Ported over from FOM May 2015 Oldrim version, using the Nif Optimizer. (Boy was that convenient)
In this version, ring swapping will not work until the arrival of SKSE.
Please let me know of any issues.
1.06 is up and returns weight to septims. All ingots' and bars' weights are based on real atomic density proportions of a single septim of 60% copper and 40% gold weighing .01. This can be read about in the article on the original Immersive Jewelry.
Article about my original ballad poem pertaining to enchanting boosts is also up.
A readme explaining the crafting and enchanting system is also up.
Please don't forget to endorse.
Thanks to NovaCameron for catching that the .esp had not been converted by the new CK. New 1.06a is up.
If I don't respond to one of your questions in comments below, it's because the answer is already in the FAQ or front page description.
7/10/2022 - I have been playing myself and the latest versions of SKSE64 not only allow ring swapping, but even player enchanted rings are swapping just fine, with enchantments intact.
7/10/2022 - I haven't encountered any crashes from IJ items or jewelry pieces, but I also ran the latest version of Cathedral Assets Optimizer on all the meshes and textures, which puts everything in BC7, etc.
7/10/2022 - Results of playtesting Immersive Jewelry for its frequent claims of being overpriced and unbalancing the economy:
The readme in place also details the ways to make the economy more immersive and to work with Immersive Jewelry. I have played a character up to level 30 and I have about 125000 septims saved up in bank notes. I have only bought a horse and a few magic books and grand soul gems along the way, but I have been paying smiths for tempering upgrades through Loot and Degradation. At this point, I now must decide whether to spend my savings on a player home with prices multiplied by 5 - Proudspire should be about 125000 now but I have some downloaded player castles that I price at 400,000 or more - or whether to spend them on magical tomes, which have been priced at around 10000 each in shops through Dynamic Item Repricer mod and Kryptopyr's Trade and Barter (fbarter min max 2.0/10.0)
To me it feels like the economy is very realistic so far, and more importantly, I still feel the motivation to loot and sell! I will report more as I advance in levels, all in anticipation of mod updates and releases.
Hail and well met. Are the new rings invisible? They show in my inventory but when i hover over them nothing shows on right side. I have Skyrim se with the 4 free CC downloads.
Instead of losing your mind, how about you explore what's in the "mods requiring this file" section of the description first? Hope this helps. https://www.nexusmods.com/skyrimspecialedition/mods/33592
To be fair it's really reasonable : about 20g a gold coin when real gold coins were about 30 to 34g. As a rich adventurer I'll either use Merchant Notes or would prefer to have lighter gems and jewelry if I don't think I'll be able to convert the notes. However I wouldn't go on my merry way with hundreds of kilo of golds in my bags...
One of my favorite mod ever ! For my playthrough, I did however use True Realistic Item Weights for a better optimization (because real weapons were never that heavy) so I did also reduced at 70% the weight of all ingots (based of a rapid calculation from the weight of an Ebony Armor and I still have +16.6 of metal loss so maybe I'll go 60 or 50% but not more). That said what I love the most about your mod is the enchantment system ! <3 I've a complex spreadsheet for my alchemical studies but I found a simple one for your mod and that is just perfect. Thank you for your amazing work.
Vortex, when you have overwrites that become a loop. This mode has a permanent place on my load order. One of the best mods out there. The conflicts are probably texture or mesh related basically this mod needs to overwrite most other mods except Gemling Queen Jewellery.
Don't know if anybody has this problem but some items like 2 of the 3 rings of power do not appear, was wondering what is happening and if anybody ever found something like this? I have made the installation correctly and have all the files but for some reason those 3 rings don't appear and I also made sure to test with a character that is fully upgraded in blacksmithing and enchanting.
the jewelry is beautiful, but i very much dislike the septims and them having weight, makes it annoying to get them out of chests without pressing r to get it all out when there are items i dont want in the chest, maybe theres a version without the Gold changes and just the jewelry?
so idk if its there and I just didn't see it or what but I have two questions 1 how do I change what slot things are equipped to because I have DSR installed? I know you mentioned what slot things need to be set to I just don't know how to change the slot. 2 should mods such as CBBE or other character model mods be loaded before or after IJ? sorry if I'm stupid or blind, I just didn't see answers anywhere.
3036 comments
In this version, ring swapping will not work until the arrival of SKSE.
Please let me know of any issues.
1.06 is up and returns weight to septims. All ingots' and bars' weights are based on real atomic density proportions of a single septim of 60% copper and 40% gold weighing .01. This can be read about in the article on the original Immersive Jewelry.
Article about my original ballad poem pertaining to enchanting boosts is also up.
A readme explaining the crafting and enchanting system is also up.
Please don't forget to endorse.
Thanks to NovaCameron for catching that the .esp had not been converted by the new CK. New 1.06a is up.
If I don't respond to one of your questions in comments below, it's because the answer is already in the FAQ or front page description.
7/10/2022 - I haven't encountered any crashes from IJ items or jewelry pieces, but I also ran the latest version of Cathedral Assets Optimizer on all the meshes and textures, which puts everything in BC7, etc.
7/10/2022 - Results of playtesting Immersive Jewelry for its frequent claims of being overpriced and unbalancing the economy:
The readme in place also details the ways to make the economy more immersive and to work with Immersive Jewelry. I have played a character up to level 30 and I have about 125000 septims saved up in bank notes. I have only bought a horse and a few magic books and grand soul gems along the way, but I have been paying smiths for tempering upgrades through Loot and Degradation. At this point, I now must decide whether to spend my savings on a player home with prices multiplied by 5 - Proudspire should be about 125000 now but I have some downloaded player castles that I price at 400,000 or more - or whether to spend them on magical tomes, which have been priced at around 10000 each in shops through Dynamic Item Repricer mod and Kryptopyr's Trade and Barter (fbarter min max 2.0/10.0)
To me it feels like the economy is very realistic so far, and more importantly, I still feel the motivation to loot and sell! I will report more as I advance in levels, all in anticipation of mod updates and releases.
https://www.nexusmods.com/skyrimspecialedition/mods/33592
For my playthrough, I did however use True Realistic Item Weights for a better optimization (because real weapons were never that heavy) so I did also reduced at 70% the weight of all ingots (based of a rapid calculation from the weight of an Ebony Armor and I still have +16.6 of metal loss so maybe I'll go 60 or 50% but not more).
That said what I love the most about your mod is the enchantment system ! <3
I've a complex spreadsheet for my alchemical studies but I found a simple one for your mod and that is just perfect. Thank you for your amazing work.
Conflicts with EVERYTHING, and even has issue with "cycles".
UNINSTALLING!!