Skyrim Special Edition

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chixonator

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chixonator

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22 comments

  1. gamer455
    gamer455
    • member
    • 0 kudos
    .
  2. PhantomZerov2
    PhantomZerov2
    • member
    • 4 kudos
    I've already made a few modifications of this mod for a more logical gameplay without being too OP right from the start that you can kill the old man with a long bow after farming Hadvar for Sneak XP. Though, of course, I didn't change him much except I made him an Altmer, aka a Thalmor. Aside from that I made sure the spells don't get too OP for a more fun play.
  3. Dreadmorg
    Dreadmorg
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    • 2 kudos
    Some tiny graphic glitches but nothing really bad. Awesome mod TY :) Seems to work for Oldrim LE to
  4. keithapple
    keithapple
    • member
    • 7 kudos
    In process of making patch mod to make the spells costly (putting 80 base cost in SSEEdit)  and add crafting recipe to get around the bugs as described.
  5. Umarhafizzam
    Umarhafizzam
    • member
    • 0 kudos
    the spell is to powerful and the cast is too rapid. fighting enemies is not challenging and no fun in it. can you make another or more than 1 file so we can choose how powerful the spell is? and how rapid it shot is? high damage plus rapid fire is to OP. i just want fun mage play without need to charge the spell everytime.... thanks.
  6. TheScoutFromTF2
    TheScoutFromTF2
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    I cant find the dark mage camp. Pls help
    1. chixonator
      chixonator
      • supporter
      • 21 kudos
      There is a map marker on the map, in between whiterun and riverwood
  7. Vlad254
    Vlad254
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    • 35 kudos
    Any chance you can release a patch so the magic cost is just a tad higher (just a tad)?
  8. jamiethejoker26
    jamiethejoker26
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    • 4 kudos
    One of the spells is a pokemon!
  9. VeronikaAlexandrov
    VeronikaAlexandrov
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    • 55 kudos
    Any chance, that this is compatible with ordinator?
    1. chixonator
      chixonator
      • supporter
      • 21 kudos
      of course :)
    2. VeronikaAlexandrov
      VeronikaAlexandrov
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      • 55 kudos
      Awesome, and thank you for the quick response
  10. deleted72296763
    deleted72296763
    • account closed
    • 4 kudos
    Dammit, I'm currently not playing SSE right now but when I do I'll be sure to download this mod. I hope it does what I think it does, because if so then playing as a mage will finally be fun again lol. I'll keep track of this mod but in the meantime, thank you in advance!

    Update: I just couldn't wait and I wanted to test this mod lol. And yes, YES, it does EXACTLY what I hoped! This mod's awesome! I'll admit it's really OP, but I easily fixed that by upping the magicka cost using xEdit. I figured it'll give me a reason to allocate points into magicka since they'll be a mage anyway. Again, thanks for this.