If you experience some shadow pop where a large tree in front of the player will have shadow flicker when panning the mouse around, put this in your Skyrim.ini under [Display]:
fMaxHeightShadowCastingTrees=10000.0000
The default value is 5000. You may need to tweak this value, but for me 10000 did the trick.
MISMATCHED LOD (half trees in distance, purple trees, other LOD issues like pop-out) IS NOT AN ISSUE WITH THE MOD, IT IS A CONFLICT WITH ANOTHER MOD THAT ALSO ALTERS TREE LODS.
Sorry to make that so big and bold but I'm hoping to clarify that. A lot of texture or landscape mods have been including LOD tree textures and meshes, which will conflict with this, especially if they're loose files, which will overwrite my BSAs. You will have to read the descriptions for the mods you have installed to determine if they include distant tree LOD or not. A more brute-force method could be to extract my BSAs and overwrite everything in your meshes/textures folder, tho that's not recommended.
solangel777's original Simply Bigger Trees No Clip Patch has now been directly integrated into this mod. HUGE thanks to solangel777!
PLEASE READ BEFORE POSTING! Questions or issues covered here will be ignored! <3
FREQUENTLY ASKED QUESTIONS / SOLUTIONS - F.A.Q.
In general, numerous issues that have been raised are just how the vanilla game behaves, which is made more obvious by having the trees 2x as big and in your face, and from paying extra attention with a new mod installed. Things like TAA anti-aliasing motion blur, SSAO artifacts, tree pop-in, etc. are already present and not part of this mod (and can all be tweaked via INI settings.) If there is something you're concerned about, it's best to confirm by re-testing (in the EXACT same spot, save your game looking at the same area) without the mod installed to make sure you're not just reporting vanilla behavior. That is a huge help and avoids wild goose chases on both our parts :)
Q: I am using the old Skyrim Classic version in SE, why should I upgrade? A: MANY REASONS!
• You can update to this one at any time without any issues • Using the oldrim version in SE has weird shadow flickering, this proper version does not • Skyrim SE has improved and more lush meshes, which are used in this new version • The included plug-in has lots of little clipping / positioning fixes for trees that were going thru cliff edges and such • Collision and culling parameters improved • Includes full LOD trees (far-away) to match the new tree size, with better HD textures that make them look like full meshes
Q: The LOD is messed up! Halp! (not quite a question but still) A: 100% guaranteed that you have a conflict, even if it isn't obvious. The last 5 people who insisted there was no conflict came back 15 minutes later to report that there indeed was, due to a mod that they did not realize had LODs packaged in it. This is going to be an issue between ANY mods that have their own LOD until users are able to generate LOD for their own specific load order. Feel free to ask for further help, I'll see what I can do, but I'm tellin ya!
Q: I see extra branches popping in when I get close, is that a bug? A: No,this is normal, Skyrim has several levels of tree detail and only shows the full branches and animations when you are close. It's more obvious when the trees are bigger. Please see this fantastic detailed guide for more info and settings to adjust this http://wiki.step-project.com/Guide:Skyrim_Tree_Settings
Q: Will this come to XBOX or PS4? A: XBOX yes, but it might cripple performance. PS4, no, since new assets (meshes) are not allowed. Sorry :( working on alternate ideas
Q: Will this affect performance? A: It can, due to shadows being higher quality in SE, and tree meshes being denser; but settings can be tweaked to address and compensate for this (I have 60+FPS everywhere). See the PERFORMANCE GUIDE section of the description.
Q: Can I install this mid-game? A: Yes, it can be added or removed at any time.
Q: Can you make a 1.2x, 1.5x, 1.6x, etc version? A: LOD generation, and combos of LOD for compatibility would make doing that a big undertaking, to be honest. It would gridlock me from making any significant updates. After patches and everything are settled, I may do a "mid" version but that's about it. Sorry :(
Q: Is this compatible with SFO? A: Partially. SFO replaces all pine trees, but if you load SFO after this, you'll get all the SFO stuff, but will get my big aspen and reach trees. See COMPATIBILITY section of the description for more details.
