From the book "Notes on the Lunar Forge":
"It seems that once the sun has gone down, the lunar weapons take on a vampire-like ability, transferring a small amount of health from the victim to the user."
No they don't They do 15 generic fire damage. Let's fix that.
You may now go back to ignoring the lunar weapons.
"It seems that once the sun has gone down, the lunar weapons take on a vampire-like ability, transferring a small amount of health from the victim to the user."
No they don't They do 15 generic fire damage. Let's fix that.
- Changed archetype from Reduce AV to Absorb.
- Added an actual time check. during the daytime, you will see a "...has resisted silent moons enchant." message.
- Added a no Dwemer/ghost/undead check like other health drain effects.
- Carries over changes from USSEP and USMP but does not require said mods.
- Optionally, several different options for hit shader and weapon glow effect.
You may now go back to ignoring the lunar weapons.