Ported over from FOM May 2015 Oldrim version, using the Nif Optimizer. (Boy was that convenient)
In this version, ring swapping will not work until the arrival of SKSE.
Please let me know of any issues.
1.06 is up and returns weight to septims. All ingots' and bars' weights are based on real atomic density proportions of a single septim of 60% copper and 40% gold weighing .01. This can be read about in the article on the original Immersive Jewelry.
Article about my original ballad poem pertaining to enchanting boosts is also up.
A readme explaining the crafting and enchanting system is also up.
Please don't forget to endorse.
Thanks to NovaCameron for catching that the .esp had not been converted by the new CK. New 1.06a is up.
If I don't respond to one of your questions in comments below, it's because the answer is already in the FAQ or front page description.
7/10/2022 - I have been playing myself and the latest versions of SKSE64 not only allow ring swapping, but even player enchanted rings are swapping just fine, with enchantments intact.
7/10/2022 - I haven't encountered any crashes from IJ items or jewelry pieces, but I also ran the latest version of Cathedral Assets Optimizer on all the meshes and textures, which puts everything in BC7, etc.
7/10/2022 - Results of playtesting Immersive Jewelry for its frequent claims of being overpriced and unbalancing the economy:
The readme in place also details the ways to make the economy more immersive and to work with Immersive Jewelry. I have played a character up to level 30 and I have about 125000 septims saved up in bank notes. I have only bought a horse and a few magic books and grand soul gems along the way, but I have been paying smiths for tempering upgrades through Loot and Degradation. At this point, I now must decide whether to spend my savings on a player home with prices multiplied by 5 - Proudspire should be about 125000 now but I have some downloaded player castles that I price at 400,000 or more - or whether to spend them on magical tomes, which have been priced at around 10000 each in shops through Dynamic Item Repricer mod and Kryptopyr's Trade and Barter (fbarter min max 2.0/10.0)
To me it feels like the economy is very realistic so far, and more importantly, I still feel the motivation to loot and sell! I will report more as I advance in levels, all in anticipation of mod updates and releases.
Well, yes, Bruma uses separate inventory and container listings. It would indeed need a patch. If any of their stores use standard jewelry leveled lists, though, they'll show up.
Hi! this mod is amazing and the design is really pretty <3 the jewelries are all present. I have a problem with the visuals though. the rings on the right hand do not show up, but when i zoom out or be in 3rd person view the rings are there. Can someone tell me how to fix it please? i dont have any mods installed that affects 1st person view. tyia
also can someone tell me how to equip 3 rings? idrk how? tyy
Thank you for replying, I have a mod for 3rd person but not 1st person view it is "True Directional Movement - Modernized third person gameplay" but no first person. I have glove mods as well but I tried on vanilla and mod gloves and no gloves and it is same outcome. I do have racemenu mod though and Himbo mod and skysight mod (skin texture)
https://ibb.co/jP8PtvM6 (My equipped items) https://ibb.co/fVrWdkQM (Third person 2 rings) https://ibb.co/nqX4RfSh (First person 1 ring)
Really love this mod, but I am having an issue with purple textures with some of the jewlery pieces. Does anyone know how to fix this? Any possible help would be greatly appreciated. Thank you and have a good day.
If you are using mo2 (mod organizer 2) or another mod management software, in the left pane this mod should not be overwritten . there is a setting (i forget which one) in mo2 which shows conflicts ( you can google it). this mod should override the conflicting mods. if you have multiple mods conflicting you will have to use your best judgement.
Am I doing something wrong, NPCs refuse to wear any of the jewelry I give them. It goes into inventory and never equips. Even NPCs that have pre-existing jewelry dont wear any. Is there a patch anywhere, cant seem to locate one.
Really love this mod, but I am having an issue with purple textures with some of the jewlery pieces. Does anyone know how to fix this? Any possible help would be greatly appreciated. Thank you and have a good day.
Really love this mod, but I am having an issue with purple textures with some of the jewlery pieces. Does anyone know how to fix this? Any possible help would be greatly appreciated. Thank you and have a good day.
3152 comments
In this version, ring swapping will not work until the arrival of SKSE.
Please let me know of any issues.
1.06 is up and returns weight to septims. All ingots' and bars' weights are based on real atomic density proportions of a single septim of 60% copper and 40% gold weighing .01. This can be read about in the article on the original Immersive Jewelry.
Article about my original ballad poem pertaining to enchanting boosts is also up.
A readme explaining the crafting and enchanting system is also up.
Please don't forget to endorse.
Thanks to NovaCameron for catching that the .esp had not been converted by the new CK. New 1.06a is up.
If I don't respond to one of your questions in comments below, it's because the answer is already in the FAQ or front page description.
7/10/2022 - I haven't encountered any crashes from IJ items or jewelry pieces, but I also ran the latest version of Cathedral Assets Optimizer on all the meshes and textures, which puts everything in BC7, etc.
7/10/2022 - Results of playtesting Immersive Jewelry for its frequent claims of being overpriced and unbalancing the economy:
The readme in place also details the ways to make the economy more immersive and to work with Immersive Jewelry. I have played a character up to level 30 and I have about 125000 septims saved up in bank notes. I have only bought a horse and a few magic books and grand soul gems along the way, but I have been paying smiths for tempering upgrades through Loot and Degradation. At this point, I now must decide whether to spend my savings on a player home with prices multiplied by 5 - Proudspire should be about 125000 now but I have some downloaded player castles that I price at 400,000 or more - or whether to spend them on magical tomes, which have been priced at around 10000 each in shops through Dynamic Item Repricer mod and Kryptopyr's Trade and Barter (fbarter min max 2.0/10.0)
To me it feels like the economy is very realistic so far, and more importantly, I still feel the motivation to loot and sell! I will report more as I advance in levels, all in anticipation of mod updates and releases.
I've only added it for a short time and I found two jeweled crowns! I like I'll use them for my wedding. ;)
Note, the vanilla doesn't have red ruby gold amulets. I've not found any yet. This has them?
Edit: Also, does this work on anniversary edition?
Yes, it works on Anniversary Edition.
Could you make a patch?
Thank U!
also can someone tell me how to equip 3 rings? idrk how? tyy
https://ibb.co/jP8PtvM6 (My equipped items)
https://ibb.co/fVrWdkQM (Third person 2 rings)
https://ibb.co/nqX4RfSh (First person 1 ring)
Thank you and have a good day.
Thank you and have a good day.
Thank you and have a good day.