Skyrim Special Edition

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Tetoa

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Tetoa

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17 comments

  1. NOMKAZ
    NOMKAZ
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    Will this work with The Great Cities AIO version? I'd like to play your mod, but I use the AIO version to save plugin space.
    1. SilentJacket
      SilentJacket
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    2. Tetoa
      Tetoa
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      Cool, thanks for that, SilentJacket!
    3. bastygoofy
      bastygoofy
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      Thanks SilentJacket, I've used your edit. It should be added to the files section.
    4. RlimShaikorth
      RlimShaikorth
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      Dead link?
  2. wwof608
    wwof608
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    I am having an issue with the mod not starting.  I have the greater falkreath mod installed and working.  I enter the tavern and see Regullius  and Cidor  but when I try to talk to them nothing happens. Help would be appreciated.
    1. Tetoa
      Tetoa
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      Hm, strange. If they have no unique dialogue the quest for the dialogue has probably not started as it should have.
      There are two things I can think of that could create a problem.

      1. The quest is game-start-enabled which means that the install file or folder has to contain a folder named "Seq" with a file in it, otherwise the quest won't run directly. For me (and probably some of the other commenters) this seems to have worked and the folder is there, is it for you? If not maybe try a reinstall or save and reload in game (this can trigger game-start.enabled quests).

      2. Regullius should walk to the player if he is near enough, maybe there is something wrong with his package to do this. I don't think there could be any conflicts with other mods, but I don't know what else could be the reason. Maybe mods that changes taverns or bards songs or something similar? Bard songs for example can override normal npc behaviour though I have excluded that at least for the normal unmodded bard performances. Is Regullius doing anything at all except standing around?
    2. wwof608
      wwof608
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      Thanks for the quick reply.  The Seq folder is present in  the mod install file I downloaded here at Nexus.  I have tried saving and  reloading with no results. Both Regullius and Cidon are sitting at separate tables in the tavern when my character enters.  Neither attempt any contact with me  and reply with something like "Can I help you?" when I attempt conversation.  There is no option for continued conversation after that.   I have no mods that I change tavern behavior or music as far as I know.
    3. Tetoa
      Tetoa
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      ok thanks for that answer! Investigating this matter helps me understanding what can go wrong when creating mods, so I will try to do what I can to solve the problem though I honestly have no real guess what could have gone wrong. ;)
      I had a look into the files: The AI package that makes Regullius speak to the player has exactly two relevant conditions, 1. the quest has to run and 2. its stage has to be smaller than 20.
      So if you are a bit familiar with using console commands it could be helpful to check at which stage the quest is. Normally the stage should be 0 or 10 before speaking with him. the command would be:
      getstage _tet_draugr_experience_quest
      you could also try if some of these commands change anything:
      resetquest _tet_draugr_experience_questor
      setstage _tet_draugr_experience_quest 0
    4. bluepheonix
      bluepheonix
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      I'm having the same problem- is it possible to patch the mod to not use force-greet, but instead just wait for you to talk to him (even if it's not quite as realistic for what you're going for)? I've found in the past that those are highly unreliable and easily interfered with. In my case I'm using the patch to run it with the combined towns version, but I don't think that should matter.

      Tried forcing things with the console but no dice, even force-advancing the first quest objective and having the items in my inventory doesn't get any actual dialog with Regullius.
  3. kyeblade07
    kyeblade07
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    This mod name makes me question if the Author found himself in a beautiful house, with a beautiful wife asking himself "How did I get here?"
    1. Arkston
      Arkston
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      Letting the days go by, let the water hold me down
      Letting the days go by, water flowing underground
      Into the blue again after the money's gone
      Once in a lifetime, water flowing underground
    2. Tetoa
      Tetoa
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      Lol, didn't thought I would find a poem in the comment section of this mod.
  4. SilentJacket
    SilentJacket
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    Short but absolutely wonderful mod. If you are looking to make improvements, the xVA synth voice files are muddled at times, and several lines could use better word pacing. Other than that, I loved it!
  5. wizkaliffa
    wizkaliffa
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    will have to try it on my next play through. What brought me to the comments though, was that I misunderstood the description at first. I thought it was a mod about a Cydolian Nobleman visiting a modded ruin to learn about mods, and becoming a mod author lmao
  6. londonhascalled
    londonhascalled
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    Going to give this a try! Keep it up, seeing stuff like this motivates me to keep learning. 
  7. waeq17
    waeq17
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    Always glad to see a new modder, good luck in your future endeavors!