Consistent CTD around the northern half of the base of the Throat of the World *only after* reaching High Hrothgar. The entire stretch from the Ritual Stone to Ivarstead has this problem.
I've installed this and a number of creatures are missing their textures/have bright purple skin such as Werewolves, cyclopses, wraiths, etc. Fresh install of this mod, new game, same results all around. I tried the loose files and I have the same issue.
Loved the mod, but had to uninstall for two reasons: 1. I've noticed some custom enemies hit absurdly hard with a specific attack, namely snakes' poison, rocs' magic, and 'lesser daedras' fire breath attack. These instantly killed me up against an otherwise easy foe.
2. I seem to be able to create "god juice". I'm not sure if it was the specific ingredient I used, but the "damage magicka" effect on Mort Flesh was absurdly valuable, each bottle costing around 10,000 gold.
I understand this is in alpha, and I hope me pointing them out helps with development.
1. Ettins, Bugbear Goblins, & Graht-Oaks cause huge lag spikes/CTDs in certain areas. These include Bannermist Tower, Clearpine Pond, Valtheim Towers, Geirmund's Hall, & the Ritual Stone. I suspect these creatures' textures need to be properly converted to BC7 format using a program called TexConv, which is free open-source software.
2. The following cubemap causes a 100% CTD during the quest "The Mind of Madness": paladindark_e.dds. Conversion to BC7 format fixes this issue right on up (TexConv).
3. The turtle located inside its cage within Broken Oar Grotto & the Grummite Waiter encountered during "The Mind of Madness" have severely deformed/stretched meshes. The turtle's lower jaw stretches so bad that it has severe underbite issues while the Grummite Waiter has stretching issues in its neck area directly underneath his jaw.
4. The griffins/chimeras have issues with low-res feather textures. They're extremely blurry & could really use an overhaul if at all possible.
Bugs (6 comments)
1. I've noticed some custom enemies hit absurdly hard with a specific attack, namely snakes' poison, rocs' magic, and 'lesser daedras' fire breath attack. These instantly killed me up against an otherwise easy foe.
2. I seem to be able to create "god juice". I'm not sure if it was the specific ingredient I used, but the "damage magicka" effect on Mort Flesh was absurdly valuable, each bottle costing around 10,000 gold.
I understand this is in alpha, and I hope me pointing them out helps with development.
1. Ettins, Bugbear Goblins, & Graht-Oaks cause huge lag spikes/CTDs in certain areas. These include Bannermist Tower, Clearpine Pond, Valtheim Towers, Geirmund's Hall, & the Ritual Stone. I suspect these creatures' textures need to be properly converted to BC7 format using a program called TexConv, which is free open-source software.
2. The following cubemap causes a 100% CTD during the quest "The Mind of Madness": paladindark_e.dds. Conversion to BC7 format fixes this issue right on up (TexConv).
3. The turtle located inside its cage within Broken Oar Grotto & the Grummite Waiter encountered during "The Mind of Madness" have severely deformed/stretched meshes. The turtle's lower jaw stretches so bad that it has severe underbite issues while the Grummite Waiter has stretching issues in its neck area directly underneath his jaw.
4. The griffins/chimeras have issues with low-res feather textures. They're extremely blurry & could really use an overhaul if at all possible.
Please fix these issues.