Q: Why use this instead of another tree overhaul? A: Variety is the spice of life, and it's a matter of preference! This mod touches only trees, and keeps the vanilla feel. Tree animations are also retained, which most tree mods loose as a result of their new meshes. If you aren't sure you want new trees, grass, new textures, etc. that other tree mods offer, this might be the one for you.
Q: Is there LOD? A: YES! Fully packaged. There is now HD, performance-friendly, and perfectly-sized LOD.
Q: Does this affect navmesh? A: None that I've ever seen or reported in the couple of years this was out for classic. The size of the trees is increased yes, but the vanilla navmesh is big enough that NPCs still move around them just the same.
Q: What mods are you using in the video? A: NONE, just SBT. Skyrim SE looks great out of the box (mostly) and I think people are already modding it too much before observing the improvements Bethesda made :)
IMPORTANT NOTE REGARDING LODs / USING COMBOS OF TREE MODS
One thing to keep in mind: This is all packaged up nicely in a BSA. If you have mods that contain loose files that have conflicting meshes, LOD files and LOD textures that, they will take precedence over SBT since they are loose (this is how the game is designed) regardless of install order. If you have choppy LOD or the sizes don't match, this is likely why. Please let me know what other tree / texture mods you're using if you experience this. I may need to include a "loose" files version so you can hard-overwrite those files.
Detailed patches and tutorials are in the works to better accommodate working with other tree mods!
For now, I highly suggest removing other tree LOD mods. The LODs included in here are some of the best I've ever seen, if I'm going to be honest. Massive shout-out and thanks to PaleRiderx for the HD tree billboards.
I have made the Realistic Aspen Trees version loose files to better account for this.
In general this mod is going to require a modular installer to accommodate those who have cherry-picked tree setups. Patience is appreciated while I sort this out!
I have a question... I use Skyrim Flora Overhaul in combination with Simply Bigger Trees. didn't really love the tree bark textures so I also added the HQ Tree Bark mod. everything looks really beautiful now. except after adding HQ Tree Bark the sway speed of branches is too fast again. is there a way to keep the slower sway speed from the SBT mod, but with the textures of HQ Tree Bark? or can i manually set sway speed somewhere?
[edit] I think I found a solution. not sure of its the right way, but it seems to work. I downloaded SSEedit (https://www.nexusmods.com/skyrimspecialedition/mods/164) and used that to open all ESPs in the left windows you select Skyrim Flora Overhaul, open it up and select Trees. you get a list of all trees in game. select a tree and you'll see a bunch of values in the right window, together with all mods that affect those values. somewhere you'll see a value called Branch Flexibility. and you'll see that SFO gives it other values than SBT. i copied the values from SBT to SFO and that fixed my problem. still have beautiful big trees, nice bark textures from HQ tree bark and the branches sway smooth and slowly :)
For anyone trying to get DynDOLOD set-up, along w/ RAT (Realistic Aspen Trees) and SBT (Simply Bigger Trees), allow me to share the resource that I found that wound-up being the exact guide that I needed to get set-up.
Also, there was a comment made deep within the posts of Indistinguishable Billboards for Skyrim SE that I likewise found extremely helpful.
Spoiler:
Show
(edited this a bunch of times as I experimented, but here's the final result)
Asar00's method summarized (without HQB): Extract Indistinguishable Billboards (IB) into a separate folder (eg: \IB_Extract\) Extract/copy the DDS and TXT files from RAT into IB_Extract Extract/copy ONLY the TXT files from SBT Billboards for RAT into IB_Extract Zip up this folder and drop it in your favorite mod organizer's download folder. Install RAT ,SBT Loose, SBT Billboards, Install the new IB archive from IB_Extract
If you have Vortex (tested with beta version): Install IB, RAT, SBT Loose, SBT RAT Billboards. Vortex will then give you warnings about conflicts (use the red lightning bolt on the right hand side for these steps). You'll click on each one, define a rule for which files have priority, and then the lightning bolt will be marked green. eg: https://i.imgur.com/kfThvEN.png
I've included all the subsequent rules below, but they should auto-complete as you walk through them.
