RESAVED WITH Creation Kit 64 for SSE - MESHES CONVERTED WITH Nif Optimizer
CONVERTER'S ADDITIONAL NOTES
* This mod can be installed manually or by using known mod managers. * Scythes in this mod are classed as battleaxes. * Compatible with perk systems including Ordinator. * All weapons can also be enchanted for added damage effects. * No plans for console versions. * If you want a bigger-than-real scythe, or wanting a rather ornate version with a lot of bells and whistles, go elsewhere. * If you have Beasts of Tamriel installed, its own inclusion of the scythe may cause the texture to go back to the original (low-res) version. In MO2's mod list order, move this mod below Beasts of Tamriel. Or if you're using MO2, use BAE to extract this mod's BSA to create loose files.
For those after it here's the DAR strings. IsEquippedRight("ClassicScythe_eng.esp" | 0x00000D62) OR IsEquippedRight("ClassicScythe_eng.esp" | 0x000012C8) OR IsEquippedRight("ClassicScythe_eng.esp" | 0x000012CC) OR IsEquippedRight("ClassicScythe_eng.esp" | 0x000012CD)
Definitely encourage anybody that likes these lovely scythes to pair them up with the animations above. Takes some elbow grease setting it all up, but it's totally worth it.
Unfortunately it was so long ago I forgot. I'd have to go look up how DAR works again lol. That said, the process only took me like, 10 minutes after I looked up where to put what. I think I just searched "add DAR animations to custom weapon" or something like that, and then read a bunch of the things that popped up. It really wasn't hard to grasp at all, it's just been too long for me to remember.
Well, I'm saying that I personally have been using it as an ESPFE for a long time...but it might be beneficial to just convert it and post it to save future users the inconvenience.
I want to use a scythe animation mod for these scythes but don't know the formid or at least, what to use within the conditions. I know it would be something like; IsEquippedRightType("ClassicScythe_eng.esp" | ) but I don't know what is needed next. Can someone help me out with this?
51 comments
CONVERTER'S ADDITIONAL NOTES
* This mod can be installed manually or by using known mod managers.
* Scythes in this mod are classed as battleaxes.
* Compatible with perk systems including Ordinator.
* All weapons can also be enchanted for added damage effects.
* No plans for console versions.
* If you want a bigger-than-real scythe, or wanting a rather ornate version with a lot of bells and whistles, go elsewhere.
* If you have Beasts of Tamriel installed, its own inclusion of the scythe may cause the texture to go back to the original (low-res) version. In MO2's mod list order, move this mod below Beasts of Tamriel. Or if you're using MO2, use BAE to extract this mod's BSA to create loose files.
HOW TO ESLIFY THE PLUGIN
https://thephoenixflavour.com/tpf/guide-resources/basic-instructions/#esl-ifying-plugins
Also, for some reason you don't want to smith the weapons, open the console (~), type "help scythe". This'll spit out a list of ids.
Translations with only the plugin, yes, just message me.
But the whole mod... Nope.
IsEquippedRight("ClassicScythe_eng.esp" | 0x00000D62) OR
IsEquippedRight("ClassicScythe_eng.esp" | 0x000012C8) OR
IsEquippedRight("ClassicScythe_eng.esp" | 0x000012CC) OR
IsEquippedRight("ClassicScythe_eng.esp" | 0x000012CD)
I also ended up using some typical DAR wizardry to get them working with the only scythe animations around, these two in specific
https://www.nexusmods.com/skyrimspecialedition/mods/52145 (idle animations)
https://www.nexusmods.com/skyrimspecialedition/mods/52575 (attack animations)
Definitely encourage anybody that likes these lovely scythes to pair them up with the animations above. Takes some elbow grease setting it all up, but it's totally worth it.
https://thephoenixflavour.com/tpf/guide-resources/basic-instructions/#esl-ifying-plugins
Also, thank you for your mod btw.
I want to use a scythe animation mod for these scythes but don't know the formid or at least, what to use within the conditions. I know it would be something like; IsEquippedRightType("ClassicScythe_eng.esp" | ) but I don't know what is needed next. Can someone help me out with this?
Select and drag the contents of the Data directory to <data>.
Thanks you Sa, You're a fine modder i like your work.