About this mod
Make potions more important by making the Restoration magic temporary.
- Permissions and credits
- Changelogs
I'm sorry if I make a mistake.
It's a little too easy to heal a wound by using healing based on the Magicka that springs up infinitely.
I think the existence value of healing potions will diminish.
Therefore, I decided to increase the difficulty level by making the healing magic temporary.
All healing spells and scrolls that players can use in vanilla have been changed.
ESP with ESL flag.
Example: Healing will increase your health by 30 points for 30 seconds.
After 30 seconds, Health will return to the value before using the magic.
This depends on your restoration skill.
Detailed explanation
Suppose you used healing when your health was 10.
Your Health is now 40.
The enemy has done 20 damage to you.
Your Health will be 20.
After 30 seconds, the healing effect will be cut off and the health will be deducted by 30.
You die.
In other words, you need to recover your health with potions etc. before the effect disappears.
[Installation]
Please install using Mod Manager.
It is recommended to back up your saves.
[Uninstall]
Please uninstall using Mod Manager.
[Recommended]
zxlice's ultimate potion animation - ZUPA
Balance by adding a potion-drinking motion.
[Not compatible]
- All NPC use Healing
[credit]
Bethesda Softworks
SSEEdit