IB should load --> BEFORE --> SBT Billboards for RAT (or just SBT Billboards) IB should load --> BEFORE --> RAT (or your favorite tree texture mod) RAT should load --> BEFORE --> SBT Loose RAT should load --> BEFORE --> SBT Billboards for RAT RAT should load --> AFTER --> IB SBT Loose load --> AFTER --> RAT SBT Billboards for RAT --> AFTER --> IB SBT Billboards for RAT --> AFTER --> RAT
eg: https://i.imgur.com/wKykHYS.png
From here, load up IB's conflicts (the now-green lightning bolt), and click on '114 conflicting files.' * A pop-up listing these files will appear, and you'll scroll down to the bottom to "Edit Individual Files." * A second window will show up giving you files you can change priority that will supersede all other rules. * For every DDS file, click the dropdown on the right and change it to use IB.
This may seem daunting, but it can easily be done in a few minutes. eg: where some are not yet marked https://i.imgur.com/IayjTHL.png. You can also type '.dds' in this window to have the relevant lines highlighted.
Deploy your mods, sort, and then run your LODGen. It'll be a while.
Also, the DynDOLOD's FAQ post helped me figure out a couple issues I had to solve using xEdit.
These three resources together are exactly what I needed to get my DynDOLOD set-up to work with SBT and RAT. Be advised, though, that the latter portion of this second dude's instructions (regarding editing individual conflicts) only pertains to NMM/Vortex users, not MO2 users).
I'm posting this information here just in case it helps somebody else so that they don't need to spend 4 hours researching the internet just trying to find clear, concise, and up-to-date SSE modding resources.
I'm having an issue where distant tree LOD pops in, even after generating LOD with Dyndolod. I installed Indistinguishable Vanilla Trees medium, let it overwrite Dyndolod Resources, and let it in turn be overwritten by the vanilla billboard for SBT. Am I supposed to skip the Indistinguishable billboards, even though Dyndolod instructs otherwise? I thought for sure I'd solved it this time, but after another Lodgen- the distant pop in is still there. They are tall as theyre supposed to be, and they stay in existence upon approach- but theyre just not there from afar. Plzhalp
Edit: fTreeDrawDistance or whatever it's called wasn't set high enough apparently. Switched it to 100,000 and it seems to have fixed the pop in issue as many have suggested. Awesome work, many thanks! (Previously endorsed :D)
I still can't figure it out why my trees still look half-cut shape. Below are my load orders. Please help me guys if you guys knows any of my mod that are changing LOD that are conflicting with SBT. I haven't generate DynDOLOD, I just install the tree mod as it is.
I tested so many trees mods and I come back to ask if I can use Simply Bigger Trees with Nature of the Wild Lands , here : https://www.nexusmods.com/skyrimspecialedition/mods/63604 ?
i have big problem and can't uninstall this mod in my new playtrought even after deleting trees still stay huge the only other mod i've used was skyrim flora overhaul
I messed up my mod setup and am going through re-enabling mods in small batches while bugtesting. As I travel through Skyrim during testing trips, I look around and wonder. "Why does the world look so barren?" I look at the trees. They feel wrong. Kinda... meh. I realize that I do not yet have Simply Bigger Trees enabled.
I turn on Simply Bigger Trees. The world looks right again.Thank you for this lovely mod!
Thanks! That's how I feel at this point, too. Thankfully since this came out there have been a bazillion tree mods so there's options for everything but sometimes vanilla-esque is best
Nice, but I only want the Aspen mesh replacer, with Realistic Aspen Trees, what should I remove ? An Aspen and a Realistic Aspen Trees version only would be great !
I used this mod on Oldrim, and It looks awesome on Special Edition, thanks !
