you want to keep the vanilla legendary system, use the following settings: bLegendaryKeepSkillLevel = false bHideLegendaryButton = false iSkillLevelEnableLegendary = 100 (or whatever skill level you want to be able to use legendary at) iSkillLevelAfterLegendary = 0
Thank you! So, if I keep the legendary system, it doesn't 'clashes' with this preset I suppose. And please, tell me how do I know that this preset is activated??
I see two path folders for this mod. SkyrimUncapper.dll is there for both of them
1) User/Appdata/Local/ModOrganizer/Skyrim Special Edition/mods/Skyrim Skill Uncapper
2) Steam/Steamapps/Common/Skyrim Special Edition/Data/SKSE/Plugins
Now where it should properly be to be correctly installed and 'read' by the game????
Hello and sorry for the late response. Just checked it, and while I can set the skills over 100, like 173 etc. the legendary system doesn't work.
It says that skill can be set as legendary, but when I try to press the Y button, nothing happens. I have set the .ini file's adjustments as you had said me above
Not entirely sure, it's been 2 years since I looked at skill uncapper. You'll have to play around with the settings yourself until you get the result you want
Hello Sage, i would like to ask a couple of questions if possible:
Why are you slightly lowering skill exprience only up to skill level 8? You have increased all max skill levels to 250 and will this affect the player character max level somehow? If so what might be the new max character level (do not consider the legendary system). Why have you decided to just about half the total number of perk points? Sorry, forgot to ask why did you choose skill cap of 250?
In vanilla skyrim, the experience requirements for early levels are too low in my opinion. You can wind up at level 10 within an hour. I think that by making it a little slower, you get to experience more content in the early game. Keep in mind that the XP gain is gradually increased, so you won't suddenly start getting more XP as soon as you hit level 8.
Yes, making the skills cap at 250 will affect the maximum level if you don't engage with the legendary system. I don't know what that level is but it would be abnormally difficult to obtain. After level 80, you stop gaining skill points anyway so the only advantage to doing this is marginal attribute increases.
I have halved the number of perk points because Ordinator's perks are extremely powerful. 1 perk point can mean the difference between being balanced and being overpowered. You don't need ordinator to use this but it is designed with ordinator in mind. You will need to actually consider where you spend your points, as filling up multiple trees won't be possible. Getting to the higher, build-defining perks will be a lot more costly. You COULD fill up 1 perk tree if you wanted, but the intention here is that you pick a few branches to specialize in, instead of just dumping perks into entire trees.
250 is the cap because making the value too high can cause issues. This is the value that most similar presets go for, so that's what I went with. I have seen a couple that use around 500. If you want to, you can adjust this value to your liking.
Yes, it should work under that filepath provided that's where the ini is by default. To install this, just look at where your ini was originally, and replace it
This mod won't need updating unless changes are made to the .ini, since only that is included in this preset
Ok so it works I guess. Because it is into mod organizer folder, not in the main game's one. But I suppose that's the way mods in mod organizer work. Meaning that they are installed there, and they work, so I suppose it is going to work as well :)
[SkillFormulaCaps] ''#Set the skill formula cap. This option determines the upper limit of skill level uesd in the calculation of all kinds of magic effects.''
If for example I have a max level set to 199 or 250, and I have downloaded extra spells from other mods, will they scale as well as the defaults????
( I am using the AE version of the game, hoping this mod is compatible with it ) :)
Also, I cannot understand the difference between ''SKILLEXPGAINMULTIPLIERS'' and ''LEVELSKILLEXPMULTIPLIERS''
Absolutely. All spells, even modded, should scale with the formula cap. It simply increases the ceiling of the formula that is already used in the vanilla game.
SKILLEXPGAINMULTIPLIERS refers to the amount of Skill XP gained when you do something asociated with that skill. So, if you cast a conjuration spell, that will give you a certain amount of XP towards that skill, adjusted by the "SKILLEXPGAINMULTIPLIER"
Subsequently, when your conjuration skill increases, you will gain XP which brings you closer to levelling up. The amount of XP you get for increasing that skill is modified by LEVELSKILLEXPMULTIPLIERS.
