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opparco

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opparco

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81 comments

  1. bable631
    bable631
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    This cannot be installed, as the provided google drive link is not public.
    1. Leo6gm
      Leo6gm
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      • 1 kudos
      same issue
    2. Stokes52
      Stokes52
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      I found this comment on another mod and it worked for me:

      "Google and download "HavokXML2HKE converter for Ragdoll physics 3ds Max (Upd260117)" from Moddb. It has the software we need, which is "HavokPcXsContentTools_X64_2010-2-0_20101115.exe", install only that and voila, animations work."
    3. @Leo6gm @Stokes52

      Found a link on Archive.org:
      https://archive.org/details/Havok-Content-Tools-2010
  2. Abylo
    Abylo
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    Guys does this still work I am trying to add a spell to my unarmed attacks ? can someone help doesnt work for me
    1. bable631
      bable631
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      You can add a spell to unarmed attacks in the Creation Kit. What are you messing with this for?
    2. Abylo
      Abylo
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      How can I add a spell to my unarmed attacks in the creation kit? message me on discord my name is Abylo on there
  3. TheAmazingButwhole
    TheAmazingButwhole
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    for the love of talos pls write the descriptions in your main language if your English is bad, auto translate does a way better job 
  4. Hullox
    Hullox
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    Can someone explain to me why I'm opening a windows command prompt to direct me to a google doc that I need to request permission for just do download this mod? Like what is this horse s#*!? Do you dumb fucks not know how to just allow mod download from nexus????
    1. cflanza
      cflanza
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      • 1 kudos
      skill diff
    2. Daviesp105
      Daviesp105
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      Facts
    3. bable631
      bable631
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      This. What the f*#@ is the point of a mod page if you have all the s#*! on a google drive anyway?
  5. UsernameZach
    UsernameZach
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    this is what worked for me, putting it here in case anyone else need it or i forgot
    1. download hkanno64 (this file)
    2. download havok x64 variant 
    https://www.softpedia.com/get/Programming/Other-Programming-Files/Havok-Content-Tools.shtml#download
    3.download this
    https://modding-guild.com/guide/skyrim-annotation-tool/
    4.download python
    https://www.python.org/downloads/
    5. put everything in the same file
    should contain 2 files + 1 folder: hkanno folder, Dump and update.json, SkyrimGuild annotation tool v1.1.pyw
    6. follow this instruction
    https://www.youtube.com/watch?v=tA9pyPftZi8
    IMPORTANT: 
    hkanno does not like special chars ('_', '/', etc), remove from animation file name OR YOU WILL GET BLANK ANNOTATION FILES
    1. WRCUno
      WRCUno
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      the skyrim guild download (https://modding-guild.com/guide/skyrim-annotation-tool/) has been removed...help...
    2. PineappleForScale
      PineappleForScale
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      • 4 kudos
      https://www.distaranimation.com/guides/skyrimannotationtool
    3. Sefric
      Sefric
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      • 3 kudos
      Thank you very much, my good sir. Kudos! I just wanted to make little adjustments to annotations. This is perfect.
    4. Abylo
      Abylo
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      Hi may i ask for your discord I have been trying to do these annotations for the longest time but since distars original hkanno video is down i forget how he did that
    5. xCytho
      xCytho
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      For anyone still having issues with blank annotation files, install Havok to a new folder in C:\Havok instead of the default C:\Program Files\Havok
    6. GillBate5
      GillBate5
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      i installed havok x64 variant but when i try to dump hkx with hkanno64 it crashes
    7. harunpasa
      harunpasa
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      Thank you very much for this my dude, it helped me a lot
  6. hoangdai94
    hoangdai94
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    πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–
  7. lobotomyxyz
    lobotomyxyz
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    usage notes for anyone trying to use this in 2024+