I was curious about this as well, so I looked at the mod in xEdit. No, it does not affect any of the DLC worldspaces, it strictly affects only the Tamriel worldspace.
Hello,first of all this is my favorite tree mod and it's always one of the first mods I always install whenever I want to do a new playthrough.However I have a small question.Does it work with seasons of skyrim ?
1118 comments
If you experience some shadow pop where a large tree in front of the player will have shadow flicker when panning the mouse around, put this in your Skyrim.ini under [Display]:
fMaxHeightShadowCastingTrees=10000.0000
The default value is 5000. You may need to tweak this value, but for me 10000 did the trick.
EdmondNoir is working in a fantastic fix to move every floating moss BY HAND. Download it here!
https://www.nexusmods.com/skyrimspecialedition/mods/42649
Sorry to make that so big and bold but I'm hoping to clarify that. A lot of texture or landscape mods have been including LOD tree textures and meshes, which will conflict with this, especially if they're loose files, which will overwrite my BSAs. You will have to read the descriptions for the mods you have installed to determine if they include distant tree LOD or not. A more brute-force method could be to extract my BSAs and overwrite everything in your meshes/textures folder, tho that's not recommended.
solangel777's original Simply Bigger Trees No Clip Patch has now been directly integrated into this mod. HUGE thanks to solangel777!
PLEASE READ BEFORE POSTING! Questions or issues covered here will be ignored! <3
FREQUENTLY ASKED QUESTIONS / SOLUTIONS - F.A.Q.
In general, numerous issues that have been raised are just how the vanilla game behaves, which is made more obvious by having the trees 2x as big and in your face, and from paying extra attention with a new mod installed. Things like TAA anti-aliasing motion blur, SSAO artifacts, tree pop-in, etc. are already present and not part of this mod (and can all be tweaked via INI settings.) If there is something you're concerned about, it's best to confirm by re-testing (in the EXACT same spot, save your game looking at the same area) without the mod installed to make sure you're not just reporting vanilla behavior. That is a huge help and avoids wild goose chases on both our parts :)
Q: I am using the old Skyrim Classic version in SE, why should I upgrade?
A: MANY REASONS!
• You can update to this one at any time without any issues
• Using the oldrim version in SE has weird shadow flickering, this proper version does not
• Skyrim SE has improved and more lush meshes, which are used in this new version
• The included plug-in has lots of little clipping / positioning fixes for trees that were going thru cliff edges and such
• Collision and culling parameters improved
• Includes full LOD trees (far-away) to match the new tree size, with better HD textures that make them look like full meshes
Q: The LOD is messed up! Halp! (not quite a question but still)
A: 100% guaranteed that you have a conflict, even if it isn't obvious. The last 5 people who insisted there was no conflict came back 15 minutes later to report that there indeed was, due to a mod that they did not realize had LODs packaged in it. This is going to be an issue between ANY mods that have their own LOD until users are able to generate LOD for their own specific load order. Feel free to ask for further help, I'll see what I can do, but I'm tellin ya!
Q: I see extra branches popping in when I get close, is that a bug?
A: No,this is normal, Skyrim has several levels of tree detail and only shows the full branches and animations when you are close. It's more obvious when the trees are bigger. Please see this fantastic detailed guide for more info and settings to adjust this http://wiki.step-project.com/Guide:Skyrim_Tree_Settings
Q: Will this come to XBOX or PS4?
A: XBOX yes, but it might cripple performance. PS4, no, since new assets (meshes) are not allowed. Sorry :( working on alternate ideas
Q: Will this affect performance?
A: It can, due to shadows being higher quality in SE, and tree meshes being denser; but settings can be tweaked to address and compensate for this (I have 60+FPS everywhere). See the PERFORMANCE GUIDE section of the description.
Q: Can I install this mid-game?
A: Yes, it can be added or removed at any time.
Q: Can you make a 1.2x, 1.5x, 1.6x, etc version?
A: LOD generation, and combos of LOD for compatibility would make doing that a big undertaking, to be honest. It would gridlock me from making any significant updates. After patches and everything are settled, I may do a "mid" version but that's about it. Sorry :(
Q: Is this compatible with SFO?
