Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

PoptartJuniper

Uploaded by

forcelorda

Virus scan

Safe to use

Tags for this mod

1 comment

  1. Daresouma
    Daresouma
    • member
    • 4 kudos
    Hey forcelorda, I really like Juniper's dark brotherhood sanctuary take on the hideout, as it is expanded but not so much as others, and I've tried your patch, but the only thing it does is remove or move to other place the actual font of light (torches, braziers, etc) but the light is still there, or isn't at all. I'll explain. When you enter the hideout and go down the stairs there are two candles hanging from the ceiling to iluminate the entrance, they shine but no light is cast on the entrance. Then, there is a table when you enter the main room with a candle which doesn't shine nor cast light but that one may be created by "Your choices matter", so that may just stay like that, but near the night mother there should be or two candles at some height or a brazier which iluminate the area around her. With your patch the flower pot is there AND the flaming ashes are floating just besides it and iluminate the area, so if you could remove the flower pot and leave the brazier I think that would be better, then, as I have "Wintersun" I use the Wintersun patch for Juniper's Dawnstar Sanctuary, and the candles that appear light the area correctly, but you also put a torch to the side to not conflict with the shelving that is there. There is no conflict there, and it's a conflict between 3 mod so I won't ask you to also patch that, it works more or less fine. The next font of light is a torch that is just before going down the stairs. You removed the torch to let the shelve stay there, but now there is light cast on that area from no font, no light hanging from the ceiling nor a natural like light which ELFX creates, but the white almost led light from nowhere. The other one that I remember is in the torture room. There is a brazier at the end of the room which works as intended, but there is one or two at the corners of the room on the opposite side which cast no light and are placed by Juniper's. So I'd say Juniper's own lights or don't work or have the vanilla lights, and the ELFX light you've removed. If you could check it out and see if you can fix this, because the only mods that edit that cell are Juniper's, ELFX, Your choices matter (which adds the table and that one wouldn't be such a problem if the other light around the area work as they more or less would iluminate), and Wintersun (which adds a statue of Sithis where the shelving is and puts some candles that actually work but may conflict with the torch you moved, but at least there is some light there). Thank you and I hope it isn't a big bother.
    Btw, the image that you've uploaded shows candles and chandeleirs near the night mother but I don't have those, so not sure if it's because ELFX has updated, or Juniper's. I'll try on a new game to see if maybe that's a problem.