Skyrim Special Edition

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  1. fadingsignal
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    SHADOW POP FIX!

    If you experience some shadow pop where a large tree in front of the player will have shadow flicker when panning the mouse around, put this in your Skyrim.ini under [Display]:

    fMaxHeightShadowCastingTrees=10000.0000

    The default value is 5000. You may need to tweak this value, but for me 10000 did the trick.

    EdmondNoir is working in a fantastic fix to move every floating moss BY HAND. Download it here!
    https://www.nexusmods.com/skyrimspecialedition/mods/42649
  2. fadingsignal
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    MISMATCHED LOD (half trees in distance, purple trees, other LOD issues like pop-out) IS NOT AN ISSUE WITH THE MOD, IT IS A CONFLICT WITH ANOTHER MOD THAT ALSO ALTERS TREE LODS.

    Sorry to make that so big and bold but I'm hoping to clarify that. A lot of texture or landscape mods have been including LOD tree textures and meshes, which will conflict with this, especially if they're loose files, which will overwrite my BSAs. You will have to read the descriptions for the mods you have installed to determine if they include distant tree LOD or not. A more brute-force method could be to extract my BSAs and overwrite everything in your meshes/textures folder, tho that's not recommended.

    solangel777's original Simply Bigger Trees No Clip Patch has now been directly integrated into this mod. HUGE thanks to solangel777!

    PLEASE READ BEFORE POSTING! Questions or issues covered here will be ignored! <3

    FREQUENTLY ASKED QUESTIONS / SOLUTIONS - F.A.Q.

    In general, numerous issues that have been raised are just how the vanilla game behaves, which is made more obvious by having the trees 2x as big and in your face, and from paying extra attention with a new mod installed. Things like TAA anti-aliasing motion blur, SSAO artifacts, tree pop-in, etc. are already present and not part of this mod (and can all be tweaked via INI settings.) If there is something you're concerned about, it's best to confirm by re-testing (in the EXACT same spot, save your game looking at the same area) without the mod installed to make sure you're not just reporting vanilla behavior. That is a huge help and avoids wild goose chases on both our parts :)

    Q: I am using the old Skyrim Classic version in SE, why should I upgrade?
    A: MANY REASONS!

    • You can update to this one at any time without any issues
    • Using the oldrim version in SE has weird shadow flickering, this proper version does not
    • Skyrim SE has improved and more lush meshes, which are used in this new version
    • The included plug-in has lots of little clipping / positioning fixes for trees that were going thru cliff edges and such
    • Collision and culling parameters improved
    • Includes full LOD trees (far-away) to match the new tree size, with better HD textures that make them look like full meshes

    Q: The LOD is messed up! Halp! (not quite a question but still)
    A: 100% guaranteed that you have a conflict, even if it isn't obvious. The last 5 people who insisted there was no conflict came back 15 minutes later to report that there indeed was, due to a mod that they did not realize had LODs packaged in it. This is going to be an issue between ANY mods that have their own LOD until users are able to generate LOD for their own specific load order. Feel free to ask for further help, I'll see what I can do, but I'm tellin ya!

    Q: I see extra branches popping in when I get close, is that a bug?
    A: No,this is normal, Skyrim has several levels of tree detail and only shows the full branches and animations when you are close. It's more obvious when the trees are bigger. Please see this fantastic detailed guide for more info and settings to adjust this http://wiki.step-project.com/Guide:Skyrim_Tree_Settings

    Q: Will this come to XBOX or PS4?
    A: XBOX yes, but it might cripple performance. PS4, no, since new assets (meshes) are not allowed. Sorry :( working on alternate ideas

    Q: Will this affect performance?
    A: It can, due to shadows being higher quality in SE, and tree meshes being denser; but settings can be tweaked to address and compensate for this (I have 60+FPS everywhere). See the PERFORMANCE GUIDE section of the description.

    Q: Can I install this mid-game?
    A: Yes, it can be added or removed at any time.

