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Simon Magus and Tate TaylorUploaded by
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This page was last updated on 15 February 2024, 5:54PM
- Changelogs
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Version 1.2.2
- Fixed an issue where the Amulet of Akatosh's tooltip was displayed twice.
- Fixed an issue where the Shrine of Clavicus Vile would stack with itself.
- Fixed an issue where the Cultist of Sheogorath effect was not dealing damage to enemies.
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Version 1.2.1
- Pilgrim of Tall Papa (Atronach) now gives 100 Magicka
- Pilgrim of Tall Papa (Mage) now reduces the cost of weapon and staff enchantments by 25%
- Pilgrim of Syrabane now increases Movement Speed by 25% while casting spells.
- Pilgrim of Y'ffre now increases Movement Speed by 25% while drawing a bow.
- Blessing of Namira now increases Health by 25/50.
- Blessing of Sanguine now increases Health Regeneration by 25/50%.
- Blessing of Sheogorath now increases Magicka Regeneration by 25/50%.
- Blessing of Peryite now increases Stamina Regeneration by 25/50%.
- Cultist of Nocturnal now doubles the Stamina cost of Sneaking, instead of increasing the damage you take while sneaking.
- Cultist of Sanguine now reduces Movement Speed by 50% when you are not under the effect of a potion, rather than halting your Stamina Regeneration.
- Fixed an issue where the Blessing of Sanguine was listed as Fortify Health Regeneration instead of Health.
- Fixed an issue where the Cultist of Sanguine was reducing Potion Duration instead of increasing it.
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Version 1.2.0
- General Changes
- Any stat buff that also occurs in Thaumaturgy will now stack additively with the Thaumaturgy buff (and all other sources of the buff in Simonrim), if Thaumaturgy is installed.
- This completes the shift from multiplicative to additive bonuses for racials, stones, and post-perk progression systems (enchanting, alchemy, religion), which I began earlier this year.
- Fixed an issue where the Shrine of Sheogorath was invisible.
- Slightly rebalanced the cost of Divine Amulets.
- Removed the Patches for Daedric Shrines, as these patches are quite outdated and other authors have made better ones.
- ESL-flagged the Enairim patches because I noticed they weren’t ESL flagged while updating them.
- The Divines
- Pilgrim of Mara now reduces incoming physical damage while casting a ward by 50%.
- Pilgrim of Stendarr now increases blocking effectiveness and bashing damage by 25%.
- The Blessing of Talos now increases the duration of your Shouts by 25%.
- The Amulet of Talos now increases the duration of your Shouts by 25%.
- Pilgrim of Talos now increases your Shout damage by 50%.
- These changes were intended to go live with the release of Stormcrown, but the Pilgrim update slipped into dev hell.
- The Blessing of Zenithar now improves prices by 10/20%.
- Pilgrim of Zenithar now increases your Carry Weight by 100.
- Other Benevolent Deities
- Pilgrim of Auriel no longer mentions enchantments in its tooltip.
- If you are experiencing a bug where Bathed in Light is appearing twice in your active effects, update Adamant, as the source of the bug is located in that plugin and cannot be fixed in Pilgrim.
- Pilgrim of HoonDing now increases power attack damage by 25% for One and None builds.
- The Attack Speed bonus is being migrated to a perk for One and None in A6.
- Pilgrim of Pelinal now reduces incoming spell damage while blocking with a shield by 50%.
- Pilgrim of Phynaster now increases Fire, Frost, and Shock Resistance by 25%.
- Fixed an issue where the Blessing of Syrabane was giving MagickaRate instead of MagickaRateMult.
- Pilgrim of Syrabane now increases Magicka Regeneration by 100% when you fall below half Magicka.
- The “in combat” restriction has been removed from the Tall Papa bonus for Apprentice, Lord, and Lover.
- Tall Papa’s Atronach bonus now reduces the cost of weapon and staff enchantments by 25%.
- Tall Papa’s Serpent Stone bonus now increases your Poison Uses by 50%.
- Tall Papa’s Thief Stone bonus now reduces the cost of power attacks and drawing a bow by 20% instead of 25%.
- This effect will be changed from 25% to 20% across Simonrim.
- Tall Papa’s Tower Stone bonus now gives 50 Armor Rating and 50% Reflect Damage.
