Skyrim Special Edition
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oyvveg

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oyvveg

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46 comments

  1. AnEntireSleeve
    AnEntireSleeve
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    I don't understand if I need still need Immersive Weapons and SPID. What if I have another mod that requires SPID too? Is this a "fix" mod or an all-in-one?
    1. oyvveg
      oyvveg
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      You need both mods.
      What if I have another mod that requires SPID too?
      you dont have to do anything. 2 mods that use spid to distribute stuff wont conflict.
  2. Queli
    Queli
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    in case anyone was wondering the same thing as me, the ussep patch is still necessary as it carries over leveled list edits from ussep
  3. DangerMous3
    DangerMous3
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    Seems to be working, but maybe not completely -- help?  For example, Vilkas has the Wolf Dadao sword in his inventory, but when he's walking around he's displaying the standard vanilla sword.. So it looks like this mod did get SPID to give him the weapon, but it's not being visually displayed... Am i missing something?? Any advice would be great thanks
    1. maybakhbereh
      maybakhbereh
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      that's just how SPID works. it's a Spell Perk item DISTRIBUTOR, not an item equipper. whether or not the npc will use it's up to the game to decide(ie better damage or the somehow loses his weapon). alternatively use showinventory on the npc and equip it for them manually with `equipitem [baseID] 1
  4. hoangdai94
    hoangdai94
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    @oyvveg Hi, so if a modded weapon has equal stats as vanilla ones, which one will be used by NPC ? 50/50 chance for each one ?
    1. oyvveg
      oyvveg
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      sry idk. maybe the npc will just use th evanilla weapon
  5. TheSchroedingercat
    TheSchroedingercat
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    thank you!!!
  6. BoredErica
    BoredErica
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    Does Immersive Armors benefit from SPID too?
    1. oyvveg
      oyvveg
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      someone would have to make a spid mod for it and delete the script which distribute the armors in the immersive armors mod.
    2. titanbass1
      titanbass1
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      Here is a spid version for ya!
      https://www.nexusmods.com/skyrimspecialedition/mods/76160
    3. BoredErica
      BoredErica
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      Thanks for the link.
    4. Jdseese
      Jdseese
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      I'd rather see a SPID version of the what the IA scripts do - so that those awful scripts can be deleted
  7. uniuni29
    uniuni29
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    Sorry. This is my mistake.To be precise, this change is only required for users playing in non-English. (Change the distribution target from character name to EditorID).
    Thanks for the great mod.
    It seems that if you have "-" or "space" in the name of the npc in the ini file, the weapon will not be distributed.
    This can be easily corrected by yourself.
    Example
    Eorlund Gray-Mane = EorlundGrayMane
    Sorry for the strange English, I'm using translations.
  8. Meatballis1
    Meatballis1
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    Thanks for the mod. In order for me to have weapons spawn on certain factions, in the DISTRI.ini do I need to put down the base ID or just name? e.g. Imperial Legion or 0002BF9A.
    thanks
    1. oyvveg
      oyvveg
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      you can use both, but not in the same place.
      Item = formID~esp|strings|formIDs(OR)editorIDs|min/max level,skill(min/max)|gender/unique/summonable|itemCount|chance

      the string is where you can write names, form id is where you write the numbers. the stuff that is written in string override all else that is written in form id, unless its written to exclude certain npcs.
    2. Meatballis1
      Meatballis1
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      Ok, thanks for the response. Made it easy for us.
  9. lucabarbierisosa
    lucabarbierisosa
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    Will a weak npc get a super weapon or that's not possible with this mod? 
    1. oyvveg
      oyvveg
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      no
    2. lucabarbierisosa
      lucabarbierisosa
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      Are the iron daggers a lot of villagers wearing part of the implementation? If that's the case wouldn't it be better for the farmer type etc npcs to not carry weapons or at least not all of them? I find it odd that everywhere I go all npcs carry at least one dagger. 
    3. oyvveg
      oyvveg
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      thats how bethesda made the game
    4. lucabarbierisosa
      lucabarbierisosa
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      So it's not from this mod. ok then. 
    5. NES7995
      NES7995
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      I mean, it's kinda realistic though. Every peasant had a pocket knife for cutting, working or even just eating.
  10. dulcinea14
    dulcinea14
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    Ambitious effort! Thank you for this. I hate leveled lists and SPID is awesome.