    Q: Can you make a 1.2x, 1.5x, 1.6x, etc version?
    A: LOD generation, and combos of LOD for compatibility would make doing that a big undertaking, to be honest. It would gridlock me from making any significant updates. After patches and everything are settled, I may do a "mid" version but that's about it. Sorry :(

    Q: Is this compatible with SFO?
    A: Partially. SFO replaces all pine trees, but if you load SFO after this, you'll get all the SFO stuff, but will get my big aspen and reach trees. See COMPATIBILITY section of the description for more details.

    Q: Why use this instead of another tree overhaul?
    A: Variety is the spice of life, and it's a matter of preference! This mod touches only trees, and keeps the vanilla feel. Tree animations are also retained, which most tree mods loose as a result of their new meshes. If you aren't sure you want new trees, grass, new textures, etc. that other tree mods offer, this might be the one for you.

    Q: Is there LOD?
    A: YES! Fully packaged. There is now HD, performance-friendly, and perfectly-sized LOD.

    Q: Does this affect navmesh?
    A: None that I've ever seen or reported in the couple of years this was out for classic. The size of the trees is increased yes, but the vanilla navmesh is big enough that NPCs still move around them just the same.

    Q: What mods are you using in the video?
    A: NONE, just SBT. Skyrim SE looks great out of the box (mostly) and I think people are already modding it too much before observing the improvements Bethesda made :)
  3. fadingsignal
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    IMPORTANT NOTE REGARDING LODs / USING COMBOS OF TREE MODS

    One thing to keep in mind: This is all packaged up nicely in a BSA. If you have mods that contain loose files that have conflicting meshes, LOD files and LOD textures that, they will take precedence over SBT since they are loose (this is how the game is designed) regardless of install order. If you have choppy LOD or the sizes don't match, this is likely why. Please let me know what other tree / texture mods you're using if you experience this. I may need to include a "loose" files version so you can hard-overwrite those files.

    Detailed patches and tutorials are in the works to better accommodate working with other tree mods!

    For now, I highly suggest removing other tree LOD mods. The LODs included in here are some of the best I've ever seen, if I'm going to be honest. Massive shout-out and thanks to PaleRiderx for the HD tree billboards.

    I have made the Realistic Aspen Trees version loose files to better account for this.

    In general this mod is going to require a modular installer to accommodate those who have cherry-picked tree setups. Patience is appreciated while I sort this out!
  4. juhroennn
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    I have a question...
    I use Skyrim Flora Overhaul in combination with Simply Bigger Trees.
    didn't really love the tree bark textures so I also added the HQ Tree Bark mod.
    everything looks really beautiful now. except after adding HQ Tree Bark the sway speed of branches is too fast again.
    is there a way to keep the slower sway speed from the SBT mod, but with the textures of HQ Tree Bark?
    or can i manually set sway speed somewhere?

    [edit]
    I think I found a solution.
    not sure of its the right way, but it seems to work.
    I downloaded SSEedit (https://www.nexusmods.com/skyrimspecialedition/mods/164) and used that to open all ESPs
    in the left windows you select Skyrim Flora Overhaul, open it up and select Trees.
    you get a list of all trees in game.
    select a tree and you'll see a bunch of values in the right window, together with all mods that affect those values.
    somewhere you'll see a value called Branch Flexibility. and you'll see that SFO gives it other values than SBT.
    i copied the values from SBT to SFO and that fixed my problem.
    still have beautiful big trees, nice bark textures from HQ tree bark and the branches sway smooth and slowly :)

    1. Frontoffme
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      Fixed same problem i had thank you
    2. fadingsignal
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      That is 100% how you resolve conflicts! Making this a sticky for others :)
  5. AbyssalSpark
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    For anyone trying to get DynDOLOD set-up, along w/ RAT (Realistic Aspen Trees) and SBT (Simply Bigger Trees), allow me to share the resource that I found that wound-up being the exact guide that I needed to get set-up.
    Spoiler:  
    Show
    https://www.reddit.com/r/skyrimmods/comments/bw7nuc/dyndolod_install_for_dummies_its_really_not_that/

    Also, there was a comment made deep within the posts of Indistinguishable Billboards for Skyrim SE that I likewise found extremely helpful.
    Spoiler:  
    Show
    (edited this a bunch of times as I experimented, but here's the final result)