- The Daedra
- Cultist of Boethiah now reduces the cost of power attacking or drawing a bow by 50%, but prevents you from regenerating Stamina in combat
- Cultist of Clavicus Vile now only buffs the strength of scrolls by 50%.
- Vile’s bonus was designed before Sorcerer existed, and now that Sorcerer exists, needs to be nerfed.
- Cultist of Mannimarco now increases the number of zombies you can reanimate by 1 instead of two, but its debuff has been cut in half.
- The other zombie summon has been migrated to the Necromancer’s Amulet in Artificer.
- Cultist of Dagon now reduces enemy Fire, Frost, and Shock Resistance by 25%, instead of mimicking the scaling feature of North Wind / Plague.
- For some suite-wide balancing reasons, I want the scaling feature to be unique to North Wind and Plague.
- Blessing of Hircine now increases your Movement Speed by 5/10%.
- Cultist of Hircine now gives a stacking damage buff for combat archers. I felt that the Werewolf-focused Hircine buff was a bit boring and I don’t think many players were using it.
- Meridia now allows the player to deal 25% extra damage to the undead, at the cost of taking 25% extra damage from the undead.
- If you ask whether this buff works like Vanilla Necromage, I will ban you from my page.
- Fixed an issue where the Cultist of Molag Bal’s drain effect was draining less Magicka than intended.
- The Blessing of Namira now increases your Health Regeneration by 25/50%. With current Simonrim mechanics, without another source of Health Regeneration, Namira’s Cultist buff won’t function above 50% Health. This addresses that problem and gives Namira a small buff.
- Cultist of Nocturnal now increases critical chance and critical damage with bows while sneaking.
- Blessing of Sanguine now increases Health by 25/50, which is probably a small buff in most user’s eyes
- Cutlist of Sanguine now increases your Potion Duration by 100%.
- This god was overperforming, but might be a bit too weak (compared to Peryite) right now; in the future, I might import some interaction with Gourmet’s Alcohol bonuses.
- Blessing of Peryite now increases your Stamina by 25/50.
- Cultist of Peryite now increases your Poison Uses by 100%.
- This effect was introduced in Thaumaturgy 1.4, and will continue to be implemented across the suite. With Adamant 6, Poison Use should have roughly the same metagame as Potion Duration.
- Cultist of Sheogorath now causes frenzied targets to take constant Magic damage. This provides a DoT playstyle for Illusion builds, similar to the powerful Turn Undead DoT in Adamant's Restoration tree.
- Fixed an issue where Sithis was giving more Sneak Attack damage than intended.
- Sithis now only works with daggers, so that Sithis and Nocturnal cover the two main Sneak Attack weapons.
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Version 1.1.2
- This is largely just a re-upload of 1.1.1 to fix the shit I broke.
- Molag Bal no longer absorbs Magicka if your own Magicka is at 100%, since otherwise the Magicka is wasted. I think this is an improvement, but I welcome feedback.
- Fixed a bug w/ Azura.
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Version 1.1.1
- Fixed an issue where Cultist of Azura was effecting new staves in Mysticism.
- Fixed an issue where the Cultist of Hermaeus Mora was affecting players who did not have the second rank of Cultist.
- Fixed an issue where the Cultist of Peryite would not apply in some cases.
- Fixed an issue where the Blessing of Pelinel Whitestrake would stack with repeated uses.
- Fixed an issue where the Blessing of Syrabane would stack with repeated uses.
- Cultist of Hermaeus Mora now only reduces spell cost by 25% instead of 50%. Sorry for the nerf, but if you’ve used this ability you know it was necessary.
- Cutlist of Molag Bal now only prevents Magicka regeneration in combat. In addition, you now absorb 20 points of Magicka from nearby enemies instead of 10. I also doubled the range.
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Version 1.1.0.1
- Uncovered the mysterious of Ayleid magic and brought Galthe back from the Shadow Realm.
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Version 1.1.0
- Fixed a bug with the Blessing of Mannimarco.
- Fixed a bug with prayer that affected the Cultist of Clavicus Vile.
- The Blessing of Pelinel now increases your Armor Rating by 50.
- The Blessing of Syrabane now increases your Magicka Regeneration by 25%.
- The Blessing of Peryite now increases the duration of your Potions by 25%.
- Pilgrim of Mara now increases Magic Resistance by 25%.
- Pilgrim of Stendarr now reduces incoming magic damage by 50% when blocking with a shield.
