Skyrim Special Edition
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  1. skypia
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    2.0 Update note.

    - Now fully supports both step and roll dodges with and without lock-on.

    - Compatible with Sound For TK Dodge SE mod.
      (However, you must use the main file, not the "For True Directional Movement" options file in the Sound For TK Dodge SE mod.)

    - Install the old version after completely uninstalling it.
  2. thebeef171
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    "Install the old version after completely uninstalling it" can you rephrase that? 

    Is the old version with the ESP no longer needed with 2.0? Or is 2.0 installed on top of the old version?
    1. skypia
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      you're right. ESP is no longer required. :)
  3. DarkViper680
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    I never had any version of this mod pre 2.0 and after installing this mod and enabling it (did not use the sound mod), the step dodge does not work.

    I am using a gamepad if it matters.

    I did not test the roll dodge since I have zero interest in those but when I have a character locked on, the side directional dodges seem to work and the front dodge works but the back dodge never does. When I try to do a backwards step dodge, my character will turn itself around instantly in a snap-like motion and then do the backwards step dodge... but since my character is now facing away from the target I'm locked on to, it step dodges towards the enemy...

    Edit: After further testing, the only dodge that seems to work 100% of the time is the forward step/roll dodge. I tested both types in all directions with and without the lock on. When not locked on, the dodge is unidirectional. The animation will play and your character will just move in whatever direction your input tells it to, even mid-animation. 

    However, when the target is locked on, the side rolls/steps always start in a backwards roll/step and then seem to randomly decide to actually go to the side or back. The same is true for the back rolls/steps but it always rolls/steps forward and then randomly forward or backwards.
    1. skypia
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      This mod is designed for keyboard users.
      I can't make gamepad compatibility because I don't have gamepad.
    2. DarkViper680
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      Well then please put that in your mod description that this won't work for a huge number of people.

      TDM was made to support gamepads and so was TK Dodge, so to make a patch that ignores gamepad users by not supporting them and without even saying so is basically an incomplete patch.
    3. Valmiria
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      I agree with DarkVipe680 that the fact that this mod isn't compatible with gamepads really should be included in the mod description or at least in a stickied comment. Because gamepad users really shouldn't have to search through the comments just to find out why they can't get the mod to work when they could just be warned beforehand.
    4. longjohn119
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      I'm glad you pointed this out because I almost downloaded it and TDM ..... I'm was already hestitant to install TDM in the middle of a stable playthrough but if I can't get TK Dodge to work with it with a gamepad then I guess I'll just skip it for now until it matures a bit
  4. rife11
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    The dodge goes to where my character is looking and not my camera... For example both A+dodge / D+dodge goes backward while both W+dodge / S+dodge go forward. I'm playing in the latest version with a mouse & keyboard.
    1. Heritome
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      Same here. Did you figure out the solution?
    2. Salamore007
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      I am also looking for a solution to this problem
    3. Hominah
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      Unfortunately, I think the only solution is as in the True Directional Movement page say, you should use not use TK Dodge SE, but The Ultimate Dodge Mod
  5. elienaimg
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    For me it works perfectly, but for me it isn't fixing it when using a bow.
  6. eLucifer
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    Even with this installed sideways and backwards dodges don't work. Any ideas?
    1. austinbyrd2004
      austinbyrd2004
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      U ever find a solution?
    2. daidojc
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      Same
    3. leviatam
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      been that way for so many years. it's pathetic. try to dodge away from a group of enemies only to roll headfirst into them over and over again. UNPLAYABLE. 
      if the dodge didn't change with lock on, it would be FINE.
  7. Kyguy89
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    Love all your mods but i dont understand the point of this mod. They work together just fine without this patch for me and have been for years. Is it just to free up 1 esp slot? Interesting
    1. RazorsharpLT
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      Yeah sure they "work"

      But you can't dodge sideways, and you can only dodge in the direction you're facing.
      Unless you don't have true directional movement
    2. visualsn0w
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      you CAN doge sideway with lock-on. Also TDM have feature to disabel 360 when weapon is drawn
    3. austinbyrd2004
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      I don't wanna lock on all the time. I don't wanna disable tdm while in combat. That ruins the whole point of the mod lol. 
    4. hadifelani
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      I can dodge sideways just fine, you need to lock-on into the target first
    5. andresje9
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      I fixed it by going to the TK Dodge in-game menu in the mod configuration menu and setting “Input Method” to “Simple”
  8. Archerchanxd
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    this mod not need TK Dodge RE-Free Script?
  9. AlexanderTheGreat1998
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    This patch stops work after 2 or 3 deaths and you need to reinstall all three files: TK dodge, TDM and patch. After another 2-3 deaths the same
  10. appaG
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    This mod doesn't save any of the configurations in my SkyUI, every time I load the game I have to change the dodge key-bind. It gets pretty tedious if you're main game is Skyrim at the moment... lol. Hoping for a patch, a fix, or something of that nature. If there is already a fix for this, would anyone mind letting me know? Thank you in advance.
  11. 00m9
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    Is smooth animation broken and outdated? I can't it to work.
  12. honedhero
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    doesn't work on controller. smh.
    1. urbon
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      TK dodge Re.
  13. Joe99999
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    TK Dodge and TDM work fine together out of the box, i.e. without this patch. In the TDM MCM set the option for looking with weapon (drawn) to Vanilla. Also check the crosshairs option. See page 3 of this forum for more details.