    I've found I can use this with remote files but calling from the animation directory to a remote hkanno or virtually joining the paths always produces a blank file. Using it from the hkanno directory to a remote file with remote output also produces a blank output. Using it from the hkanno directory to a remote file with no output specified produces anno.txt in the hkanno directory with all the correct annotations

    some guides suggest hct 2014 version. this didnt seem to work for me so uninstall every havok version and only install 2010.2 x64 version

    using this on an LE/32bit animation will give a message "unable to load scene file" but may still work. At least it did with some cases while others produce a blank file. You can use the hctplatformwin32.cmd to convert to 64 bit but if used on an existing 64 bit hkx it will delete the file. "hkxcmd convert -v:amd64" is therefore a better option

    following suggested command text and inputting "hkanno64 dump -o a.hxk  a.txt" will also give the message "unable to load scene file" and actually does nothing

    "hkanno64 dump a.hkx" does work and uses the default output anno.txt. This got me thinking so I tried "hkanno64 dump a.hkx -o a.txt" and that works. update can be done either as "hkanno64 update a.hkx -i a.txt" or as "hkanno64 update -i a.txt a.hkx". I don't really know how this discrepancy went unnoticed for so many years but I think this should explain many issues people have had


    With all that said I am working on a bulk animation handling toolkit and need batch file handling. I could probably set it up to have hkanno in the same folder as my toolkit and handle the ouput anno.txt files before moving on. I'm not currently using multithread processing but its something I'm considering and doing this would make that totally impossible so not the way I want to go. I could likely fix the pathing issue and recompile hkanno since the author was kind enough to include source and put it under MIT license but I'm concerned that users would still need HCT which could become harder to find and leads to issues due to wrong versioning. I'd like to eventually have my program contain entirely its own code and not require a CMD call to a different exe but I think for now I'll likely just use hkxcmd/hkxconv to get animations into XML and use a quick regex search to update annotations before converting back to hkx. For now my priority is to include MCO->BFCO conversion as I'm not satisfied with the other conversion tool for several reasons, one of which being that it relies on hkanno and is subject to some of the same issues with setting it up. If the end result is too slow then I will probably think about recompiling hkanno as a dll. For anyone seeing this in the future, I hope to have those solutions available soon so you can check my profile. For anyone else hopefully the above info cleared up some issues with using this tool 
  8. 1098398649
    1098398649
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    is anyone getting the warning about "couldnt load hctFilterTexture.dll" when trying to dump or update anno.txt?

    ive installed havokcontenttool, and when checking with hctPlatformWin32.cmd., it does return :
    Usage: hct.exe -o out.hkx x 64 .hkx
    -- HCT Start
    -- HCT Finished

    indicating that it is indeed installed. 

    yet im still getting a warning...

    it seem to still be working tho, i can dump out a anno.txt and update it, not sure if this warning might would cause trouble down the road
    1. opparco
      opparco
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      It can be ignored.
      hkanno64.exe does not use the Graphics Filters.

      hctFilterTexture.dll depends on external dlls.
      If you afraid of the dependencies...

      https://github.com/lucasg/Dependencies/releases
      launch DependenciesGUI.exe.
      drop hctFilterTexture.dll into the app.
      The output as follows:
      freeimage.dll and nvtt.dll module could not be found.

      in the Havok 2010 Content Tools manual:
      5.3. Gather And Convert Texture
      This filter uses FreeImage ( freeimage.sourceforge.net ), a popular open source image conversion library, to convert any textures (inplace or file based) from one supported format to another, ...
      5.4. Compress Texture
      This filter uses the open source Nvidia Texture Tools (nvtt, code.google.com/p/nvidia-texture-tools/) which itself is based on libSqiush (code.google.com/p/libsquish/).
    2. MurameS
      MurameS
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      i downloaded freeimgae and nvidia texture tool. what should i do with it?
      FreeImage is just a libary i guess i have ti copy it somewere in the havok folder?
    3. lobotomyxyz
      lobotomyxyz
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      You don't need those things just ignore the message
  9. GoblinSlayeru15
    GoblinSlayeru15
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    Could you be more specific about the usage method? Once I "update" the file what I must do?
  10. Broken009
    Broken009
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    good tools for Unprofessional player(meοΌ‰, i want to change the speed of animation(stagger and death animation), is there any easy way ?