- Pilgrim of HoonDing now increases your Attack Speed by 20% while wielding a One-handed weapon with an empty offhand.
- Pilgrim of Jone & Jode now increases your Stamina Regeneration by 100% when you fall below half Stamina.
- Pilgrim of Phynaster now increases your Magicka Regeneration by 100% when you fall below half Magicka.
- Pilgrim of Sheor now increases your Health Regeneration by 100% when you fall below half Health.
- Pilgrim of Y’ffre now increases your Movement Speed by 20% whenever you have a bow equipped.
- Pilgrim of the All-Maker - Earth Stone now reduces incoming power attack damage by 50% when blocking with a shield.
- Pilgrim of the All-Maker - Sun Stone now increases your base Health regeneration by 50% when in combat.
- Pilgrim of the All-Maker - Tree Stone now increases the duration of potions by 50%.
- Pilgrim of the All-Maker - Water Stone now increases your base Magicka regeneration by 50% when in combat.
- Pilgrim of the All-Maker - Wind Stone now increases your Base Stamina regeneration by 50% when in combat.
- Pilgrim of Tall Papa - Mage Stone now increases your Movement Speed by 20% when you have a spell out.
- Pilgrim of Tall Papa - Tower Stone now gives 100% Reflect Damage.
- Cultist of Boethiah now decreases enemy Armor Rating by 300 if the enemy has more than 150 Armor Rating.
- Cultist of Mehrunes Dagon now reduces enemy Fire, Frost, or Shock Resistance by 50% if the enemy has 50% or more Fire, Shock, or Frost Resistance.
- Cultist of Peryite now only reduces enemy Poison Resistance by up to 50%, instead of up to 100%. However, it no longer increases the cost of Poison spells.
- Cultist of Sheogorath now increases incoming melee damage by 50%, but gives 200% Reflect Damage.
- Cultist of Vaermina now reduces the duration of your Illusion spells by 50%, and causes your Illusion spells to reduce enemy Armor Rating by 150 and Magic Resistance by 25%.
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Version 1.0.14.2
- Fixed missing texture on the Sheogorath shrine.
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Version 1.0.14.1
- Added patch for Mandragorasprouts' Daedric Shrine of Azura.
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Version 1.0.14
- Refactored the mod's assets.
- Replaced the old Shrine of Sheogorath with the Saints and Seducer's Sheogorath bust.
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Version 1.0.13
- Implemented a new framework for Auriel's Bathed In Light effect.
- Fixed an error where Azura was effecting Bound Weapons.
- Fixed some errors in the Vokrii - Odin - Pilgrim patch.
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Version 1.0.12.1
- Fixed duplicated references.
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Version 1.0.12
- Replaced the old Shrine of Sanguine asset with a new one by Mandragorasprouts.
- Added a patch for Mandragorasprouts' Daedric Shrines - Sanguine.
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Version 1.0.11
- Fixed an error with the Blessing of Syrabane.
- Added patches for Mandragorasprouts' Daedric Shrines.
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Version 1.0.10.1
- can't spell lol
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Version 1.0.10
- Tweaks to Sheor, Jone & Jode, and Hircine to support the release of Hand to Hand. Unarmed damage is "base damage" (like tempering) and is increased up to 3x by potions, enchantments, and perks in Apothecary, Thaumaturgy, and Hand to Hand respectively.
- Syrabane now has a new effect. The previous effect just wasn't that compelling for a shrine, I think I have a better place to put it.
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Version 1.0.9.1
- Fixed issues with Prayer not being properly conveyed.
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Version 1.0.9
- Changed Sheor's Pilgrim blessing to 100 extra Armor Rating.
- Fixed Pilgrim breaking Pieces of the Past.
- Fixed general weirdness with the Shrines of Mehrunes Dagon and Molag Bal during their respective quests.
- Added built-in Survival Mode compatibility.
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Version 1.0.8
- Updated for CoMAP 3 compatibility.
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Version 1.0.7
- Added patch for Bruma that adds a Shrine of Narmina to the Shrine of Narmina.
- Fixed minor FOMOD error.
- Re-implemented Auriel. Download the latest versions of Adamant and Thaumaturgy.
- Fixed a bug where sun spells would not work on the Undead unless you were a Pilgrim of Auriel.
- Fixed a bug where Clavicus Vile was erroneously preventing you from regenerating Magicka, even if you were not a Cultist of Clavicus Vile.
