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Navigator - Navmesh Fixes
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Version1.5.6
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tarlazoUploaded by
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This page was last updated on 09 February 2024, 7:34PM
- Changelogs
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Version 1.5.6
- Added an optional fix for the Abandoned Prison compatible with "Alternate Start - Live Another Life".
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Version 1.5.5
- Fixed an error in Reachcliff Cave.
- Added "Sunder and Wraithguard" patches compatible with "Sunder and Wraithguard - Editable Vault Cell".
- Added an optional fix for the Abandoned Prison, as requested --- Requires USSEP --- NOT COMPATIBLE with "Alternate Start - Live Another Life"
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Version 1.5.4
- Better have two different files for "Sunder & Wraithguard": A patch for Navigator all-in-one and a replacement for SightlessNavFix.esp in case you're using the modular plugins.
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Version 1.5.3
- Added a patch for the CC mod "Sunder & Wraithguard" (Abandoned Cave)
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Version 1.5.2
- Remedied a small oversight.
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Version 1.5.1
- Fixed an error in Yngol Barrow.
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Version 1.5.0
- Angarvunde -- Ansilvund -- Avanchzel -- Bilegulch Mine -- Bleak Falls Barrow --Blind Cliff Cave -- Bloodlet Throne -- Broken Fang Cave -- Broken Helm Hollow -- Broken Tower Redoubt -- Bruca's Leap Redoubt -- Bthardamz -- Chillwind Depths -- Cracked Tusk Keep -- Darklight Tower -- Darkshade -- Dead Men's Respite -- Driftshade Refuge -- Druadach Redoubt -- Duskglow Crevice -- Dustman's Cairn -- Fellglow Keep -- Forsaken Cave -- Frostflow (now complete) -- Frostmere Crypt -- Folgunthur -- Gallows Rock -- Glenmoril Coven -- Greywater Grotto -- Guldun Rock -- Haemar's Shame -- Hag's End -- Hag Rock Redoubt -- Harmugstahl -- High Gate Ruins -- Hillgrund's Tomb -- Ilinalta's Deep -- Irkngthand (now complete) -- Japhet'S Folly -- Kagrenzel -- Kilkreath Ruins -- Korvanjund -- Liar's Retreat -- Lost Echo Cave -- Lost Knife Hideout -- Mara's Eye Pond -- Mistwatch -- Movarth's Lair -- Mzinchaleft -- Mzulft -- Northwatch Keep -- Orotheim -- Pinemoon Cave -- Pinewatch -- Ragnvald -- Rannveig's Fast -- Ravenscar Hollow -- Reachcliff Cave -- Reachwater Rock -- Rebel's Cairn -- Reeking Tower -- Rimerock Burrow -- Saarthal -- Shrouded Grove -- Sightless Pit -- Silent Moons Camp -- Skuldafn -- Snow Veil Sanctum -- Stillborn Cave -- Sunderstone Gorge -- The Ratway -- Treva's Watch -- Twilight Sepulcher -- Ustengrav -- Uttering Hills Cave -- Valthume -- Volunruud -- Wolfskull Cave -- Yngol Barrow -- Yngvild -- Ysgramor's Tomb
- I've gathered, and painstakingly added to the mod, all the navmesh edits scattered around in my load order; there's nothing left. Errors allowing, this is the final version... a bequest to posterity :)
- WARNING: Most of these "fixes" weren't really needed... it was just my OCD. To update, or not to update? You decide.
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Version 1.4.7
- As requested: Fort Snowhawk; Thalmor Embassy; Halted Stream Camp.
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Version 1.4.6
- White River Watch, as requested.
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Version 1.4.5
- Corrected errors in the installer: The Bards College option didn't install the file and the Rift Watchtower option was auto-selected.
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Version 1.4.4
- Removed the door RefID 00042477 (Swindlers Den) -- looks like it was causing an undisclosed conflict, while being definitely redundant.
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Version 1.4.3
- Vigilant -- just a few random cells in which I had issues while playing.
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Version 1.4.2
- Soljund's Sinkhole.
- Moved the old, standalone and optional Rift Watchtower fix to the installer.
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Version 1.4.1
- Adjusted the Irkngthand Sanctuary fix to hopefully make it compatible with both vanilla and modded Falmer statues.
- This is the best I can do and if it doesn't work as intended I'll just have to remove the fix from the mod.
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Version 1.4.0
- Geirmund's Hall
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Version 1.3.3
- The (hopefully) final adjustment to Skyrim Sewers.
- A reminder: No Sewers, no need to update (and less bad smells.)
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Version 1.3.2
- Smoothed a few rough spots in 'Markarth Sewers'.
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Version 1.3.1
- I had missed the 'Windhelm, Palace Underworks' sewer. Skeevers' god forgive me.
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Version 1.3.0
- Skyrim Sewers (optional)
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Version 1.2.2
- Bards College
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Version 1.2.1
- Added Potema's Sanctum.
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Version 1.2.0
- Dimhollow: improved it and also added some missing triangles as per AndrealphusVIII's suggestion.
- Shroud Hearth Barrow: added some collision markers to help the NPCs on the ramps near the puzzle. As an off-topic bonus (or maybe a malus), I also re-enabled an 'ambusher' draugr who usually doesn't pop out of his sarcophagus when you open the "secret room" door.
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Version 1.1.9
- Same as v1.1.8 but with fixed installer.
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Version 1.1.8
- Hob's Fall Cave
- Soul Cairn & Boneyard (not every nook and cranny but the important places are improved.)
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Version 1.1.7
- Ruunvald Excavation
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Version 1.1.6
- Shimmermist Cave
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Version 1.1.5
- ShriekwindNavFix.esp is now properly ESL-flagged as intended.
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Version 1.1.4
- Shriekwind Bastion -- After a lot of backtracking to find the lost follower, I decided to take arms against a sea of troubles :)
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Version 1.1.3
- Cragslane Cavern
- Cronvangr Cave
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Version 1.1.2
- Nchuand-Zel
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Version 1.1.1
- Stony Creek Cave & Halldir's Cairn, as requested.
- NOTE about Halldir's Cairn: Try as I might, I can't make the hirelings jump down into the well to exit -- I guess they're not as dumb as they look.
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Version 1.1.0
- Added Southfringe Sanctum.
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Version 1.0.9
- I had misplaced a parenthesis in "defaultNoEnemiesFollowDoorScript" -- sorry, folks.
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Version 1.0.8
- Added Broken Oar Grotto, as (more or less) requested.
- Added a tentative fix for the old bug causing some followers to get stuck inside Broken Oar Grotto. It's completely optional and overrides the vanilla "defaultNoEnemiesFollowDoorScript".
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Version 1.0.7
- Added Silverdrift Lair, as requested.
- Added Whiterun Catacombs -- Provided by somohexual.
- Retouched Windhelm Hall of the Dead.
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Version 1.0.6
- Swindler's Den.
- A word to the wise--since the bandits don't get stuck anymore, the battle can be harder.
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Version 1.0.5
- Irkngthand Sanctuary & Nightingale Hall could use some love -- yes, I just completed the TG questline :)
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Version 1.0.4
- Added Silent City Catacombs.
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Version 1.0.3
- Added Miraak Sanctum.
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Version 1.0.2
- Added Morvunskar, as requested -- I don't think it was so bad as to create real problems but you never know.
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Version 1.0.1
- I had forgotten that I also have Faldar's Tooth available -- better late than never :)
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