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Created by
CinnaMewRollUploaded by
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Activity logs
This page was last updated on 03 July 2023, 1:37AM
- Changelogs
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Version 7.7.3
- By popular demand, I made the player's voiced greetings/goodbyes toggleable.
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Version 7.7.2
- Added hello/bye voice files for the FemaleNord voicetype which the previous versions lacked
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Version 7.7.1
- Made sure that on-hit grunts are not limited to hostile spells
- Removed the IsMorphing bool check from the beast face animations, figured it was not needed since those functions are triggered from the attack/on-hit functions
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Version 7.7
- Restored the !bAllowRotation check for power attacks rather than checking if either mouse button are pressed. Note, this may give off the inappopriate grunts, like when performing regular dual attacks.
- Made sure that properties marked within the script (including when the player says a vanilla topic) gets cleared after a function has fired, to prevent potential savefile bloat.
- Reworked the fake lipsyncing functions where I tried to make them more inconsistent and smooth. And while the player is in dialogue, five identical "TalkX" functions will be looped after each other.
- Upon activating/greeting an NPC or exiting a conversation, I've implented a few brand new dialogue lines made in xVASynth, so I made the PC able to say simple hello's or bye's. This feature is also part of the "Toggle In-Dialogue Lip Movement", for now, until I feel like updating the MCM. The voice files cover most non-unique vanilla voices, for those who have PC Head Tracking
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Version 7.6.1
- Fixed a small error in the SingMultiply() function where I had coloned out the wrong row within the While/Endwhile
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Version 7.6
- Non-hostile spells are now prevented from causing the player to grunt
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Version 7.5.5
- Restored the usage of my "IsMorphing" bool to make sure grunts are not being spammed while this bool is true.
- Attack vs Powerattack grunts are now determined by if you're holding down either mouse button, respectively, no longer by the bool "bAllowRotation"
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Version 7.5
- Coloned out the Utility.Wait() in the MFG animation-based functions, I realized they're no longer necessary now that the script uses While/EndWhile in the latest versions, plus now the mouth will probably look less distorted on slower computers.
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Version 7.2
- Fixed the faulty configuration menu from the previous update and added a couple of new options, like Disabling/Enabling this mod. Restored the feature where werebeasts'/vamp lords' face will animate if you have MFA.
Disabling and enabling the mod in the MCM could be considered useful for refreshing the ability, especially after updating.
- Fixed the faulty configuration menu from the previous update and added a couple of new options, like Disabling/Enabling this mod. Restored the feature where werebeasts'/vamp lords' face will animate if you have MFA.
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Version 7.0
- Did a major overhaul to the script. Some functions were optimized, some globals were scrapped, and the vanilla sounds that the player character emitts are blocked out by new silent dialogue, instead the script will trigger them to actually say the vanilla topics during certain circumstances such as attacking, blocking, bashing or taking damage, depending on which globals you have enabled in the MCM. The player will now close their left eye while drawing a bow/crossbow. Another silent dialogue line will be triggered when doing nothing, in order to reset their expression.
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Version 6.3
- Made some tweaks and fixed the script from stopping to work properly after the player changes race/transforms. Be sure to use the optional batch file when you update.
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Version 6.0
- The bard mod patches no longer makes edits to the _lp_bardquestplayerscript
- The script from the main file will automatically detect if the global _LP_BardIsPlaying from one of the bard mods is at 0, and will then switch the TogglePCSINGING global from my mod to 0. So yeah, when the player starts to play the vocal songs from the bard mods, the global TogglePCSINGING switches to 1.
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Version 5.9
- Implemented open mouth expression when the player's bow is fully drawn, by request
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Version 5.8
- Fixed the Become a Bard patch having the incorrect plugin master, and also included a more up-to-date script replacer.
- Made a patch for Bards Reborn, by request
- Updated the MCM text
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Version 5.7
- Fixed the script stopping to work when in dialogue, with the last option checked
- Updated the Become a Bard patch, extended the singing mode to most of the unique bard songs
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Version 5.5.5
- Tweaked the timing of the facial animations once again
- Added a new feature that can be enabled in the MCM to make your character's lips move while in dialogue
- Added a patch for the singing feature in Become A Bard
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Version 5.5
- Did some tweaks and fixes to the MCM script.
- Implemented a new optional feature as a test. that can also be toggled on and off in the MCM, where the player will constantly play random facial animations to imitate miming or singing.
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Version 5.1
- Tweaked the order of the script functions and also the timing of the beast cries.
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Version 5.0
- Did major changes to the script and implemented an MCM menu with options that can be toggled on and off. (First time creating such a menu!)
- A new showcase video is under production!!
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Version 4.0
- Tweaked the timing of the facial animation
- New feature where player werewolves or vampire lords will emit a cry when taking damage
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Version 3.0
- Did a huge change and improvement to the script, I apologize to those who were having issues with the previous version...
- Each event (attack/powerattack/hit) will now play their individual facial animation
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Version 2.0.1
- Attempted to clean some errors that someone reported in xEdit
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Version 2.0
- Reworked the script and tried to animate more facials, such as scrunching eyes when hit
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- Author's activity
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July 2023
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03 Jul 2023, 1:37AM | Action by: CinnaMewRoll
File added
'Open Your Mouth SE [version 7.7.4]'
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03 Jul 2023, 1:34AM | Action by: CinnaMewRoll
Attribute change
'File \'Open Your Mouth - Modern Edition\' category changed to Old versions.'
March 2023
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20 Mar 2023, 5:40AM | Action by: CinnaMewRoll
Attribute change
'file visible to the public'
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20 Mar 2023, 5:40AM | Action by: CinnaMewRoll
Attribute change
'Description changed.'
