Skyrim Special Edition

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venjhammet

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venjhammet

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About this mod

A portal has been opened on the east side of the mainland to the realm of a powerful dremora lord.

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  • Mandarin
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The Realm of Merentif
by venjhammet

     Vominheim is under a great threat from a cultist group called the Disciples of Vuldur. The people of this land are oblivious to the danger that lies before them. This cultist group has managed to open a portal on the far northeast part of the mainland to the Realm of the sinister dremora lord Merentif.

A thousand years ago, Veowen a powerful dragonguard warrior fought the lord dremora hoping to avenge her father’s death but she was defeated and her soul was captured and remained a prisoner up to this day in Merentif Realm. The cultist group ventured into the realm to strike a deal with Merentif to take back Vominheim.

   To start your Quest head to Faheimr near Lake Vormirk south of Wakecrest. Read the note found on the 2nd level of the tower.

About the mod:

1. Requires New Vominheim v2.23
2. Uses vanilla assets only
3. Some enemy NPCs use vanilla stats but World Bosses will level up with the player
4. Requires at least level 50 and above to venture the Realm, you may venture at a lower level just good luck with that
5. This is an extremely very hard dungeon, venture alone if you are up for the challenge
6. Has a world map of its own
7. Requires SE with v1.5.97.0.8. Can be used for AE v1.6.353., v1.6.640, GOG version, v1.6.1130.0.8, and the latest 1.6.1170.0.8. This mod is not SKSE-dependent.

Changelog:

v1.20
-updated for New Vominheim v2.23
-added a book about Merentif found at Faheimr, near Wake Crest

v1.15
-updated for New Vominheim v2.22

v1.14
-updated for New Vominheim v2.21

v1.13
-added a new cave far south called Kyzan's Cave
-updated for New Vominheim v2.20

v1.12
-updated for New Vominheim v2.19

v1.11
-corrected the coc heading marker on all cells

v1.10
-updated for New Vominheim v2.14

v1.09
-updated for New Vominheim v2.12.10

v1.08
-updated for New Vominheim v2.11
-added a new location through Fort Iron Gloom

v1.07
-updated for New Vominheim v2.10

v1.06
-updated for New Vominheim v2.09
-reduced npc bosses' stats yet still challenging (Level 50 recommended)
-enemies will respawn to include the final boss

v1.05
-added skybox lighting
-updated for New Vominheim v2.08
 
v1.04
-updated for New Vominheim v2.07
-added a Questline
-added a new location on the realm

Changelog: 
v1.03.1
-a small update to go with New Vominheim v2.05.1

v1.03
-level requirement has been raised from level 50 to level 70
-portal entrance relocated northeast from the mainland of Vominheim
-previous creation club addon is no longer required

v1.02.1
-quick fix on a tome book that was supposed to be placed below the ground but was exposed above at the portal

v1.02
-updated to be compatible with Vominheim v2.04.1
-relocated the portal to Tundra Dovul Bal, the eastern side of the mainland

v1.01
-unfinished navmesh that I forgot on one of the Fort's interiors
-added some sound effects on the portal entry

Please don't forget to endorse my mods. Feel free to drop by at my Discord and please if you like my work, you can support me by dropping by at Kofi and Patreon.