I hope that makes sense! Let me know if you need any further explanation
Also, can I add more perks by myself, I mean after level 81??? By editing the .ini file? Is that correct? I mean it's very immersive but in any case I would like more ;)
Yes of course, you can change the perk points gained per level in the .ini file. Just change the perk points gained at level 81 from 0 to 1. That will make it so you'll get a perk point at every level after level 80 :)
Hello again! Another question I have is about Morrowloot ultimate!! I have read that one overwrites another's files. So I saw that in Mod Organizer 2, skyrim skill uncapper overwrites Morrowloot's files. Is that correct? I mean skyrim skill uncapper is more down on the left list of mods.
Apparently, Morrowloot comes with its own configuration. If you want to use my configuration instead, overwrite MLU's with mine. The MLU mod page seems to suggest doing this, so I don't see a reason this would break anything. I haven't used these mods together myself so take this info with a grain of salt ^^
Also do keep in mind that Morrowloot is a pretty vast overhaul and using my preset alongside it might have some balance implications. Morrowiloot's configuration has rather quick levelling, but since my preset doesn't slow down levelling very much at all, it should work fairly well! Let me know how it works out for you ^^
Thank you very much for your answer. Which one should I have upper in the mod list for Mod Organizer 2? I mean in the left panel, there where it says that it overwrites files. Right now I think it is yours that overwrites MLU, this is what I would like, so I leave it as it is?
Hello! Just added the mod and I would like to ask whether it does work with AE. I replaced the SkyrimUncapper.ini file, but it was not into the Mod Organizer 2 overwrite folder. It is in ''user/appdata/local/ModOrganizer/Skyrim Special Edition/mods/Skyrim Skill Uncapper(fixed)/SKSE/Plugins''
I hope game recognises it from there and it works as it should, because I cannot understand if it does work :)
46 comments
I have a long time to use this mod, so I wanted to ask some questions.
Does this mod work as a standalone? Or does it require any of the Skyrim Uncapper versions to work with?
I am using the anniversary edition of the game, and I have seen many versions of the Skill Uncapper mod. Which one is the correct?
https://www.nexusmods.com/skyrimspecialedition/mods/82558?tab=description
Will it work if I copy and paste your .ini file into this mod's one???
If you're unsure, check the default ini that is generated with the new uncapper. If it contains the same parameters as my ini, it will work just fine!
#This option determines whether the legendary feature will reset the skill level.Set this option to true will make option "iSkillLevelAfterLegendary" have no effect.
bLegendaryKeepSkillLevel = false
#This option determines whether to hide the legendary button in StatsMenu when you meet the requirements of legendary skills.If you set "iSkillLevelEnableLegendary" to below 100, the lengedary button will not show up, but you can make skills lengedary normally by pressing SPACE.
bHideLegendaryButton = true
#This option determines the skill level required to make a skill legendary.
iSkillLevelEnableLegendary = 100
#This option determines the level of a skill after making this skill legendary.Set this option to 0 will reset the skill level to default level.
iSkillLevelAfterLegendary = 0
I don't know what they mean or what should be changed, so that this mod won't affect the legendary system.
bLegendaryKeepSkillLevel = false
bHideLegendaryButton = false
iSkillLevelEnableLegendary = 100 (or whatever skill level you want to be able to use legendary at)
iSkillLevelAfterLegendary = 0
I see two path folders for this mod. SkyrimUncapper.dll is there for both of them
1) User/Appdata/Local/ModOrganizer/Skyrim Special Edition/mods/Skyrim Skill Uncapper
2) Steam/Steamapps/Common/Skyrim Special Edition/Data/SKSE/Plugins
Now where it should properly be to be correctly installed and 'read' by the game????
