I am having an issue with the mod not starting. I have the greater falkreath mod installed and working. I enter the tavern and see Regullius and Cidor but when I try to talk to them nothing happens. Help would be appreciated.
Hm, strange. If they have no unique dialogue the quest for the dialogue has probably not started as it should have. There are two things I can think of that could create a problem.
1. The quest is game-start-enabled which means that the install file or folder has to contain a folder named "Seq" with a file in it, otherwise the quest won't run directly. For me (and probably some of the other commenters) this seems to have worked and the folder is there, is it for you? If not maybe try a reinstall or save and reload in game (this can trigger game-start.enabled quests).
2. Regullius should walk to the player if he is near enough, maybe there is something wrong with his package to do this. I don't think there could be any conflicts with other mods, but I don't know what else could be the reason. Maybe mods that changes taverns or bards songs or something similar? Bard songs for example can override normal npc behaviour though I have excluded that at least for the normal unmodded bard performances. Is Regullius doing anything at all except standing around?
Thanks for the quick reply. The Seq folder is present in the mod install file I downloaded here at Nexus. I have tried saving and reloading with no results. Both Regullius and Cidon are sitting at separate tables in the tavern when my character enters. Neither attempt any contact with me and reply with something like "Can I help you?" when I attempt conversation. There is no option for continued conversation after that. I have no mods that I change tavern behavior or music as far as I know.
ok thanks for that answer! Investigating this matter helps me understanding what can go wrong when creating mods, so I will try to do what I can to solve the problem though I honestly have no real guess what could have gone wrong. ;) I had a look into the files: The AI package that makes Regullius speak to the player has exactly two relevant conditions, 1. the quest has to run and 2. its stage has to be smaller than 20. So if you are a bit familiar with using console commands it could be helpful to check at which stage the quest is. Normally the stage should be 0 or 10 before speaking with him. the command would be: getstage _tet_draugr_experience_quest you could also try if some of these commands change anything: resetquest _tet_draugr_experience_questor setstage _tet_draugr_experience_quest 0
I'm having the same problem- is it possible to patch the mod to not use force-greet, but instead just wait for you to talk to him (even if it's not quite as realistic for what you're going for)? I've found in the past that those are highly unreliable and easily interfered with. In my case I'm using the patch to run it with the combined towns version, but I don't think that should matter.
Tried forcing things with the console but no dice, even force-advancing the first quest objective and having the items in my inventory doesn't get any actual dialog with Regullius.
Letting the days go by, let the water hold me down Letting the days go by, water flowing underground Into the blue again after the money's gone Once in a lifetime, water flowing underground
Short but absolutely wonderful mod. If you are looking to make improvements, the xVA synth voice files are muddled at times, and several lines could use better word pacing. Other than that, I loved it!
will have to try it on my next play through. What brought me to the comments though, was that I misunderstood the description at first. I thought it was a mod about a Cydolian Nobleman visiting a modded ruin to learn about mods, and becoming a mod author lmao
17 comments
There are two things I can think of that could create a problem.
1. The quest is game-start-enabled which means that the install file or folder has to contain a folder named "Seq" with a file in it, otherwise the quest won't run directly. For me (and probably some of the other commenters) this seems to have worked and the folder is there, is it for you? If not maybe try a reinstall or save and reload in game (this can trigger game-start.enabled quests).
2. Regullius should walk to the player if he is near enough, maybe there is something wrong with his package to do this. I don't think there could be any conflicts with other mods, but I don't know what else could be the reason. Maybe mods that changes taverns or bards songs or something similar? Bard songs for example can override normal npc behaviour though I have excluded that at least for the normal unmodded bard performances. Is Regullius doing anything at all except standing around?
I had a look into the files: The AI package that makes Regullius speak to the player has exactly two relevant conditions, 1. the quest has to run and 2. its stage has to be smaller than 20.
So if you are a bit familiar with using console commands it could be helpful to check at which stage the quest is. Normally the stage should be 0 or 10 before speaking with him. the command would be:
getstage _tet_draugr_experience_quest
you could also try if some of these commands change anything:
resetquest _tet_draugr_experience_quest
orsetstage _tet_draugr_experience_quest 0
Tried forcing things with the console but no dice, even force-advancing the first quest objective and having the items in my inventory doesn't get any actual dialog with Regullius.
Letting the days go by, water flowing underground
Into the blue again after the money's gone
Once in a lifetime, water flowing underground