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20 Mar 2023, 5:40AM | Action by: CinnaMewRoll
Changelog added
'Change log added for version 7.7.3'
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20 Mar 2023, 5:39AM | Action by: CinnaMewRoll
File added
'Open Your Mouth - Modern Edition [version 7.7.3]'
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20 Mar 2023, 4:49AM | Action by: CinnaMewRoll
Attribute change
'file hidden from public viewing'
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19 Mar 2023, 10:35PM | Action by: CinnaMewRoll
Attribute change
'Description changed.'
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19 Mar 2023, 5:05PM | Action by: CinnaMewRoll
Attribute change
'File \'Open Your Mouth - Legacy Edition\' category changed to Old versions.'
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19 Mar 2023, 5:05PM | Action by: CinnaMewRoll
Attribute change
'File \'B. Open Your Mouth - Legacy Edition\' changed to \'Open Your Mouth - Legacy Edition\'.'
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19 Mar 2023, 5:04PM | Action by: CinnaMewRoll
Attribute change
'File \'A. Open Your Mouth - Modern Edition\' changed to \'Open Your Mouth - Modern Edition\'.'
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19 Mar 2023, 5:03PM | Action by: CinnaMewRoll
Attribute change
'Description changed.'
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19 Mar 2023, 4:47PM | Action by: CinnaMewRoll
Changelog added
'Change log added for version 7.7.2'
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19 Mar 2023, 4:46PM | Action by: CinnaMewRoll
File added
'A. Open Your Mouth - Modern Edition [version 7.7.2]'
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18 Mar 2023, 7:30PM | Action by: CinnaMewRoll
Changelog added
'Change log added for version 7.7.1'
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18 Mar 2023, 7:27PM | Action by: CinnaMewRoll
File added
'A. Open Your Mouth - Modern Edition [version 7.7.1]'
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18 Mar 2023, 7:26PM | Action by: CinnaMewRoll
Attribute change
'File \'Open Your Mouth Modern - Alternate script for PC Head Tracking B.Y.O. Voice packs\' category changed to Optional files.'
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18 Mar 2023, 7:26PM | Action by: CinnaMewRoll
File added
'Open Your Mouth Modern - Alternate script for PC Head Tracking B.Y.O. Voice packs [version 7.7.1]'
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18 Mar 2023, 2:09AM | Action by: CinnaMewRoll
Attribute change
'File \'Open Your Mouth Modern - Alternate script for PC Head Tracking B.Y.O. Voice packs\' description changed.'
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18 Mar 2023, 2:01AM | Action by: CinnaMewRoll
Attribute change
'File \'Open Your Mouth Modern - Alternate script for PC Head Tracking B.Y.O. Voice packs\' category changed to Optional files.'
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- Mod page activity
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April 2024
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25 Apr 2024, 11:45PM | Action by: Sandwichgiver
Tracked
'Open Your Mouth - Non-Ventriloquist Player SE'
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24 Apr 2024, 2:45AM | Action by: reaper777angel
Endorsed
'Open Your Mouth - Non-Ventriloquist Player SE'
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23 Apr 2024, 7:15PM | Action by: HoribilisDino
Endorsed
'Open Your Mouth - Non-Ventriloquist Player SE'
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22 Apr 2024, 8:37PM | Action by: potomolo66
Tracked
'Open Your Mouth - Non-Ventriloquist Player SE'
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21 Apr 2024, 7:55PM | Action by: MoonFog
Endorsed
'Open Your Mouth - Non-Ventriloquist Player SE'
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21 Apr 2024, 9:02AM | Action by: YOUTUBEITSME
Endorsed
'Open Your Mouth - Non-Ventriloquist Player SE'
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19 Apr 2024, 11:11PM | Action by: lollobello
Endorsed
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18 Apr 2024, 11:57PM | Action by: ZeLink214
Endorsed
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18 Apr 2024, 7:23PM | Action by: MathiasEsquire
Endorsed
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18 Apr 2024, 1:31AM | Action by: eclipse07270
Endorsed
'Open Your Mouth - Non-Ventriloquist Player SE'
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17 Apr 2024, 12:34PM | Action by: ROB333666
Untracked
'Open Your Mouth - Non-Ventriloquist Player SE'
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16 Apr 2024, 1:16PM | Action by: Cristhiam78
Endorsed
'Open Your Mouth - Non-Ventriloquist Player SE'
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16 Apr 2024, 1:41AM | Action by: ShiroRider
Endorsed
'Open Your Mouth - Non-Ventriloquist Player SE'
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15 Apr 2024, 9:01PM | Action by: SantiMunez
Tracked
'Open Your Mouth - Non-Ventriloquist Player SE'
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15 Apr 2024, 10:17AM | Action by: notusual
Endorsed
'Open Your Mouth - Non-Ventriloquist Player SE'
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14 Apr 2024, 2:06AM | Action by: Billy1969
Endorsed
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13 Apr 2024, 6:17AM | Action by: Folorin
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'Open Your Mouth - Non-Ventriloquist Player SE'
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12 Apr 2024, 2:41PM | Action by: MisterioLatinoMx
Endorsed
'Open Your Mouth - Non-Ventriloquist Player SE'
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12 Apr 2024, 9:15AM | Action by: yannper
Endorsed
'Open Your Mouth - Non-Ventriloquist Player SE'
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11 Apr 2024, 4:31PM | Action by: Felixtheflatcat
Untracked
'Open Your Mouth - Non-Ventriloquist Player SE'
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