Skyrim Special Edition

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The Blender Animator

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TheBlenderAnimator

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  1. TheBlenderAnimator
    TheBlenderAnimator
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    Finally fixed the UV issues, with the help fo the mesh fixes mod 
    Credits to wSkeever for supplying the edited UV nif
  2. Novem99
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    Just in case you don't know:
    this doesn't only change the driftwood but also the trees in the Whiterun area since they share the same texture.

    The texture itself looks pretty good in my opinion so thank you for sharing.
  3. lukeded
    lukeded
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    very good now
  4. KingJamesIII
    KingJamesIII
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    your doing great man. your tower textures are nuts too. keeping tabs on your projects to see where they go. definately useing 7+ of your mods. thanks for the work!
  5. CuddlePoro
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    why is there so much hate in the posts jeez, this guy just enjoys making mods if there are flaws there is no need to bash the man for it.....
    1. IIAnnaBananaII
      IIAnnaBananaII
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      I agree instead of hating maybe try helping, ppl shouldn't be trying to put ppl off from modding they should be encouraging. 
    2. CuddlePoro
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      amen
  6. ElSopa
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    Animation mod when?
    I mean you're an animator
    1. TheBlenderAnimator
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      When I learn, so a long time as I have just started with editing nifs, though I intend to  - btw love your work

      Honestly Idk how you do it but ill get there with custom meshes I mean I can create them but not put them in the nif format
    2. ElSopa
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      Theres a plugin for an older version of Blender, I dont use it so no idea
    3. TheBlenderAnimator
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      No, i tried it but well it was for a really old version like really old, but thanks for the input ill get there eventually
    4. SaevaVeritas
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      You can export the mesh in the wavefront (.obj) format and then import it into Nifskope as a NiTriShape. This is how I do it.
    5. TheBlenderAnimator
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      But what about collision? how do you tackle that?
    6. ElSopa
      ElSopa
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      Right click, havok...
      Google
    7. SaevaVeritas
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      You can save yourself some trouble by simply copying the collision branch (bhkCollisionObject) from a vanilla mesh that is similar to yours and adjusting it to fit your mesh..
    8. ElSopa
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  7. CuddlePoro
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    the 8k version does not include _p
    1. TheBlenderAnimator
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      _p?
    2. ChichBleu
      ChichBleu
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      _p is for the parallax texture. It's weird to make a parallax mod and not knowing that
    3. TheBlenderAnimator
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      https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format

      When I did my naming I used this and for slot 4 it says _g but then goes on to say _p - so idk but the parallax texture is included anyway
    4. SaevaVeritas
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      The tundradriftwoodbark01_g.dds in here is the parallax texture? The Peryite tree (treereachtree01magic.nif) uses that texture as the glow map and it no longer glows.
  8. Vaz2008
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    Different color than vanilla, but it does look like some of the driftwood on the Oregon coast.
  9. d34dun1t
    d34dun1t
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    I don't wanna be the as*hole who tells you this, but there are more than the issues pointed by EpicCrab, a lot of stretching on the meshes too.
    1. TrevvSparXx
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      You're not an ass hole. It's so blatantly obvious from the screenshots posted. I'm just shocked it was released as is. Definitely needs to be fixed.
    2. TheBlenderAnimator
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      I haven't actually edited the UVs at all, so idk where the errors came from meaning they were probably there on the original the list of changes are as follows.

      Adding path to parallax mesh
      Adding the parallax shader

      There was no edits to the UVs or diffuse (apart from new texture map but that wouldn't effect the UVs)

      Also it was said in the description.
      Basically I think it might be the original Skyrim UVs which are the problem
    3. TrevvSparXx
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      The point is that you need to edit the UV to fit your texture, otherwise it has no use.
    4. TheBlenderAnimator
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      Well, I'm trying but i cant unwrap with any 3d software so it might network with my ability
    5. TrevvSparXx
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      use Skeever's like it was mentioned in another post and i think you will be in business my friend.
    6. TheBlenderAnimator
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      Yep I have just applied the fix uploading an update soon, thankyou so much
  10. GarglingGlass
    GarglingGlass
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    I'm definitely grabbing this, because whatever mods I'm using (apparently SMIM and UV Tweaks) make my driftwood orange and super saturated and always makes me double take thinking there's a bunch of corpses on the beach. 
    1. Grumbledoook
      Grumbledoook
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      lol
  11. EpicCrab
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    you have two UV errors in your mod's main image. i am not certain what the point of an 8k texture is if you're going to apply it wrong.
    1. TheBlenderAnimator
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      Right I have looked at the UV and now know why it wasn't fixed because the shape is in a loop this happens
    2. SaevaVeritas
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      You can grab a fixed tundradriftwood02.nif from wSkeever's assorted mesh fixes mod. It has open permissions.