    Asar00's method summarized (without HQB):
    Extract Indistinguishable Billboards (IB) into a separate folder (eg: \IB_Extract\)
    Extract/copy the DDS and TXT files from RAT into IB_Extract
    Extract/copy ONLY the TXT files from SBT Billboards for RAT into IB_Extract
    Zip up this folder and drop it in your favorite mod organizer's download folder.
    Install RAT ,SBT Loose, SBT Billboards,
    Install the new IB archive from IB_Extract

    If you have Vortex (tested with beta version):
    Install IB, RAT, SBT Loose, SBT RAT Billboards.
    Vortex will then give you warnings about conflicts (use the red lightning bolt on the right hand side for these steps). You'll click on each one, define a rule for which files have priority, and then the lightning bolt will be marked green. eg: https://i.imgur.com/kfThvEN.png

    I've included all the subsequent rules below, but they should auto-complete as you walk through them.

    IB should load --> BEFORE --> SBT Billboards for RAT (or just SBT Billboards)
    IB should load --> BEFORE --> RAT (or your favorite tree texture mod)
    RAT should load --> BEFORE --> SBT Loose
    RAT should load --> BEFORE --> SBT Billboards for RAT
    RAT should load --> AFTER --> IB
    SBT Loose load --> AFTER --> RAT
    SBT Billboards for RAT --> AFTER --> IB
    SBT Billboards for RAT --> AFTER --> RAT

    eg: https://i.imgur.com/wKykHYS.png

    From here, load up IB's conflicts (the now-green lightning bolt), and click on '114 conflicting files.'
    * A pop-up listing these files will appear, and you'll scroll down to the bottom to "Edit Individual Files."
    * A second window will show up giving you files you can change priority that will supersede all other rules.
    * For every DDS file, click the dropdown on the right and change it to use IB.

    This may seem daunting, but it can easily be done in a few minutes. eg: where some are not yet marked https://i.imgur.com/IayjTHL.png. You can also type '.dds' in this window to have the relevant lines highlighted.

    Deploy your mods, sort, and then run your LODGen. It'll be a while.

    Also, the DynDOLOD's FAQ post helped me figure out a couple issues I had to solve using xEdit.
    Spoiler:  
    Show
    https://www.nexusmods.com/skyrim/mods/59721?tab=posts

    These three resources together are exactly what I needed to get my DynDOLOD set-up to work with SBT and RAT. Be advised, though, that the latter portion of this second dude's instructions (regarding editing individual conflicts) only pertains to NMM/Vortex users, not MO2 users).

    I'm posting this information here just in case it helps somebody else so that they don't need to spend 4 hours researching the internet just trying to find clear, concise, and up-to-date SSE modding resources.
  6. kingebeneezer
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    I'm having an issue where distant tree LOD pops in, even after generating LOD with Dyndolod. I installed Indistinguishable Vanilla Trees medium, let it overwrite Dyndolod Resources, and let it in turn be overwritten by the vanilla billboard for SBT. Am I supposed to skip the Indistinguishable billboards, even though Dyndolod instructs otherwise? I thought for sure I'd solved it this time, but after another Lodgen- the distant pop in is still there. They are tall as theyre supposed to be, and they stay in existence upon approach- but theyre just not there from afar. Plzhalp

    Edit: fTreeDrawDistance or whatever it's called wasn't set high enough apparently. Switched it to 100,000 and it seems to have fixed the pop in issue as many have suggested. Awesome work, many thanks! (Previously endorsed :D)
    1. bashkov
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      I know you posted this over a year ago but thank you! Got mine working now :D
  7. lukebryan
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    I still can't figure it out why my trees still look half-cut shape. Below are my load orders. Please help me guys if you guys knows any of my mod that are changing LOD that are conflicting with SBT. I haven't generate DynDOLOD, I just install the tree mod as it is.

