Thank you for your interest in our prize draw with Republic of Gamers. I have noticed that your mod has been entered into the Themed Mod category but does not appear to feature any kind of ROG theme. If you did not mean to enter this event, please let me know so I can remove the tag from your page. If you feel this is a mistake, please consider updating your description or images to show the themed content.
You can read more about the entry criteria in the article linked above. Mods that do not feature any themed content will be disqualified before the final draw is made.
This does not prevent you from entering the main draw with the "20 Years of Modding 2021" tag.
looks good, i don't see why it's "quick and dirty", except for the name of the download. also, i don't see any differences from USSEP not related to what this mod does so no idea what you carried over from USMP.
USSEP squashed a small bug by changing the target of this magic effect from "weapon speed mult" to "health". I made sure to keep that change.
USMP did not directly modify this magic effect, but I copied the conditionals which it added to another absorb health effect (Harkon's sword, I think). These conditionals check for undead, ghost, and Dwemer automatons.
7 comments
Thank you for your interest in our prize draw with Republic of Gamers. I have noticed that your mod has been entered into the Themed Mod category but does not appear to feature any kind of ROG theme. If you did not mean to enter this event, please let me know so I can remove the tag from your page.
If you feel this is a mistake, please consider updating your description or images to show the themed content.
You can read more about the entry criteria in the article linked above. Mods that do not feature any themed content will be disqualified before the final draw is made.
This does not prevent you from entering the main draw with the "20 Years of Modding 2021" tag.
USSEP squashed a small bug by changing the target of this magic effect from "weapon speed mult" to "health". I made sure to keep that change.
USMP did not directly modify this magic effect, but I copied the conditionals which it added to another absorb health effect (Harkon's sword, I think). These conditionals check for undead, ghost, and Dwemer automatons.