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Apollodown

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  1. Apollodown
    Apollodown
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    Mod has been updated to version "Dave".  Overhauled entire script, script weight and speed should be significantly improved at the trade off of slightly less regular updates.  Warmth has been fixed to make sense and actually work properly.  Default values changed.
  2. EariosRandomness
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    Hey, idk if anyone's reported on this yet because searching comments is disabled on this, but just to let you know:
    I use Frostfall. I can confirm that this mod's cold effect does not work with it.
    Honestly I can live without it working with Frostfall, but if that's something you or anyone else wants to make compatible, now you know.
  3. CaptainRC
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    Is it safe to update midgame? I'm using an earlier version.
  4. blinky18111991
    blinky18111991
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    Any chance for this to work without Ussep?
  5. Axland
    Axland
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    Badly underrated mod. I had to make milder visual effects to work for me. But overall it fits like a glove in any immersive gameplay without HUD and crosshair.

    Endorsed.
    1. blinky18111991
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      how did you make it work on latest version? i dont see mcm menu nor any effects when i lose mana,sstamina, health??
    2. blinky18111991
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      ah nvm, i dont have ussep and its a require for this mod unfortunatly...
  6. tommas666
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    Hi, sorry to bother you, I was wondering if I could port this mod to xBox, as it already works without ENB, it would be a fantastic mod to have on console... (Bethesda net requires now Explicit and public permissions to consider them valid, like on a Comment in the mod :) )

    For the MCM I can recreate it in the old "MessageBox" way, so I can maintain the customization (If allowed to be ported of course xD)

    Thanks, and again, sorry to have bothered you :)
    1. Apollodown
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      permission granted, though the scripts may requrie skse at this point.  I leave it to you.
  7. Arresvay
    Arresvay
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    Alright lad! Love the mod. No more HUD!
  8. Viviolay
    Viviolay
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    Late to the party, but just wanted to say welcome back!
  9. Laurielism
    Laurielism
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    So glad to see you back to modding Apollodown!  I have been nursing old versions of DCO, CWO, and IIO, they are priorities in my load order.  Thanks for taking some time to update things.  Oh, and your descriptions are hilarious.
  10. JamesHaygreen
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    Gods it is nice to see you back Apollo, your mods are great and your humor always makes my day better! Have already installed DCO, and I am SO glad that I searched for this mod again. Nothing else out there really fills this spot! Thank you so much and may peace be with you my friend!
  11. ThyPride
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    Hey there. I'm using this mod with SSE without problems. And I love it. Now I started playing (and modding) Enderal, and I'm pretty sure IIO was listed as compatible (though I can't find that list anymore). But the MCM isn't showing up in game. Is the MCM connected to a certain vanilla quest (unbound, maybe?)? And might I be able to start the MCM with console?
    Thanks for the answer! ;)
    1. Apollodown
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      The MCM should show up no matter what.  you have something else going on.

      What you can do is type 'help iioab' in the console and add the corresponding spell to the player if the mod isn't working.  But without the mcm you won't have control over it.

      There's no reason that comes to mind why this would be incompatible with anything whatsoever.
    2. ThyPride
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      Ok, thanks. I'll try with a clean save and reinstalling then. Thank you for the quick answer!