A: Partially. SFO replaces all pine trees, but if you load SFO after this, you'll get all the SFO stuff, but will get my big aspen and reach trees. See COMPATIBILITY section of the description for more details.
Q: Why use this instead of another tree overhaul?
A: Variety is the spice of life, and it's a matter of preference! This mod touches only trees, and keeps the vanilla feel. Tree animations are also retained, which most tree mods loose as a result of their new meshes. If you aren't sure you want new trees, grass, new textures, etc. that other tree mods offer, this might be the one for you.
Q: Is there LOD?
A: YES! Fully packaged. There is now HD, performance-friendly, and perfectly-sized LOD.
Q: Does this affect navmesh?
A: None that I've ever seen or reported in the couple of years this was out for classic. The size of the trees is increased yes, but the vanilla navmesh is big enough that NPCs still move around them just the same.
Q: What mods are you using in the video?
A: NONE, just SBT. Skyrim SE looks great out of the box (mostly) and I think people are already modding it too much before observing the improvements Bethesda made :)
One thing to keep in mind: This is all packaged up nicely in a BSA. If you have mods that contain loose files that have conflicting meshes, LOD files and LOD textures that, they will take precedence over SBT since they are loose (this is how the game is designed) regardless of install order. If you have choppy LOD or the sizes don't match, this is likely why. Please let me know what other tree / texture mods you're using if you experience this. I may need to include a "loose" files version so you can hard-overwrite those files.
Detailed patches and tutorials are in the works to better accommodate working with other tree mods!
For now, I highly suggest removing other tree LOD mods. The LODs included in here are some of the best I've ever seen, if I'm going to be honest. Massive shout-out and thanks to PaleRiderx for the HD tree billboards.
I have made the Realistic Aspen Trees version loose files to better account for this.
In general this mod is going to require a modular installer to accommodate those who have cherry-picked tree setups. Patience is appreciated while I sort this out!
I use Skyrim Flora Overhaul in combination with Simply Bigger Trees.
didn't really love the tree bark textures so I also added the HQ Tree Bark mod.
everything looks really beautiful now. except after adding HQ Tree Bark the sway speed of branches is too fast again.
is there a way to keep the slower sway speed from the SBT mod, but with the textures of HQ Tree Bark?
or can i manually set sway speed somewhere?
[edit]
I think I found a solution.
not sure of its the right way, but it seems to work.
I downloaded SSEedit (https://www.nexusmods.com/skyrimspecialedition/mods/164) and used that to open all ESPs
in the left windows you select Skyrim Flora Overhaul, open it up and select Trees.
you get a list of all trees in game.
select a tree and you'll see a bunch of values in the right window, together with all mods that affect those values.
somewhere you'll see a value called Branch Flexibility. and you'll see that SFO gives it other values than SBT.
i copied the values from SBT to SFO and that fixed my problem.
still have beautiful big trees, nice bark textures from HQ tree bark and the branches sway smooth and slowly :)
Also, there was a comment made deep within the posts of Indistinguishable Billboards for Skyrim SE that I likewise found extremely helpful.
Asar00's method summarized (without HQB):
Extract Indistinguishable Billboards (IB) into a separate folder (eg: \IB_Extract\)
Extract/copy the DDS and TXT files from RAT into IB_Extract
Extract/copy ONLY the TXT files from SBT Billboards for RAT into IB_Extract
Zip up this folder and drop it in your favorite mod organizer's download folder.
Install RAT ,SBT Loose, SBT Billboards,
Install the new IB archive from IB_Extract
If you have Vortex (tested with beta version):
Install IB, RAT, SBT Loose, SBT RAT Billboards.
Vortex will then give you warnings about conflicts (use the red lightning bolt on the right hand side for these steps). You'll click on each one, define a rule for which files have priority, and then the lightning bolt will be marked green. eg: https://i.imgur.com/kfThvEN.png
I've included all the subsequent rules below, but they should auto-complete as you walk through them.