    [Bug Fixes]
    Skyrim Priority SE AE
    DynDOLOD Resources SE
    Unofficial Skyrim Special Edition Patch
    Unofficial Skyrim Creation Club Content Patch
    Vanilla Script MicroOptimizations
    Vanilla Scripting Enhancements - BSA Version
    Animals Swim (Sort Of)
    Sounds of Skyrim Complete SE
    Werewolf Footstep FX Improved
    Hearthfire Multiple Adoptions and Custom Home Support SE
    Increased range patch for behavior packages by KhrysINXS
    Increase Actors ESL Version
    Actor Limit Fix - Anniversary Edition (1.6.629.0 and later)
    MfgFix
    Dynamic Collision Adjustment
    AIM FIX Lite
    Subtitles

    [Mesh Fixes]
    Static Mesh Improvement Mod
    Enhanced Lights and FX
    ELFX Fixes
    Landscape Fixes For Grass Mods
    Landscape For Grass Mods patches for Arthmoor's towns
    Skyrim Landscape and Water Fixes
    Grass Control
    Lightened Skyrim

    [Environtment]
    Skyrim Borders Disabled - SSE Edition
    Simply Bigger Trees SE
    Simply Bigger Trees Floating Hanging Tree Moss - Fix
    Vivid Weathers - Definitive Edition
    Azurite Weathers II
    Green Tundra Transplant - More Moss
    Northern Marsh Bridges SE
    Civil War Battlefields
    Civil War Battlefields - USSEP Patch
    Civil War Battlefields - Goldenhills Plantation Patch
    Skyrim Battle Aftermath SE
    Skyrim Battle Aftermath SE - No Dragon Attack
    Skyrim Battle Aftermath SE - Missing meshes Patch
    Nordic Ruins of Skyrim 2.0
    Ancient Land 2.2 - No Whiterun Doomstones
    Ryn's Standing Stones
    Ryn's Dragon Mounds Collection ALL IN ONE

    [Cities and Towns]
    JK's Skyrim all in one
    Skyrim Sewers 415
    Khajiit Caravan Clutter
    JKs Skyrim - AI Overhaul SSE Patch - for use with the AE version of AIO
    Ancient Land Patches
    JK's Skyrim - Towns - Landscape Fixes For Grass Mods Patch
    JKs Skyrim - Landscape and Water Fixes
    Leafeater's 3-in-1 Tree Overhaul JK's
    Walls of Whiterun
    Gildergreen Regrown
    Gildergreen Regrown - Faster Growth Patch
    JK's Whiterun Outskirts
    JK's Markarth Outskirts
    JK's Solitude Outskirts
    JK's Riften Outskirts
    JK's Windhelm Outskirts
    JK's Fort Dawnguard
    Ryn's Lumber Mills
    Ryn's Farms
    Ryn's Farms - Skyrim Sewers
    Ryn's Standing Stones Ryn's Farms PATCH
    Ryn's Western Watchtower
    Whiterun Exteriors Patch Collection
    JK's Riften Outskirts Patch Collection
    JK's Windhelm Outskirts Patch Collection
    Cities of the North - Falkreath
    Cities of the North - Falkreath Patch Collection
    The Great Cities Resources
    The Great City of Winterhold 4.1
    Cities of the North - Winterhold
    The Great City of Winterhold Patch Collection
    ClefJ's Morthal
    ClefJ's Morthal Patch Collection
    Clefj Morthal Fixes
    Gonzeh - Shor's Stone Overhaul
    Magical Blackreach
    Blackreach Railroad
    Magical Blackreach-Railroad Patch
    Fat Skyrim - It's a feature
    Unique Border Gates All
    Unique Border Gates - Fat Skyrim Patch

    [Player's Home & New Locations]
    Oakwood
    Oakwood - RS Children Patch
    Town of Pinewatch
    Zen Locations - the Lakeview Manor Pond upgrade by Pinewatch ESP-FE file
    Lakeview. Manor - As It Should Be
    Lakeview Manor - As It Should Be - (CC) Fishing Compatibility Patch
    WINDSTAD
    Windstad Manor Interior Overhaul
    Heljarchen Pool and Hot Bath EX for SSE (Repack)
    Hjerim TNF Beds Plus Version - Imperial 1.0
    Honeyside TNF Beds Plus Version 1.1
    Proudspire Manor TNF Beds Plus SSE 1.0
    Proudspire Manor TNF Beds Plus - CCFishingPatch
    Breezehome TNF Expanded for SSE Redux
    Vlindrel Hall TNF Beds Plus SSE 3
    Ryn's Snazzy Last Vigil
    Tundra Homestead (CrystalTower15's Edition)
    Hendraheim (CrystalTower15's Edition)
    Rayek's End - SSE Expanded Edition 1.7 (Medium Lighting)
    Rayek's End - Hearthfire Adoptions Support - Med
    LC_Citadel
    LC Citadel ESP replacer fix
    WyvernRock
    Naaslaarum
    Shade Hall
    Shade Hall Exterior Path
    Amol Village
    Mörskom Estate
    Morskom Estate Retexture
    Water Mod
    Cathedral - Water

