Make your _conditions.txt for classic scythes IsEquippedRight("ClassicScythe_eng.esp" | 0x000D62) OR IsEquippedRight("ClassicScythe_eng.esp" | 0x0012C8) OR IsEquippedRight("ClassicScythe_eng.esp" | 0x0012CC) OR IsEquippedRight("ClassicScythe_eng.esp" | 0x0012CD)
Or write IsEquippedRightHasKeyword("Smooth Weapon.esm" | 0x000806) But users will need to edit esp through zedit/ssedit to add Smooth Weapon as master and add the right keywords to the weapon
I really like these animations, and use about 2/3 of them for my character. The reason for that is that for example the equip, unequip, idle and sprint are very feminine, and I play as a male Is there any chance of you uploading an optional version more suited for males but still with the cool equip/unequip animations etc? I know its a lot to ask
i supply this ask, and if possible to make a version with only player using the animation ? Because see some bandits doing feminine attitude's helicopter with an Battle Axe is a little bit.. Weird lmao
Your mod still really nice, i use it on my Redguard female 2hand assassin, animation are pretty fun and beautiful to watch! Good job btw !
I am actually missing the helicopter animation, when walking forward or standing idle with the 2-handed weapon equipped. Am I missing something? Can't find the corresponding files inside your pack, nor in the other scythe animation on youtube. Can someone point me in the right direction?
EDIT: Nevermind. Found that TK dodge mod and this mod are not compatible. That is because both mods use their own version of animationsetdatasinglefile.txt and animationdatasinglefile.txt to make use of the 2hw_runarmblend.hkx animation. Seems quite difficult to merge both those files, as one of them is probably a binary file of some sort. I give up for now. :-)
Make your _conditions.txt for classic scythes IsEquippedRight("ClassicScythe_eng.esp" | 0x000D62) OR IsEquippedRight("ClassicScythe_eng.esp" | 0x0012C8) OR IsEquippedRight("ClassicScythe_eng.esp" | 0x0012CC) OR IsEquippedRight("ClassicScythe_eng.esp" | 0x0012CD)
Or write IsEquippedRightHasKeyword("Smooth Weapon.esm" | 0x000806) But users will need to edit esp through zedit/ssedit to add Smooth Weapon as master and add the right keywords to the weapon
Not sure you understood. He was telling YOU what to do in order to make it possible for US to use it. You just posted his directions at the top like WE can do something about it, but we can't unless your mod is adjusted for that. And unless we know what keywords you used, we can't know that.
23 comments
Make your _conditions.txt for classic scythesIsEquippedRight("ClassicScythe_eng.esp" | 0x000D62) OR
IsEquippedRight("ClassicScythe_eng.esp" | 0x0012C8) OR
IsEquippedRight("ClassicScythe_eng.esp" | 0x0012CC) OR
IsEquippedRight("ClassicScythe_eng.esp" | 0x0012CD)
Or write
IsEquippedRightHasKeyword("Smooth Weapon.esm" | 0x000806)
But users will need to edit esp through zedit/ssedit to add Smooth Weapon as master and add the right keywords to the weapon
Smooth weapons tuto at the bottom
also for Animated armory
IsEquippedRightHasKeyword("NewArmoury.esp" | "addFormIDScythe")
Thanks to @tidjyhellfest
The reason for that is that for example the equip, unequip, idle and sprint are very feminine, and I play as a male
Is there any chance of you uploading an optional version more suited for males but still with the cool equip/unequip animations etc?
I know its a lot to ask
Still gonna endorse though!
Your mod still really nice, i use it on my Redguard female 2hand assassin, animation are pretty fun and beautiful to watch! Good job btw !
PS: Sorry for my bad english
Am I missing something? Can't find the corresponding files inside your pack, nor in the other scythe animation on youtube. Can someone point me in the right direction?
EDIT: Nevermind. Found that TK dodge mod and this mod are not compatible. That is because both mods use their own version of animationsetdatasinglefile.txt and animationdatasinglefile.txt to make use of the 2hw_runarmblend.hkx animation. Seems quite difficult to merge both those files, as one of them is probably a binary file of some sort. I give up for now. :-)
I'm crying, that will be the most blyatiful things I've ever seen
Either way thank you for the package very useful to make bound scythes use custom scythe animations.
What conditions ?
IsEquippedRight("ClassicScythe_eng.esp" | 0x000D62) OR
IsEquippedRight("ClassicScythe_eng.esp" | 0x0012C8) OR
IsEquippedRight("ClassicScythe_eng.esp" | 0x0012CC) OR
IsEquippedRight("ClassicScythe_eng.esp" | 0x0012CD)
Or write
IsEquippedRightHasKeyword("Smooth Weapon.esm" | 0x000806)
But users will need to edit esp through zedit/ssedit to add Smooth Weapon as master and add the right keywords to the weapon
Smooth weapons tuto at the bottom
Edit : Forgot work also for Animated armory
IsEquippedRightHasKeyword("NewArmoury.esp" | "addFormIDScythe")
Only made it for Classic Scythe right now