For those who use Lux Orbis and saw shimmering textures at night (looks like light on the surface from invisible lantern or canle) - reinstall the mod WITHOUT rewriting " ***_l.nif "meshes, light meshes), u will still have base textures and parallax effect, so everything will work properly.
But I have noticed that some (very few in fact it seems) walkway woods and meshes that don't appear in Riften are not covered and it creates a consistency problem in our game, like here in Little Vivec (Moon & Star mod).
I dont know if it would be possible to adapt them to be in part with your mod?
the meshes that I noticed are: - WalkwayStairs3 & 15 - WalkwayEnd02 & WalkwayCEnd02 - WalkwayFull01 & 02 & 03.
Yes I know it's a problem of your mod. But the Riften stuff is used too in other vanilla places than Riften, like the wood stairs and docks of Solitude that use your models and textures. So maybe there could be inconsistencies somewhere else? It's why I wondered if you would consider to harmonize the other stuff if there are not too much and even if it's not Riften related only, at least the textures? I just used the exemple of Moon & Star because it's the first one that I found that was very obvious because they are side by side.
I'm sorry to contradict you but it's not as you say, Solitude dock uses specific models and there isn't a single place in Skyrim where this kind or any other kind of models mix together. This problem occurs with many authors, even quite famous ones but who evidently are not able to understand that you cannot mix stuff at random, Bethesda has done things following a very specific scheme.
I launched the game with only USSEP, your mod and my ENB to check. You are right, it's seems that the meshes are not the same but Solitude's dock models use the textures from Riften (then your mod). It's why I was fooled. And so it seems the other meshes that I pointed (like WalkwayFull01) are using different textures that are not from Riften and your mod. So the possible mismatch or textures could potentially exist somewhere.
do the optional files require the main file? and we just load the 2k textures under the main mod, just working on Riton Riften and wanna make sure i got the right gear
Hello, I just noticed a small inconsistency in the meshes. The mesh RiftenRWDoorSpecial01.nif has chains on both sides of the door, however in vanilla (or SMIM) there are only chains on one side of the door. I think the chains are meant to be to keep the door securely closed, ergo it would be senseless to have chains on both sides of the door because the door should only be lockable from the inside. (I would just hide the mesh and use SMIM's instead, but I think you redirect the texture path on your door, so it looks weird if I do that) Anyway, thanks ^-^
Wow, this is amazing and the quality is superb. The pictures do not capture what it is like to walk around in the space. I could stare at the brick pattern in the firelight for quite some time.
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But I have noticed that some (very few in fact it seems) walkway woods and meshes that don't appear in Riften are not covered and it creates a consistency problem in our game, like here in Little Vivec (Moon & Star mod).
I dont know if it would be possible to adapt them to be in part with your mod?
the meshes that I noticed are:
- WalkwayStairs3 & 15
- WalkwayEnd02 & WalkwayCEnd02
- WalkwayFull01 & 02 & 03.
Maybe there are more.
I just used the exemple of Moon & Star because it's the first one that I found that was very obvious because they are side by side.
You are right, it's seems that the meshes are not the same but Solitude's dock models use the textures from Riften (then your mod). It's why I was fooled. And so it seems the other meshes that I pointed (like WalkwayFull01) are using different textures that are not from Riften and your mod.
So the possible mismatch or textures could potentially exist somewhere.
Here: Solitude's dock:
Here: Riften's docks:
I think the chains are meant to be to keep the door securely closed, ergo it would be senseless to have chains on both sides of the door because the door should only be lockable from the inside.
(I would just hide the mesh and use SMIM's instead, but I think you redirect the texture path on your door, so it looks weird if I do that)
Anyway, thanks ^-^
Thank you.
Ragged Flagon