Skyrim Special Edition

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  1. PraedythXVI
    PraedythXVI
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    -Changelog:
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    -V1.0:

    • Added Material Fix patch.
    • Fixed left foot missing toes.
    • Added a patch for potema if you are using my unique skulls mod.
    • Added WACCF patch.
    • Added skeleton eyes EnbLight patch.
    • Added ESPFE and ESL versions of the main plugin.
    • Removed the mods listed under requirements to avoid any confusion since they aren't required, they were just there to say patches were available for them.
    • Added ESPFE WACCF patch for the ESPFE plugin. Thanks to Pytheian for it.
    • Added a patch for Undeath and any add-ons for it which required a patch too, they're in their own archive, it has it's own FOMOD, you can select which StaffOfWorms you want, the texture resolution 1K/2K or 4K.
    • Added a Majestic Mountains patch.
    • Added EnbLight for nordic ruins patch (should be partially compatible with ELFX), a proper patch for it + ELFX will be made once i have permission (if a patch is required).
    • Added a patch for Rustic Reliefs Kulharin's parallax patch.
    • Added a patch for Draugr Upgrades and Improvements, it works properly but the helmets worn by skeletons will clip through the skull because they aren't using the patched helmets in this file yet, they will be in the next version of DUI hence why it's already fully compatible with the next version and any other content the mod author makes with those patched meshes.
    -V1.1:

    • Merged the plugin options, left foot fix and materials fixes with the main files.
    • Combined all the patches except undeath and clockwork in one file with it's own fomod.
    • Added a clockwork patch.
    • Added a patch for UndeadFX.
    • Added a patch for ELFX.
    • Added a patch for Skyrim Immersive Creatures.
    • Added a patch for Extra Playable Skeletons SSE.
    • Added a patch for the Tools of Kagrenac.
    • Added a patch of Path of Sorcery which also acts as a smaller skulls for skeleton creatures (not the static ones) option.
    • Updated DUI Patch helmet meshes naming convention and patched headless skeletons.
    • Added patches for Lux, thanks to InstantKor for providing those patches. (Included missing meshes and fixed candles.)
    • Added a patch for Death's Head - Skull Mask, thanks to WillOhTheWisp for taking care of it.
    • Added a patch for CC necromantic Grimoire (Hooded Skull mask) addon thanks to WillOhTheWisp for taking care of it.

    (Since patching Path of Sorcery wasn't possible i instead decided to scale down the skulls to prevent any clipping with the helmets, they're about the same size as the vanilla skulls, just a tiny bit smaller in some areas, could also be considered more immersive since the skulls shouldn't be the same size as your characters head but a bit smaller.
    Can be used with or without Path of Sorcery.
    The black mage hood nifs and the main plugin are still required since the skull still clips with that hood despite being smaller.)

    -Mods i will create patches for:
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    None, no more patches will be made for the time being.

    -Mods which have already been patched or do not require patches:
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    • Majestic Mountains.
    • Unofficial Material Fix.
    • Particle lights for Enb Undead Creatures.
    • Particle lights for Enb Nordic Ruins Candles.
    • Undeath and any add-on made for it.
    • Weapons Armor Clothing and Clutter Fixes.
    • Rustic Reliefs Kulharin's parallax patch.
    • Draugr Upgrades and Improvements.
    • Clockwork.
    • UndeadFX.
    • ELFX.
    • Skyrim Immersive Creatures.
    • Extra Playable Skeletons SSE.
    • Path of Sorcery.
    • Tools of Kagrenac.
    • Lux.
    • Death's Head - Skull Mask.
    • Sacrosanct and Sacrilege, you can get the patch there, thanks to MUR4S4ME for making this patch.
    • Inferno (You can safely let Inferno's textures overwrite mine).

    -Incompatible mods (as in they won't use the models and textures in this mod without a patch):
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    • Ordinator.
    • Frozen Electrocuted Combustion.
    • Army of Darkness.
    • Real Feeding.
    • Haugbui - A Draugr Overhaul.
    • Apocalypse.
    • Beast Masks of Skyrim (LE).

    No more patches will be made (not for a while at least), Death's Head Skull Mask is the last one.
  2. WolfKanji
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    It'd probably be hard but it'd be cool if someone made a patch for the other playable skeleton mod cause the one that already has a patch is funky.
  3. SkyrimChad90
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    any chance you can do the bone piles inside the volkihar dungeon ?
    1. Ruubi
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      ^ I would love that too, but I wouldn't even know where to start if I wanted to make that myself so good luck.
    2. PraedythXVI
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      I've already done that, those piles are in my soul cairn mod because the meshes are part of the soul cairn in the game files.
  4. Alb1986
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    is this mod compatible with js emissive eyes...when installing both..which one should load after and before... i just let  js emissive yes overwrite this mod...

    https://www.nexusmods.com/skyrimspecialedition/mods/60108 - Js emissive eyes, mod
    1. Mrspecop71
      Mrspecop71
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      https://www.nexusmods.com/skyrimspecialedition/mods/60350 Patch for JS emissive eyes and this mod
    2. Alb1986
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      Oh man.. thank you !
  5. Tenkuro09
    Tenkuro09
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    Hello PraedythXVI
    If you happen to be back on modding again.  Pls add into the patch list: Animated Carriage and Immersive College of Winterhold. Thank you!
  6. Jinchurik
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    Does this mod replace the textures of the following mods? : More Helmets Please and Beast Masks of Skyrim.
  7. TONI8
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    Hello! 

    I think there is an issue with the WACCF patch, while praedysSkeletons.esl is an .esl file, praedysSkeletons_WACCF_Patch.esp asks for the missing master praedysSkeletons.ESP

    Did I something wrong or can you fix it?
  8. JonThackery
    JonThackery
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    Thanks for the mod.

    I have FEC, what is the compatibility issue exactly...? (game breaking...?)

    EDIT: ok it seems to be fine then.
  9. Shesurus
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    Made a patch for Wyrmstooth here.
  10. jzjzjzj
    jzjzjzj
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    With this detail you are giving me a sweet nightmare. Nicely done! 
  11. Senturos
    Senturos
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    The DB Skulls you edited?

    Well I'd love to see Herns have Fangs. And Lurbruks to have Tusk? and s slighty wider head since hes an orc?

    Seems The orc skull does have some tusk. But Herns skull would look amazing with Vampire fangs