Skyrim Special Edition

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Whracing

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Whracing

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23 comments

  1. Whracing
    Whracing
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    Make your _conditions.txt for classic scythes
    IsEquippedRight("ClassicScythe_eng.esp" | 0x000D62) OR
    IsEquippedRight("ClassicScythe_eng.esp" | 0x0012C8) OR
    IsEquippedRight("ClassicScythe_eng.esp" | 0x0012CC) OR
    IsEquippedRight("ClassicScythe_eng.esp" | 0x0012CD)


    Or write 
    IsEquippedRightHasKeyword("Smooth Weapon.esm" | 0x000806)
    But users will need to edit esp through zedit/ssedit to add Smooth Weapon as master and add the right keywords to the weapon

    Smooth weapons tuto at the bottom 

     also for Animated armory
    IsEquippedRightHasKeyword("NewArmoury.esp" | "addFormIDScythe")


    Thanks to @tidjyhellfest



  2. AlgolFear
    AlgolFear
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    does it works with the scythes from G.R.I.M ?
  3. Rayden
    Rayden
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    I really like these animations, and use about 2/3 of them for my character.
    The reason for that is that for example the equip, unequip, idle and sprint are very feminine, and I play as a male
    Is there any chance of you uploading an optional version more suited for males but still with the cool equip/unequip animations etc?
    I know its a lot to ask

    Still gonna endorse though!
    1. Nohqi
      Nohqi
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      i supply this ask, and if possible to make a version with only player using the animation ? Because see some bandits doing feminine attitude's helicopter with an Battle Axe is a little bit.. Weird lmao

      Your mod still really nice, i use it on my Redguard female 2hand assassin, animation are pretty fun and beautiful to watch!  Good job btw !

      PS: Sorry for my bad english
    2. TeeDjY
      TeeDjY
      • supporter
      • 24 kudos
      I recommend downloading the Nemesis PCEA version so only your character would have the animation (Trust me i've seen the guards with that animation its not funny xD)
       
  4. RottenH
    RottenH
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    Whats the name of that golden scythe? :D 
  5. Solitaire38
    Solitaire38
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    • 1 kudos
    I think these animations are excellent for the right characters & themes, unlike these frost trolls with no imagination. Thank you Dovahkiin.
  6. PleaseWorkMod
    PleaseWorkMod
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    I really like the looks of those animations. You put them together quite nicely <3
  7. Nithalm
    Nithalm
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    I am actually missing the helicopter animation, when walking forward or standing idle with the 2-handed weapon equipped.
    Am I missing something? Can't find the corresponding files inside your pack, nor in the other scythe animation on youtube. Can someone point me in the right direction?

    EDIT: Nevermind. Found that TK dodge mod and this mod are not compatible. That is because both mods use their own version of animationsetdatasinglefile.txt and animationdatasinglefile.txt to make use of the 2hw_runarmblend.hkx animation. Seems quite difficult to merge both those files, as one of them is probably a binary file of some sort. I give up for now. :-)
  8. Billem
    Billem
    • BANNED
    • 5 kudos
    So every NPC will have that Helicopter animation?
    I'm crying, that will be the most blyatiful things I've ever seen
    1. zephyrgm
      zephyrgm
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      • 2 kudos
      use DAR already
  9. lucidraven
    lucidraven
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    Nice animations but the spinning normal run animation is horrendous. 

    Either way thank you for the package very useful to make bound scythes use custom scythe animations.
  10. tidjyhellfest
    tidjyhellfest
    • supporter
    • 24 kudos
    Dynamic Animation Replacer - Sorry not yet, i haven't figured out the conditions

    What conditions ?
    1. Whracing
      Whracing
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      To make the animations only work for scythes from Classic scythes or others
    2. tidjyhellfest
      tidjyhellfest
      • supporter
      • 24 kudos
      Make your _conditions.txt for classic scythes
      IsEquippedRight("ClassicScythe_eng.esp" | 0x000D62) OR
      IsEquippedRight("ClassicScythe_eng.esp" | 0x0012C8) OR
      IsEquippedRight("ClassicScythe_eng.esp" | 0x0012CC) OR
      IsEquippedRight("ClassicScythe_eng.esp" | 0x0012CD)

      Or write 
      IsEquippedRightHasKeyword("Smooth Weapon.esm" | 0x000806)
      But users will need to edit esp through zedit/ssedit to add Smooth Weapon as master and add the right keywords to the weapon

      Smooth weapons tuto at the bottom 

      Edit : Forgot work also for Animated armory
      IsEquippedRightHasKeyword("NewArmoury.esp" | "addFormIDScythe")
    3. Whracing
      Whracing
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      Oh nice :D thanks will upload the file Right now.

      Only made it for Classic Scythe right now
    4. ArilliusMarco
      ArilliusMarco
      • supporter
      • 0 kudos
      Not sure you understood. He was telling YOU what to do in order to make it possible for US to use it. You just posted his directions at the top like WE can do something about it, but we can't unless your mod is adjusted for that. And unless we know what keywords you used, we can't know that.
  11. Angolias
    Angolias
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    Portable blender.