Since 1.2.0, the plugin has been flagged as an ESL, and won't count towards the esp plugin limit. Forms were compacted to achieve this, therefore updating a saved game that is currently running a pre-1.2.0 version to a 1.2.0<= version is not safe. After 1.2.0, updating is straightforward.
I'm a VR user as well - I can confirm that this mod worked for me in a heavy load order. Note: When mods require SKSE they will often work with SKSEVR, unless that mod relies upon a .dll. If that is the case, the .dll has to be recompiled for SKSEVR.
This mod does not have a .dll (you can always preview the nexus files to check).
Regarding the use of a hotkey - I didn't test setting this to a controller input. Instead, I use Dragonborn Speaks Naturally and bound a phrase to a key input. Note: You need SkyrimVR to be the focused window for key inputs to be activated via DSN.
That is all to say - wonderful mod :)
I'll have a fallen comrade, say "Rest Well" - get your pop-up and make my selections.
I like the idea of the mod (Lydia just died because of me recently, so she could use a proper grave), but I'm having an issue with the gravestone being placed at a strange vertical angle instead of flat on the ground (despite the fact that the ground where I placed it was actually flat). It wouldn't be that much of a problem if the gravestone object was textured from all sides. Unfortunately its back side is "empty", doesn't have a texture, so you can see through it. It looks very ugly and unimmersive. Is there a way to fix it somehow?
A bit morbid, but is there a simple, lightweight mod for carrying NPC corpses?
I want to bury a fallen NPC using this mod, but I can't move them from an interior cell to an exterior one using `moveto player`. That doesn't appear to work on dead bodies in either Skyrim or Fallout 4, in my experience.
Would it be possible to add a feature to dig up graves and get the bodies back? It'd be cool to let players dig up their fallen companions and use another mod to resurrect them
Mind you I can just do it with console commands, but being able to do it through normal means would add a lot to immersion
It feels like fallout 4 only has burial mods since Xbox Skyrim dosen’t have them may as well burn the bodies in solstime tomb since they turn into charred corpses
I'm using the latest version and in the MCM settings I only have Hotkeys activate/remove and then I have Settings with play animation and add player engraving. I do not see the setting for "force cleanup".
139 comments
Forms were compacted to achieve this, therefore updating a saved game that is currently running a pre-1.2.0 version to a 1.2.0<= version is not safe.
After 1.2.0, updating is straightforward.
This mod does not have a .dll (you can always preview the nexus files to check).
Regarding the use of a hotkey - I didn't test setting this to a controller input. Instead, I use Dragonborn Speaks Naturally and bound a phrase to a key input. Note: You need SkyrimVR to be the focused window for key inputs to be activated via DSN.
That is all to say - wonderful mod :)
I'll have a fallen comrade, say "Rest Well" - get your pop-up and make my selections.
(Pinned for visibility)
I just buried General Falx Carius. "May you have final rest..." Next, the old orc, Sinderion, and so many more.
Doesn't save MCM settings. The mods I have should have fixed that. Still, a quick change on game start.
EDIT: I can confirm this issue with the power option persists even in the past mod version, 1.3.
Is there a way to fix it somehow?
I want to bury a fallen NPC using this mod, but I can't move them from an interior cell to an exterior one using `moveto player`. That doesn't appear to work on dead bodies in either Skyrim or Fallout 4, in my experience.
Mind you I can just do it with console commands, but being able to do it through normal means would add a lot to immersion
since Xbox Skyrim dosen’t have them may as well burn the bodies in solstime tomb since they turn into charred corpses