ok i installed this mod and looked at all the stones here a list.
warrior stone: the apprentice stone gives +100% magic regen, and -100% magic resistance.(not a mistake, that what it does) mage stone: magic skills level faster by 20%, +30 skill to illusion and destruction, +?% magic resist. (does not give a number for the resist) thief stone: stealth skills level faster by 20%, +30 skill to sneak
apprentice stone: same as warrior stone. atronach stone: now you as atronach, +200 magicka, -?% magic regen, +?% magic absorption.(im assuming the percentage is the same as vanilla) lady stone: +100%health and stamina regen, +20 armor, +? magic resist. lord stone: 50%magic resist, +20 armor, +100 magicka. (no magicka is given) lover stone: all skills level 15% faster, +100 health, magicka, stamina. (it gives 200 health and stamina, no magic) ritual stone: raise all dead to fight for you for ALL ETERNITY. (not sure but i think this might be a different mod in my load out) serpent stone: paralyze target for 300 second dealing 500 damage. shadow stone: invisibility for 14400 seconds, +100 sneak, +100 lock picking (no skill increase) steed stone: +400 stamina, +500 carry weight, no movement penalty for wearing armor tower stone: unlock any lock up to expert once a day, +30 sneak.
This shouldn't be called "rebalanced" as most of the standing stones are just far too op. The appropriate word for this mod is "overhaul." If you want some OP standing stones, this is a great mod. Otherwise, even on legendary difficulty and mods, it makes the early game a cake walk.
Somehow I have managed to bake in the fact that the warrior stone is replaced with the apprentice stone. Still haven't figured out how I did that. I am going to have to start a new game (that's my last option at this point). I tend to make merged patches in SSEEdit, and it seems that somehow I have managed to make the fact that the warrior stone is the apprentice stone after having uninstalled this mod. I've even installed other Guardian Stone mods and they make the Warrior stone the Apprentice stone. This is so frustrating. Serves me right I suppose. I'm about to open up the mod in Creation Kit and see what I can figure out. The creation kit and I don't seem to get along well though, so this might be hilarious.
Which means the description "now you are the atronach" as an effect of the Atronach stone of your fashion Standing Stones Rebalanced? + 100% chance of absorbing spells?
12 comments
warrior stone: the apprentice stone gives +100% magic regen, and -100% magic resistance.(not a mistake, that what it does)
mage stone: magic skills level faster by 20%, +30 skill to illusion and destruction, +?% magic resist. (does not give a number for the resist)
thief stone: stealth skills level faster by 20%, +30 skill to sneak
apprentice stone: same as warrior stone.
atronach stone: now you as atronach, +200 magicka, -?% magic regen, +?% magic absorption.(im assuming the percentage is the same as vanilla)
lady stone: +100%health and stamina regen, +20 armor, +? magic resist.
lord stone: 50%magic resist, +20 armor, +100 magicka. (no magicka is given)
lover stone: all skills level 15% faster, +100 health, magicka, stamina. (it gives 200 health and stamina, no magic)
ritual stone: raise all dead to fight for you for ALL ETERNITY. (not sure but i think this might be a different mod in my load out)
serpent stone: paralyze target for 300 second dealing 500 damage.
shadow stone: invisibility for 14400 seconds, +100 sneak, +100 lock picking (no skill increase)
steed stone: +400 stamina, +500 carry weight, no movement penalty for wearing armor
tower stone: unlock any lock up to expert once a day, +30 sneak.
Lynna