IB should load --> BEFORE --> SBT Billboards for RAT (or just SBT Billboards)
IB should load --> BEFORE --> RAT (or your favorite tree texture mod)
RAT should load --> BEFORE --> SBT Loose
RAT should load --> BEFORE --> SBT Billboards for RAT
RAT should load --> AFTER --> IB
SBT Loose load --> AFTER --> RAT
SBT Billboards for RAT --> AFTER --> IB
SBT Billboards for RAT --> AFTER --> RAT
eg: https://i.imgur.com/wKykHYS.png
From here, load up IB's conflicts (the now-green lightning bolt), and click on '114 conflicting files.'
* A pop-up listing these files will appear, and you'll scroll down to the bottom to "Edit Individual Files."
* A second window will show up giving you files you can change priority that will supersede all other rules.
* For every DDS file, click the dropdown on the right and change it to use IB.
This may seem daunting, but it can easily be done in a few minutes. eg: where some are not yet marked https://i.imgur.com/IayjTHL.png. You can also type '.dds' in this window to have the relevant lines highlighted.
Deploy your mods, sort, and then run your LODGen. It'll be a while.
Also, the DynDOLOD's FAQ post helped me figure out a couple issues I had to solve using xEdit.
These three resources together are exactly what I needed to get my DynDOLOD set-up to work with SBT and RAT. Be advised, though, that the latter portion of this second dude's instructions (regarding editing individual conflicts) only pertains to NMM/Vortex users, not MO2 users).
I'm posting this information here just in case it helps somebody else so that they don't need to spend 4 hours researching the internet just trying to find clear, concise, and up-to-date SSE modding resources.
Edit: fTreeDrawDistance or whatever it's called wasn't set high enough apparently. Switched it to 100,000 and it seems to have fixed the pop in issue as many have suggested. Awesome work, many thanks! (Previously endorsed :D)
[Bug Fixes]
Skyrim Priority SE AE
DynDOLOD Resources SE
Unofficial Skyrim Special Edition Patch
Unofficial Skyrim Creation Club Content Patch
Vanilla Script MicroOptimizations
Vanilla Scripting Enhancements - BSA Version
Animals Swim (Sort Of)
Sounds of Skyrim Complete SE
Werewolf Footstep FX Improved
Hearthfire Multiple Adoptions and Custom Home Support SE
Increased range patch for behavior packages by KhrysINXS
Increase Actors ESL Version
Actor Limit Fix - Anniversary Edition (1.6.629.0 and later)
MfgFix
Dynamic Collision Adjustment
AIM FIX Lite
Subtitles
[Mesh Fixes]
Static Mesh Improvement Mod
Enhanced Lights and FX
ELFX Fixes
Landscape Fixes For Grass Mods
Landscape For Grass Mods patches for Arthmoor's towns
Skyrim Landscape and Water Fixes
Grass Control
Lightened Skyrim
[Environtment]
Skyrim Borders Disabled - SSE Edition
Simply Bigger Trees SE
Simply Bigger Trees Floating Hanging Tree Moss - Fix
Vivid Weathers - Definitive Edition
Azurite Weathers II
Green Tundra Transplant - More Moss
Northern Marsh Bridges SE
Civil War Battlefields
Civil War Battlefields - USSEP Patch
Civil War Battlefields - Goldenhills Plantation Patch
Skyrim Battle Aftermath SE
Skyrim Battle Aftermath SE - No Dragon Attack
Skyrim Battle Aftermath SE - Missing meshes Patch
Nordic Ruins of Skyrim 2.0
Ancient Land 2.2 - No Whiterun Doomstones
Ryn's Standing Stones
