Skyrim Special Edition

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2/13/12 Lord Banewrath Sunblade Version 6


This mod adds over 50 new weapons to skyrim. Almost all of them are craftable and can be upgraded. I have
added a number of them to the lvld lists, this means that anywhere in the game that a mace is referenced, the
new weapons have a chance to show up as well. They can be on guards, enemies, chests, merchants, and even just
laying around for you to find and pick up. I have also created a number of unique weapons of great power for
you to find. I have placed clue books labeled as lost journals outside some of the inns within the game. For
a list of which inns to visit look further below. These clue books are just clues so you need to read them
carefully. Each book will mention a location and that is where you need to go. There are no hand holding quest
arrows or markers. If you have not found the location yet, you need to keep exploring. This I feel makes it
alot more fun when stumbling across a location that you have been searching for and getting the prize within.


I have added several new Skyforge weapons to the vendor next to the forge. They are also craftable once you
become the harbinger and fullfill the companions quest line. I have also added a skyforge warhammer to the list
because the game was missing it from the start. If you have another mod that adds the missing skyforge weapons
I recommend turning it off because it isn`t needed anymore. Also created three new silver weapons that can only
be crafted at the skyforge. A greatblade, longsword, and battlehammer. these unlock when you finish the quest
line for the companions as well.

I also decided to remove the disarm shout from the undead in the game. Since some of my weapons are uniques,
having a draugr disarm you and have your weapon dissapear would suck. So that`s another problem gone. If you
have any mods that remove the disarm shout from the undead, you don`t need it anymore. Remove it.




Installation is easy, drag and drop contents of the data folder to your own data folder and hit yes to overwrite.
Don`t worry no other files will be disturbed because they have unique folders.


You can use these models however you want in your own personal game. You cannot include these in other mods
without permission.You cannot upload a fix for anything contained thinking you are doing me a favor because you aren`t.
If there are any problems I shall handle them directly. Now go grab a hammer and kill something!


VERSION 4 UPDATE

1. Added missing texture and remapped the models for the missing texture for some of the weapons using
parts of the steel mace.

2. Fixed the Elven Windcutter and Skyforge Sledge inventory models so they now appear correctly when
viewed in inventory.

3. Added three new unique weapons. The clue books can be found outside the Riverwood Inn and outside
the Hearth Inn in Windhelm and the inn in Winterhold.

4. Began redoing the models of my oblivion skull weapons pack and will be inserting a weapon here and
there every update.


Version 5 Update 3/7/12

Version 5 adds 4 new weapons. There was going to be 6 in V5 but one I was not happy with and the other
needed more time to complete properly. That will be included in V6 in the future. With V5 you get two new
Daedric weapons a spiked warclub mace type weapon and a new double bladed hand axe. An imperial greatsword
was added just for shits because I wanted to try making one. One more skull weapon was created and added as another
unique. I used the mace animation when creating it. I may switch to the axe animation in V6 because
the inventory model will not point in the correct direction no matter what you do to it. The only downside
to using the ax animation is that the weapon will be alot shorter but will show up correctly in the inventory.
I have not decided yet to keep it a long handled mace or switch to a shorter version.




Version 6 Update 5/20/12

Version 6 adds alot. Missing skyforge weapons that were not in the stock game have been added. Corrected
the missing belt loops for the two maces that needed them. Went through each and every model making sure there
were no more duplicate entries. Cleaned every single one as a matter of fact. Two more uniques added to hunt for
the Kinslayer and the Skullcrusher! Added a new line of blunt weapons called War Mauls. There will be a War
Maul for every weapon type. Six have been added so far. The update adds 16 new weapons! Also added some of the
weapons to lvld lists. Not all of them but some. Some will be craft only and some you will be able to find.
The silver weapons are very shiny. I supplied modified textures to get the shine, but if you don`t like them
having the polished look, you can discard the supplied textures.




The list Clue books can be found outside the inns listed



Ebony Dragonslayer Axe- unique Winterhold
Mace Of Aerevar Stonesinger- unique Riverwood
Mace Of The elven Highlord- unique Dawnstar
Fine Steel Bladed Mace- unique Dragon Dridge
Elven Decapitator- unique Ivarstead
Daedric Battle hammer- craftable Markarth
Dwarven Battle Hammer- craftable Windhelme
Ebony Battle hammer- craftable Morthal
Elven Battle Hammer- craftable Kynesgrove
Golden Eagle- craftable Nightgate
Elven Glaive- craftable Rorikstead
Elven Eagle warhammer- craftable
Elven Halberd- craftable
Elven Windcutter- craftable
Elven Halberd- craftable
Elven Glaive- craftable
Glass Crusher- craftable
Glass Windcutter- craftable
Iron Battle hammer- craftable
Iron War Mace- craftable
Orcish Battle Hammer- craftable
Skyforge Steel Maul= craftable
Skyforge Steel War Mace- craftable
Skyforge Steel War Slaedge- craftable
Steel Battle Hammer- craftable
Fine Steel Flanged Mace- craftable
Fine Steel War Club- craftable

Version 4 added weapons

Mace Of shards- unique
Gorgon Crusher- unique
Blade Of the War Angels- unique
Steel Break Hammer- craftable
Skyforge Steel Crusher- craftable
Elven Scythe Sword- craftable
Elven Warblade- craftable


Version 5 Added weapons

Silent Scream Mace- unique
Daedric War Club- craftable
Daedric Grim Axe- craftable
Imperial Greatsword- craftable

Version 6 Added weapons

Holy Silver Greatblade- Loot, upgraded at skyforge
Holy Silver Longsword- Loot upgraded at skyforge
Holy Silver Battlehammer- Loot upgraded at skyforge
Kinslayer- unique
Skullcrusher- unique
Dwarven War Maul- craftable
Iron war Maul- craftable
Daedric War Maul- craftable
Glass War Maul- craftable
Steel War Maul- craftable
Elven War Maul- craftable
Skyforge Steel Warhammer- craftable
Skyforge Steel Battlehammer- craftable
Skyforge Steel Sledge- craftable
Skyforge Steel Greatblade- craftable
Steel Flanged Mace- craftable
Dwarven War Mace- craftable
Dwarven Greathammer- craftable
Iron Greatblade- craftable
Steel Greatblade- craftable