- Tall Papa’s Tower Stone buff now gives 50 Armor Rating and 50% Reflect Damage.
- Divine Amulets are slightly more expensive.
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Version 1.0.6
- Edited Prayer scripts for better compatibility (thanks colinswrath).
- Added support for CoMAP.
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Version 1.0.5
- Fixed an error where Meridia's Shrine provided a small increase to Magicka.
- Fixed an error where Tall Papa - The Mage did not reduce spell costs.
- Fixed an error where All Maker - The Beast Stone did not summon the Pride of Hirstaang.
- Fixed incorrect messages being displayed when activating the Wind and Beast Stones.
- Fixed several script issues related to All-Maker Stones (thanks Rafear).
- Azura now doubles the strength of your weapon enchantments, instead of increasing them by 50%.
- The Tree Stone now reduces the cost of Poison spells.
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Version 1.0.4
- Added patchleess compatibility framework. See articles for details.
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Version 1.0.3
- Rebuilt Prayer from the ground-up for better compatibility and consistency. This update makes Pilgrim Prayer Fix - Sensible and Extensible obsolete.
Special thanks to colinswrath for script contributions.
NOTE: If update mid-game you will need to return to your god's shrine and pray there again before the Prayer power will work properly.
- Rebuilt Prayer from the ground-up for better compatibility and consistency. This update makes Pilgrim Prayer Fix - Sensible and Extensible obsolete.
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Version 1.0.2
- Fixed issue where some vendors wouldn't have proper dialogue to sell items.
- Fixed collision issues with the Ruins of Glathe.
- Added Go to Bed Patch (provided by Drowchan).
- Reworked some aspects of the mod for better compatibility. NPC overhauls will no longer need patching and leveled lists will not need Smashed.
- Mehrunes Dagon's Cultist bonus, Ashes of the Deadlands, is now called Deadlands Adept.
- Mehrunes no longer reduces Poison Resistance (If you're looking for a deity who can buff your Poison spells, try Mephala!)
- Phynster no longer increases Poison Resistance.
- Sanguine now doubles the duration of your potions instead of trippling them.
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Version 1.0.1
- Removed three NPC records which the mod didn't need to touch.
- Fixed an error in the Ordinator patch.
- Fixed errors with the Pilgrim's Guide to Skyrim.
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Version 1.0.0
- Inital release.
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- Author's activity
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February 2024
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15 Feb 2024, 5:54PM | Action by: TateTaylorOH
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'Author changed to \'Simon Magus and Tate Taylor\'.'
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15 Feb 2024, 5:42PM | Action by: SimonMagus
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'Author changed to \'Simon Magus and TateTaylorOH\'.'
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09 Feb 2024, 8:18PM | Action by: SimonMagus
Changelog added
'Change log added for version 1.2.2'
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09 Feb 2024, 8:17PM | Action by: SimonMagus
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'Pilgrim - A Religion Overhaul [version 1.2.2]'
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03 Feb 2024, 8:21PM | Action by: TateTaylorOH
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'Author changed to \'SimonMagus and TateTaylorOH\'.'
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03 Feb 2024, 8:21PM | Action by: TateTaylorOH
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December 2023
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11 Dec 2023, 8:07PM | Action by: SimonMagus
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11 Dec 2023, 8:05PM | Action by: SimonMagus
Changelog added
'Change log added for version 1.2.1'
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11 Dec 2023, 8:04PM | Action by: SimonMagus
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'Pilgrim - A Religion Overhaul [version 1.2.1]'
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10 Dec 2023, 6:12AM | Action by: SimonMagus
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10 Dec 2023, 4:37AM | Action by: SimonMagus
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'file visible to the public'
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10 Dec 2023, 4:37AM | Action by: SimonMagus
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10 Dec 2023, 4:21AM | Action by: SimonMagus
Changelog added
'Change log added for version 1.2.0'
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10 Dec 2023, 4:19AM | Action by: SimonMagus
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'Pilgrim - A Religion Overhaul [version 1.2.0]'
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10 Dec 2023, 4:17AM | Action by: SimonMagus
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02 Oct 2023, 8:36PM | Action by: SimonMagus
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August 2023
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24 Aug 2023, 3:55PM | Action by: SimonMagus
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'Description changed.'
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15 Aug 2023, 10:52PM | Action by: SimonMagus
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'Description changed.'
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