Ryn's Dragon Mounds Collection ALL IN ONE
[Cities and Towns]
JK's Skyrim all in one
Skyrim Sewers 415
Khajiit Caravan Clutter
JKs Skyrim - AI Overhaul SSE Patch - for use with the AE version of AIO
Ancient Land Patches
JK's Skyrim - Towns - Landscape Fixes For Grass Mods Patch
JKs Skyrim - Landscape and Water Fixes
Leafeater's 3-in-1 Tree Overhaul JK's
Walls of Whiterun
Gildergreen Regrown
Gildergreen Regrown - Faster Growth Patch
JK's Whiterun Outskirts
JK's Markarth Outskirts
JK's Solitude Outskirts
JK's Riften Outskirts
JK's Windhelm Outskirts
JK's Fort Dawnguard
Ryn's Lumber Mills
Ryn's Farms
Ryn's Farms - Skyrim Sewers
Ryn's Standing Stones Ryn's Farms PATCH
Ryn's Western Watchtower
Whiterun Exteriors Patch Collection
JK's Riften Outskirts Patch Collection
JK's Windhelm Outskirts Patch Collection
Cities of the North - Falkreath
Cities of the North - Falkreath Patch Collection
The Great Cities Resources
The Great City of Winterhold 4.1
Cities of the North - Winterhold
The Great City of Winterhold Patch Collection
ClefJ's Morthal
ClefJ's Morthal Patch Collection
Clefj Morthal Fixes
Gonzeh - Shor's Stone Overhaul
Magical Blackreach
Blackreach Railroad
Magical Blackreach-Railroad Patch
Fat Skyrim - It's a feature
Unique Border Gates All
Unique Border Gates - Fat Skyrim Patch
[Player's Home & New Locations]
Oakwood
Oakwood - RS Children Patch
Town of Pinewatch
Zen Locations - the Lakeview Manor Pond upgrade by Pinewatch ESP-FE file
Lakeview. Manor - As It Should Be
Lakeview Manor - As It Should Be - (CC) Fishing Compatibility Patch
WINDSTAD
Windstad Manor Interior Overhaul
Heljarchen Pool and Hot Bath EX for SSE (Repack)
Hjerim TNF Beds Plus Version - Imperial 1.0
Honeyside TNF Beds Plus Version 1.1
Proudspire Manor TNF Beds Plus SSE 1.0
Proudspire Manor TNF Beds Plus - CCFishingPatch
Breezehome TNF Expanded for SSE Redux
Vlindrel Hall TNF Beds Plus SSE 3
Ryn's Snazzy Last Vigil
Tundra Homestead (CrystalTower15's Edition)
Hendraheim (CrystalTower15's Edition)
Rayek's End - SSE Expanded Edition 1.7 (Medium Lighting)
Rayek's End - Hearthfire Adoptions Support - Med
LC_Citadel
LC Citadel ESP replacer fix
WyvernRock
Naaslaarum
Shade Hall
Shade Hall Exterior Path
Amol Village
Mörskom Estate
Morskom Estate Retexture
Water Mod
Cathedral - Water
[Textures]
Cleaned Skyrim - Optimized Textures for Potato Soup
Book Covers Skyrim SE - Original.7z
Unique Dragon Priest Masks
Bottles of Skyrim
Reb's Average Hearthfire Wines Redone SE
Reb's Average Hearthfire Wines Redone Empty Bottles SE
Reb's Average Firebrand Wine CLRB SE
Stros M'Kai Rum Replacer 1K
However, I seem to have lost all of the Juniper Trees in the Reach since installing this mod.
Any suggestions on fixing that would be greatly appreciated!
(Edit: Found the Culprit and fixed! Nevermind.)
I tested so many trees mods and I come back to ask if I can use Simply Bigger Trees with Nature of the Wild Lands , here :
https://www.nexusmods.com/skyrimspecialedition/mods/63604 ?
Regards.
even after deleting trees still stay huge
the only other mod i've used was skyrim flora overhaul
There are some videos too: https://www.youtube.com/watch?v=GqXoMh03pkQ
I turn on Simply Bigger Trees. The world looks right again.Thank you for this lovely mod!
I used this mod on Oldrim, and It looks awesome on Special Edition, thanks !