Skyrim Special Edition

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lautasantenni

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lautasantenni

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11 comments

  1. Hardrada1066
    Hardrada1066
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    I love the mod, my one problem is that the Imperial Warhammer uses a one-handed sword animation, and doesn't equip the hammer. Is there anything I can do about that or am I stuck?
  2. TerraGreenfire
    TerraGreenfire
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    Nice mod, part of my permanent load-order. :D
  3. Kzaji
    Kzaji
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    Any chance we could ever get this expanded to include dragon one, Nordic, Dawnguard, etc?
  4. zokiir
    zokiir
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    Dunno if you can help me or not, but I downloaded this mod, howevert when I went to craft them, there was no picture at all. Did I miss a file somewhere?
  5. Tizoh
    Tizoh
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    So do these use Sword or Mace Perks, Assumed mace however its stated in the original that they use sword speed and damage, yet being blunt.
    1. Splyntir
      Splyntir
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      I also would like to know the answer to this question. I use Ordinator and while I like the look of these hammers it isn't helpful if I don't know which perk (maces, swords.. whatever) improve them.
      Please answer as I would like to use this mod. :)
    2. nolgroth
      nolgroth
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      A lot late to the party, but for people interested, the weapons use the WeapTypeMace keyword so the Mace perks should apply, not the Swords perks.
  6. nolgroth
    nolgroth
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    Be aware that the ESP for this mod is Form 43. The Imperial Hammer also has the Animation Type set to OneHandSword which will cause it to not be equipped. You can fix these issues by using the Creation Kit or XEdit. Change the Animation Type to OneHandMace (and fix the sounds and all that). Once you save the file, it should automatically save as Form 44. I am not sure of the exact steps within Creation Kit, but if you check the Oldrim page (linked in the Description), one of the Comments in the Posts section goes over it.

    To fix it in XEdit, you are going to basically have to Deep Copy as Override each section into a new ESP. Then go fix the Imperial Hammer. Once done, go to the Header section and remove the original ESP from the Masters section. Fixing the Imperial Hammer is as simple as finding the section called Animation Type, hitting the F2 button and using the Up/Down arrow until it says OneHandMace instead of OneHandSword. You can change the impact sounds as well, using the same basic process. All of the other weapons have the correct settings so use one of them as a reference.
  7. lordbmpx
    lordbmpx
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    ooo where did you get that morrowind themed glass retexture?
    1. lautasantenni
      lautasantenni
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      I used the textures from: http://www.nexusmods.com/skyrim/mods/5311/?
  8. drownduck
    drownduck
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    can you do a stand alone two-handed version of those one-handed swords? would be awesome to twohanded daedric sword