Skyrim Special Edition

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Carnage2K4

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Elemental Staffs
v1.50
Carnage2K4
http://www.nexusmods.com/skyrimspecialedition/mods/5319/?

* Introduction
* Requirements
* Installation
* Extra modules
* Troubleshooting
* FAQ
* Version History
* Credits
* Archive Contents

INTRODUCTION------------------------------------------------------

Destruction Staffs in Skyrim look boring, they are all the same, 4-5 years ago I decided that would not do in Classic Skyrim, and it damn well won't do in Skyrim SE.

This mod alters the textures of almost all the Destruction Staffs in Skyrim to 1 of 9 versions that align with Strength and Elemental type.
Low power staffs are now wood.
Medium power staffs are similar to Vanilla but with some glowing addition and damage to the nose.
High power staffs are fully imbued with their elemental energies.

You will be able to instantly recognise the type of staff and its general power level on visual observation.

Staff Stats have not been altered, they will all function just as in vanilla.

Apocalypse - Magic of Skyrim by Enai Siaion is supported via its own version.

Note that the 2 Destruction Staffs possessed by the Dragon Priests andthe Staff of Tandil (that uses the destruction staff model) have not yet been changed, these will get their own textures in a future release.



REQUIREMENTS------------------------------------------------------

Generally None

The Apocalypse - Magic of Skyrim version requires 'Apocalypse - Magic of Skyrim' by Enai Siaion
http://www.nexusmods.com/skyrimspecialedition/mods/1090/?



INSTALLATION------------------------------------------------------

Manual:
Open the downloaded file with WinRAR and simply move the files from the archive to your Skyrim SE data folder.
Only updating should require an overwrite, this mod is packaged in its own .bsa Archives.
Use only one of the main files (They both use the same name anyway), the AMoS version is dependant on AMoS being installed.
If you uninstall AMoS there should be no issue with simply installing the non-AMoS version, or vice-versa.

NMM:
Select the 'Download (NMM)' button, right click the archive in NMM and install.



EXTRA MODULES-----------------------------------------------

Use the 4K-2K version if you have a good computer that can handle larger textures.
Use the 1K-0.5K version if your computer is a bit lacking in the power department.

In both cases install 1 of the main files first, then overwrite the 'Elemental_Staffs - Textures.bsa' file.



TROUBLESHOOTING---------------------------------------------------

Post on the main ES page on Nexus any issues.



FAQ---------------------------------------------------------------

Q?: Where are the staffs located?
A: Nowhere, it's a texture change applied to already existing staffs.

Q?: If it's only a texture change, what is the .esp (plugin) for?
A: Every single staff using the dragon staff model is linked to a single texture and single template in the Skyrim master file, in order to separate each staff to use 1 of the 9 main textures, I have to create 9 addition templates that link to the correct model and in turn texture, and then link them to each staff in the construction kit, as this requires CK edits it needs a plugin file to work in game.

"Q?": You spelt "staves" wrong...
A: "Staff"
Noun
(countable and uncountable; plural staffs or staves or staff) A musical staff.
1. (plural staffs or staves) a long, straight stick, especially one used to assist in walking.
2. (music, plural staves) A series of horizontal lines on which musical notes are written.
from: Staff - Wiktionary

both "Staffs" and "Staves" can be used as a plural for "Staff". the only time it matters is in the 2nd definition, I have chosen to use "Staffs".



VERSION HISTORY---------------------------------------------------

v1.50
Initial Skyrim Special Edition Release, rebuild from the ground using SSE meshes.

Classic Skyrim ~~~~~~~~~~~~~~~~~~

v1.16
Fixed a small error in 1.15, one .nif was missed and it was still trying to use the old Normal Map that no longer exists as part of the new versions

v1.15
Added Glow map to Frost Staff.
Various texture fixes using correct DTX (.dds) formats.
.esp Cleaned of a wild edit.
.esp cleaned of an edit that did not carry forward a fix from the unofficial patches.

v1.10
Added Glow map and small edit on crystal of Forsworn staff.

v1.00
Added Lightning/Storm staff texture with Glow Map

v0.60
Glow Map for Fire staff Fixed.

v0.50
Initial Release



CREDITS-----------------------------------------------------------

Thank you to Yuril for allowing me to Edit his Ice & snow textures.
I recommend both of the Mods he made that I have used textures from;
Real Ice
Alternative Snow

Thank you to Urwy for his tips in NifSkope.
Thank you Neovalen for support with DSR



ARCHIVE CONTENTS----------------------------------------------------------

Elemntal_Staffs.esp

Elemntal_Staffs.bsa
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\DPFireStaff01.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\DPFireStaff01_3rd.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\DPStormStaff01.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\DPStormStaff01_3rd.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\Firestaff01.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\Firestaff01_3rd.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\FireStaff02.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\FireStaff02_3rd.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\FireStaff03.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\FireStaff03_3rd.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\Icestaff01.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\Icestaff01_3rd.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\IceStaff02.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\IceStaff02_3rd.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\IceStaff03.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\IceStaff03_3rd.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\Stormstaff01.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\Stormstaff01_3rd.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\StormStaff02.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\StormStaff02_3rd.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\StormStaff03.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\StormStaff03_3rd.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\TandilStaff01.nif",
"Data\\Meshes\\Carn2K4\\Destruction Staffs\\TandilStaff01_3rd.nif",
"Data\\Meshes\\Carn2K4\\Forsworn Staff\\FSStaff01.nif",
"Data\\Meshes\\Carn2K4\\Forsworn Staff\\FSStaff01_3rd.nif",

Elemntal_Staffs - Textures.bsa
"Data\\textures\\carn2k4\\destruction staffs\\firestaff01.dds",
"Data\\textures\\carn2k4\\destruction staffs\\firestaff01_g.dds",
"Data\\textures\\carn2k4\\destruction staffs\\firestaff01_n.dds",
"Data\\textures\\carn2k4\\destruction staffs\\firestaff02.dds",
"Data\\textures\\carn2k4\\destruction staffs\\firestaff02_g.dds",
"Data\\textures\\carn2k4\\destruction staffs\\firestaff02_n.dds",
"Data\\textures\\carn2k4\\destruction staffs\\firestaff03.dds",
"Data\\textures\\carn2k4\\destruction staffs\\firestaff03_g.dds",
"Data\\textures\\carn2k4\\destruction staffs\\firestaff03_n.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Icestaff01.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Icestaff01_g.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Icestaff01_n.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Icestaff02.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Icestaff02_g.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Icestaff02_n.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Icestaff03.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Icestaff03_g.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Icestaff03_n.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Stormstaff01.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Stormstaff01_g.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Stormstaff01_n.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Stormstaff02.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Stormstaff02_g.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Stormstaff02_n.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Stormstaff03.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Stormstaff03_g.dds",
"Data\\textures\\carn2k4\\destruction staffs\\Stormstaff03_n.dds",
"Data\\Textures\\Carn2K4\\ForswornStaff\\FSStaff01.dds",
"Data\\Textures\\Carn2K4\\ForswornStaff\\FSStaff01_g.dds",
"Data\\Textures\\Carn2K4\\ForswornStaff\\FSStaff01_n.dds"