Skyrim Special Edition
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oyvveg

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oyvveg

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42 comments

  1. Luridum
    Luridum
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    Am I the only one who sees the header? What is that?
    1. oyvveg
      oyvveg
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      do you mean the picture? its megumin
    2. Strigifowl
      Strigifowl
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      @oyvveg what's the source image?
    3. oyvveg
      oyvveg
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      the artist is asanagi. you can find the picture on his profile on pixiv, you need to have a pixiv account to view it. idk if i can link to pixiv so ill just give you the author. its at the bottom of page 5 on illustrations.
  2. tunax09
    tunax09
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    Does this affect guards? My guards don't have bows and arrows and I'm looking for the reason. I found in SSEEdit that "GuardGear" under Leveled Item is changed by ImmersiveIntegrationSE.esp but they still have bow&arrows in their gear and no other esp changes it, so I'm looking for the cause in relevant non-esp mods.
    1. oyvveg
      oyvveg
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      Does this affect guards?
      only a few unique guards, like silver blood guard and wizard's guard. outside of that, only named npcs get a new weapon. 
  3. nipey17
    nipey17
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    to anyone who wants to download IWI over IW, please don't do it, IWI has some broken things that require editing mesh directory (for me at least) just so you wouldn't crash your game and the author of IWI won't fix it now since I think he left the modding scene, in my modding with 3 different load order I never had a problem with IW, but now with IWI every time I crash there's IWI in the net script framework. so IMO just download this mod author IW SPID patch here and use IW.
  4. saaaaty
    saaaaty
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    I think this need update, some weapons formID has changed since IWI updated.
    1. oyvveg
      oyvveg
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      all the weapons still get distributed
  5. horc00
    horc00
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    Sorry noob question. But what is the difference between this mod (IWIDS) and Immersive Weapons Distributed with SPID? (IWDS)?

    Descriptions in both their mod pages seems to say they do the same thing, i.e. distribute IW weapons to the initially intended NPCs without causing the black face.


    Edit: My mistake. I had no idea Immersive Weapon Integration is a different mod from Immersive Weapons. I thought it was already an integration of Immersive Weapons.
  6. SilentPrayerCG
    SilentPrayerCG
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    Hi. What exactly this mod do? I've read IWI description, it's, like, already editing NPC and adds stuff to leveled list.
    I mean - i understand that SPID distributing stuff according to INI. It suppose to be used some other mods that overwrite IWI records, and smashed (or wrye bash) didn't used?
    1. oyvveg
      oyvveg
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      it simply gives weapons from IWI to npcs. when you are using an npc overhaul, it will overwrite any weapons given to npcs by weapon mods. spid bypass that so npcs will get weapons while also getting the Visuals changes from overhaul mods, without needing a patch.
    2. SilentPrayerCG
      SilentPrayerCG
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      Ah, ok , I get it now. Thanks.
  7. Watergoalie
    Watergoalie
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    noticed a number of SPID formid errors causing equipment to not distribute in spid log. Maybe has to do with the source mod updating? 
    1. oyvveg
      oyvveg
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      yeah i havent taken the time to update the ini for the newest update
    2. Watergoalie
      Watergoalie
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      gotcha, no worries! 
    3. oyvveg
      oyvveg
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      all weapons gets distributed for me, though a few weapons gets distributed to 0 npcs (dont know why), perhaps i have a mod that edit the npc names.
  8. usaid12345
    usaid12345
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    quick question if i am using other npc specific weapon overhaul like royal armory would this overwrite the changes made by royal armory.
    1. oyvveg
      oyvveg
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      no, the npcs would just get the weapons from immersive weapon integration too
    2. usaid12345
      usaid12345
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      oh okay thanks for the quick response
  9. NocturnalNerd
    NocturnalNerd
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    So if I already manually patched my load order and distributed IWI weapons to the NPCs, this mod will not make any changes for me? But in my next playthrough, I can free myself of doing the patches? 
    I must say that I'm glad you made this for IWI, if one has to have a mod to increase the weapon arsenal in Skyrim, this should be the one. 

    Another question:  in my patches, I removed the vanilla leveled list, and added just IWI, but if instead of doing patches, I use your mod, then the NPCs will have both the Vanilla weapons (as stated in the specific leveled list) plus the weapons from IWI thanks to your mod? 
    1. oyvveg
      oyvveg
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      ?So if I already manually patched my load order and distributed IWI weapons to the NPCs, this mod will not make any changes for me? But in my next playthrough, I can free myself of doing the patches? 
      yes. with this one you wont need to make patcher for IWI with npc overhauls. an item wont be distributed to an npc who already have that item in their inventory. 

      ? in my patches, I removed the vanilla leveled list, and added just IWI, but if instead of doing patches, I use your mod, then the NPCs will have both the Vanilla weapons (as stated in the specific leveled list) plus the weapons from IWI thanks to your mod? 
      yes. the npcs should not use the vanilla weapons if they got a IWI weapon though.
    2. Flipocles
      Flipocles
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      So, I don't need this if I'm using a bashed patch, but it doesn't add redundant items if I have it enabled with the bashed patch?
    3. oyvveg
      oyvveg
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      bashed patch is for leveled list, this mod doesnt touch the leveled list at all. use this mod if you dont want to use time making a patch for the npc overhauls you use, since this mod distributes the weapons to npc while also not making changes to the npcs themselves. 
  10. nonolepetitrobot
    nonolepetitrobot
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    Hello,

    Immersive Weapon Integration has been updated ! Does your patch still work ?

    Thank you for your answer.
    1. oyvveg
      oyvveg
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      yes this mod should still work fine. there might be some weapons that dont get distributed if they have had their names changed
    2. nonolepetitrobot
      nonolepetitrobot
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      Especially weapons have been added. Thank you.
    3. oyvveg
      oyvveg
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      i was wrong. i didnt try out the new update before commenting. i have released a new version that work with the new update. sry for misleading you
    4. nonolepetitrobot
      nonolepetitrobot
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      Great, thank you !