AdvSkill [SKILL ID] #
for example "advskill conjuration 10000"
If you can advance the skill beyond 100 by using this command, you'll know that the mod is working
It says that skill can be set as legendary, but when I try to press the Y button, nothing happens.
I have set the .ini file's adjustments as you had said me above
bLegendaryKeepSkillLevel = false
bHideLegendaryButton = false
iSkillLevelEnableLegendary = 100
iSkillLevelAfterLegendary = 0
Why are you slightly lowering skill exprience only up to skill level 8?
You have increased all max skill levels to 250 and will this affect the player character max level somehow? If so what might be the new max character level (do not consider the legendary system).
Why have you decided to just about half the total number of perk points?
Sorry, forgot to ask why did you choose skill cap of 250?
Tks for your input.
Yes, making the skills cap at 250 will affect the maximum level if you don't engage with the legendary system. I don't know what that level is but it would be abnormally difficult to obtain. After level 80, you stop gaining skill points anyway so the only advantage to doing this is marginal attribute increases.
I have halved the number of perk points because Ordinator's perks are extremely powerful. 1 perk point can mean the difference between being balanced and being overpowered. You don't need ordinator to use this but it is designed with ordinator in mind. You will need to actually consider where you spend your points, as filling up multiple trees won't be possible. Getting to the higher, build-defining perks will be a lot more costly. You COULD fill up 1 perk tree if you wanted, but the intention here is that you pick a few branches to specialize in, instead of just dumping perks into entire trees.
250 is the cap because making the value too high can cause issues. This is the value that most similar presets go for, so that's what I went with. I have seen a couple that use around 500. If you want to, you can adjust this value to your liking.
Right now it is located in Mod Organizer/Skyrim Special Edition/mods/Skyrim skill uncapper (fixed)/SKSE/Plugins.
Is this the correct path? I mean, will the game be able to read it from there?
This mod won't need updating unless changes are made to the .ini, since only that is included in this preset
1) User/Appdata/Local/ModOrganizer/Skyrim Special Edition/mods/Skyrim Skill Uncapper
2) Steam/Steamapps/Common/Skyrim Special Edition/Data/SKSE/Plugins
Now where it should properpy be???? Also, how to look if it is properly enabled in game???
Inside Skyrimuncapper.ini file it says
[SkillFormulaCaps]
''#Set the skill formula cap. This option determines the upper limit of skill level uesd in the calculation of all kinds of magic effects.''
If for example I have a max level set to 199 or 250, and I have downloaded extra spells from other mods, will they scale as well as the defaults????
( I am using the AE version of the game, hoping this mod is compatible with it ) :)
Also, I cannot understand the difference between ''SKILLEXPGAINMULTIPLIERS'' and ''LEVELSKILLEXPMULTIPLIERS''
SKILLEXPGAINMULTIPLIERS refers to the amount of Skill XP gained when you do something asociated with that skill. So, if you cast a conjuration spell, that will give you a certain amount of XP towards that skill, adjusted by the "SKILLEXPGAINMULTIPLIER"
Subsequently, when your conjuration skill increases, you will gain XP which brings you closer to levelling up. The amount of XP you get for increasing that skill is modified by LEVELSKILLEXPMULTIPLIERS.
I hope that makes sense! Let me know if you need any further explanation
but in any case I would like more ;)
Also do keep in mind that Morrowloot is a pretty vast overhaul and using my preset alongside it might have some balance implications. Morrowiloot's configuration has rather quick levelling, but since my preset doesn't slow down levelling very much at all, it should work fairly well! Let me know how it works out for you ^^
I'm currently not modding as I don't have the time.
the Mod Organizer 2 overwrite folder.
It is in ''user/appdata/local/ModOrganizer/Skyrim Special Edition/mods/Skyrim Skill Uncapper(fixed)/SKSE/Plugins''
I hope game recognises it from there and it works as it should, because I cannot understand if it does work :)