Skyrim Special Edition
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Original mod author -------------- maximluppov Port author -------------- majewskidominik

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majewskidominik

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10 comments

  1. setaseba
    setaseba
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    Thx for porting this over! It's completely changed how I approach nordic ruins now: Dawnbreaker in one hand and the light of Meridia in the other. Huge fun! The Gauldursons never knew what hit 'em!

    I did tweak it a bit in SSEdit to add the torchbashperk back in. The author disabled it but since my character uses her regular torch bash a lot against everybody and not just the undead, I really needed it to be there :)

    I also added one condition to the meridia's light spell: I check to see if the undead actor is hostile towards me. That way, only unfriendlies burn and not any undead friends!
    1. Vrani
      Vrani
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      Would you be so kind and explain to me how to add that condition? I've tried fiddling around with it a bit but no luck so far sadly >.<;
    2. Bombermans
      Bombermans
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      Could you upload your version?
    3. DarthTurmoil
      DarthTurmoil
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      In a roleplay perspective, Meridia would not tolerate "undead friends". I see no point in trying to increase immersion with this mod and then make a choice that doesn't make any sense.
  2. CloudAndProud13
    CloudAndProud13
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    Hej, why does this conflict with XP32? Why's there even a skeleton.nif file in this mod?
    1. majewskidominik
      majewskidominik
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      I have already heard about this problem from another person. Meridia's Light - SSE Port conflicts with some other modification you have installed.
      It is just a port of the modification. Unfortunately I can't answer this question as I am not the author of the modification. If the author put such a file in there, then it rather must be so. For me and for many people everything works as expected. I'm sorry, but I can't help you. I'm sorry.
    2. CloudAndProud13
      CloudAndProud13
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      Ah, well, okay
      I dunno if it breaks the mod yet I've not gotten the torch/staff, I'll let you know if it does
    3. CloudAndProud13
      CloudAndProud13
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      Tried out letting XP32 overwride this mod and it seems to work just fine!
  3. UncleRobber
    UncleRobber
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    Thank you for this! I will download and endorse as soon as Nexus lets me lol.
  4. AndrealphusVIII
    AndrealphusVIII
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    Looks awesome!

    Thank you for the port.