Thx for porting this over! It's completely changed how I approach nordic ruins now: Dawnbreaker in one hand and the light of Meridia in the other. Huge fun! The Gauldursons never knew what hit 'em!
I did tweak it a bit in SSEdit to add the torchbashperk back in. The author disabled it but since my character uses her regular torch bash a lot against everybody and not just the undead, I really needed it to be there :)
I also added one condition to the meridia's light spell: I check to see if the undead actor is hostile towards me. That way, only unfriendlies burn and not any undead friends!
In a roleplay perspective, Meridia would not tolerate "undead friends". I see no point in trying to increase immersion with this mod and then make a choice that doesn't make any sense.
I have already heard about this problem from another person. Meridia's Light - SSE Port conflicts with some other modification you have installed. It is just a port of the modification. Unfortunately I can't answer this question as I am not the author of the modification. If the author put such a file in there, then it rather must be so. For me and for many people everything works as expected. I'm sorry, but I can't help you. I'm sorry.
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I did tweak it a bit in SSEdit to add the torchbashperk back in. The author disabled it but since my character uses her regular torch bash a lot against everybody and not just the undead, I really needed it to be there :)
I also added one condition to the meridia's light spell: I check to see if the undead actor is hostile towards me. That way, only unfriendlies burn and not any undead friends!
It is just a port of the modification. Unfortunately I can't answer this question as I am not the author of the modification. If the author put such a file in there, then it rather must be so. For me and for many people everything works as expected. I'm sorry, but I can't help you. I'm sorry.
I dunno if it breaks the mod yet I've not gotten the torch/staff, I'll let you know if it does
Thank you for the port.