Thank you for this. I don't like wearing the masks in game, but this is something I think I might like. It's pretty cool how you get the powers and just wear it on your waist. I appreciate that you put this together because the belt-worn masks are all that I wanted. I typically avoid mods that mess with leveled lists as I don't use Wyre Bash.
The recipe to convert Vokun - Belt Right back to helmet is looking for Krosis - Belt Right. It will not be visible in the crafting menu if you do not have Krosis - Belt Right in your inventory.
Can you tell me which folders would I need to delete from the original Warmonger Armory mod if I only wanted to keep the belt-related meshes/textures? Do I only keep the "BeltDPMask" folder from meshes? What do I keep from textures? Nothing seems connected to those.
Which folders do I keep from the original mod if I'm only interested in the functionality of this mod?
To anyone that uses the "Reliquary of Myth" mod (it reworks the dragon priest masks to have more interesting effects), if you put the mask on your belt, the mask will revert to the vanilla effects. Currently i am unaware of a patch to bridge this interaction.
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Artificer - Artifacts of Skyrim
Which folders do I keep from the original mod if I'm only interested in the functionality of this mod?
(https://www.nexusmods.com/skyrimspecialedition/mods/87119)