    [Textures]
    Cleaned Skyrim - Optimized Textures for Potato Soup
    Book Covers Skyrim SE - Original.7z
    Unique Dragon Priest Masks
    Bottles of Skyrim
    Reb's Average Hearthfire Wines Redone SE
    Reb's Average Hearthfire Wines Redone Empty Bottles SE
    Reb's Average Firebrand Wine CLRB SE
    Stros M'Kai Rum Replacer 1K
  8. KarmaJockey
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    The change in my foliage is amazing! I am getting lost in places I used to know like the back of my hand, and I LOVE it.

    However, I seem to have lost all of the Juniper Trees in the Reach since installing this mod.

    Any suggestions on fixing that would be greatly appreciated!

    (Edit: Found the Culprit and fixed! Nevermind.)
  9. Devonien01
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    Hello.

    I tested so many trees mods and I come back to ask if I can use Simply Bigger Trees with Nature of the Wild Lands , here :
    https://www.nexusmods.com/skyrimspecialedition/mods/63604  ?

    Regards.
    1. WinterCoin9212
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      dude just try it and see if it boots. If it doesn't then NO.
    2. fadingsignal
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      No, you can't mix and match tree replacers.
  10. missingnin2555
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    i have big problem and can't uninstall this mod in my new playtrought
    even after deleting trees still stay huge
    the only other mod i've used was skyrim flora overhaul
  11. ChOmtsoN
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    I think it's time for Bethesda to start embracing SpeedTree for 3DS Max: https://store.speedtree.com/

    There are some videos too: https://www.youtube.com/watch?v=GqXoMh03pkQ
  12. AlternateMew
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    I messed up my mod setup and am going through re-enabling mods in small batches while bugtesting. As I travel through Skyrim during testing trips, I look around and wonder. "Why does the world look so barren?" I look at the trees. They feel wrong. Kinda... meh. I realize that I do not yet have Simply Bigger Trees enabled.

    I turn on Simply Bigger Trees. The world looks right again.Thank you for this lovely mod!
    1. fadingsignal
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      Thanks! That's how I feel at this point, too.  Thankfully since this came out there have been a bazillion tree mods so there's options for everything but sometimes vanilla-esque is best  
  13. PlopAndFloc
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    Nice, but I only want the Aspen mesh replacer, with Realistic Aspen Trees, what should I remove ? An Aspen and a Realistic Aspen Trees version only would be great !

    I used this mod on Oldrim, and It looks awesome on Special Edition, thanks !
  14. Solikar
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    Does it affect the trees from Solstheim and the Forgotten Vale?
    1. Carbon14C
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      I was curious about this as well, so I looked at the mod in xEdit. No, it does not affect any of the DLC worldspaces, it strictly affects only the Tamriel worldspace.
    2. fadingsignal
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      It does affect the Forgotten Vale, yes, and parts of Solstheim.  Anywhere there are pine trees since it's a mesh replacer.
  15. Nachuack
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    Is it this mod that's affecting the ability to build Hearthfire houses?
    1. fadingsignal
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      No
  16. Sparta100
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    Hello,first of all this is my favorite tree mod and it's always one of the first mods I always install whenever I want to do a new playthrough.However I have a small question.Does it work with seasons of skyrim ?
    1. fadingsignal
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      Hmmm I'm not 100% sure I'll have to look into it.  It might?
    2. Supremo12
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      I come back here after a few months to see if there is any news now. Does it work with season fo skyrim?